Publicaciones Google Scholar de 
									1980 a 
									2025
								
								
								
									| Título | 
									Fuente | 
									Fecha | 
								
								
								  | Explorando el Concept Art en Entornos Artísticos y de Videojuegos: Innovación Tecnológica y Transformación Educativa | 
						          
									UCM , 2025 | 
									2025 | 
								
								
								  | Interpreting Narrations of Events Witnessed: Relying on Location Data to Help Place Embedded Stories | 
						          
									CEUR Workshop Proceedings 3964, 127-135 , 2025 | 
									2025 | 
								
								
								  | Prompting an LLM Chatbot to Role Play Conversational Situations for Language Practice | 
						          
									17th International Conference on Computer Supported Education 2, 257-264 , 2025 | 
									2025 | 
								
								
								  | Evaluating Eleuteria App: the deliver stage of an inclusive double diamond design process | 
						          
									CEUR Workshop Proceedings 4000 , 2025 | 
									2025 | 
								
								
								  | Heating up Interactions in an Agent-Based Simulation to Ensure Narrative Interest | 
						          
									International Conference on Agents and Artificial Intelligence 2, 693-703 , 2025 | 
									2025 | 
								
								
								  | Challenges in accessing generative AI for users with cognitive disabilities: an exploratory case study | 
						          
									CEUR Workshop Proceedings 4000 , 2025 | 
									2025 | 
								
								
								  | Virtual reality to assess classroom management competence: a study on conflict management | 
						          
									RIED-Revista Iberoamericana de Educación a Distancia 28 (1) , 2025 | 
									2025 | 
								
								
								  | SAHDA: A Semantic-Aware Hybrid Approach for Arabic Spell Checking with Domain Adaptation | 
						          
									2025 12th International Conference on Information Technology (ICIT), 343-348 , 2025 | 
									2025 | 
								
								
								  | Heating up Interactions in an Agent-Based Simulation to Ensure Narrative Interest | 
						          
									17th International Conference on Agents and Artificial Intelligence (ICAART2025) , 2025 | 
									2025 | 
								
								
								  | Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities | 
						          
									Universal Access in the Information Society, 1-18 , 2025 | 
									2025 | 
								
								
								  | IA Generativa Inclusiva (IAGI) | 
						          
									 | 
									2025 | 
								
								
								  | Realidad virtual para evaluar la competencia en gestión del aula: estudio sobre afrontamiento de conflictos | 
						          
									RIED-Revista Iberoamericana de Educación a Distancia 28 (1), 347-370 , 2025 | 
									2025 | 
								
								
								  | PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games | 
						          
									arXiv preprint arXiv:2504.07304 , 2025 | 
									2025 | 
								
								
								  | Combining the user friendliness of SignWriting with the precision of linguistic parameters | 
						          
									Adjunct Proceedings of the 25th ACM International Conference on Intelligent … , 2025 | 
									2025 | 
								
								
								  | Prompting an LLM Chatbot to Role Play Conversational Situations for Language Practice | 
						          
									International Conference on Computer Supported Education, CSEDU-Proceedings … , 2025 | 
									2025 | 
								
								
								  | Accounting for the Importance of Changes in Event Actuality in the Representation of Narrative | 
						          
									CEUR Workshop Proceedings 3964, 117-125 , 2025 | 
									2025 | 
								
								
								  | Challenges in accessing generative AI for users with cognitive disabilities: an exploratory case study | 
						          
									 | 
									2025 | 
								
								
								  | Self-guided interpretation of images for blind users based on multi-layered interaction | 
						          
									Universal Access in the Information Society, 1-19 , 2025 | 
									2025 | 
								
								
								  | Bridging gaps in design thinking: Inclusive guidelines for intellectual disabilities | 
						          
									International Journal of Human–Computer Interaction, 1-20 , 2025 | 
									2025 | 
								
								
								  | Material complementario. Libro de códigos. | 
						          
									Material complementario. Libro de códigos. , 2024 | 
									2024 | 
								
								
								  | Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities | 
						          
									Proceedings of the XXIV International Conference on Human Computer … , 2024 | 
									2024 | 
								
								
								  | Creating an API Ecosystem for Assistive Technologies Oriented to Cognitive Disabilities | 
						          
									IEEE , 2024 | 
									2024 | 
								
								
								  | Tagging Narrative with Propp’s Character Functions Using Large Language Models (negative results) | 
						          
									 | 
									2024 | 
								
								
								  | Pruning Worlds into Stories: Affective Interactions as Fitness Function | 
						          
									International Conference on Computational Intelligence in Music, Sound, Art … , 2024 | 
									2024 | 
								
								
								  | Adaptación de material curricular de herramientas TIC para la diversidad funcional en carreras STEM | 
						          
									 | 
									2024 | 
								
								
								  | DAIDI: diseñando aplicaciones informáticas para personas con discapacidad intelectual (ApS 2023-24) | 
						          
									 | 
									2024 | 
								
								
								  | Configuring an LLM Chatbot as Practice Partner for Language Learning | 
						          
									Advances in Artificial Intelligence–IBERAMIA 2024: 18th Ibero-American … , 2024 | 
									2024 | 
								
								
								  | Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes | 
						          
									15th International Conference on Computational Creativity (ICCC 2024) , 2024 | 
									2024 | 
								
								
								  | Storytelling systems: Progress towards generation informed by models of the reader | 
						          
									Interdisciplinary Science Reviews 49 (2), 269-290 , 2024 | 
									2024 | 
								
								
								  | Supplementary material. Codebook. | 
						          
									Supplementary material. Codebook. , 2024 | 
									2024 | 
								
								
								  | Transformació educativa: Realitat Virtual Immersiva en la formació docent | 
						          
									UAB divulga, 0001-2 , 2024 | 
									2024 | 
								
								
								  | Tagging Narrative with Propp’s Character Functions Using Large Language Models | 
						          
									Seventh Workshop on Narrative Extraction From Texts (Text2Story’24) 3671 … , 2024 | 
									2024 | 
								
								
								  | PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games | 
						          
									15th International Conference on Computational Creativity (ICCC 2024) , 2024 | 
									2024 | 
								
								
								  | Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer | 
						          
									EPIA Conference on Artificial Intelligence, 41-53 , 2024 | 
									2024 | 
								
								
								  | Co-creation and evaluation of an app to support reminiscence therapy interventions for older people with dementia | 
						          
									Digital Health 10, 20552076241261849 , 2024 | 
									2024 | 
								
								
								  | Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance | 
						          
									Virtual Reality 28 (2), 78 , 2024 | 
									2024 | 
								
								
								  | Tagging Narrative with Propp's Character Functions Using Large Language Models. | 
						          
									Text2Story@ ECIR, 137-148 , 2024 | 
									2024 | 
								
								
								  | Evolutionary plot arcs for a series of neurally-generated episodes | 
						          
									15th ICCC. Jönköping, Sweden , 2024 | 
									2024 | 
								
								
								  | Self-guided Spatial Composition as an Additional Layer of Information to Enhance Accessibility of Images for Blind Users | 
						          
									Proceedings of the XXIV International Conference on Human Computer … , 2024 | 
									2024 | 
								
								
								  | Bridging the Past and Future: Extracting Narrative Structures from the 1001 Arabian Nights to Inspire the Generation of New Arabic Tales | 
						          
									American Journal of Information Science and Computer Engineering 5 (4), 360-370 , 2024 | 
									2024 | 
								
								
								  | Creating an API Ecosystem for Assistive Technologies Oriented to Cognitive Disabilities | 
						          
									IEEE Access , 2024 | 
									2024 | 
								
								
								  | Representing Complex Relative Chronology Across Narrative Levels in Movie Plots. | 
						          
									Text2Story@ ECIR, 65-76 , 2024 | 
									2024 | 
								
								
								  | Bridging the Past and Future: Extracting Narrative Structures from the 1001 Arabian Nights to Inspire the Generation of New Arabic Tales | 
						          
									American Journal of Information Science and Computer Engineering 5 (4), 360-365 , 2024 | 
									2024 | 
								
								
								  | Realidad virtual para entrenamiento en emergencias radiológicas | 
						          
									Alfa 57, 52-53 , 2024 | 
									2024 | 
								
								
								  | Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer | 
						          
									23rd EPIA Conference on Artificial Intelligence, Thematic Track on AI and … , 2024 | 
									2024 | 
								
								
								  | Challenges and opportunities for computational construction of narratives | 
						          
									Digital Society Volume 64, 111 , 2024 | 
									2024 | 
								
								
								  | Building the VisSE Corpus of Spanish SignWriting | 
						          
									Language Resources and Evaluation 58 (2), 585-607 , 2024 | 
									2024 | 
								
								
								  | Proyecto IDiLyCo. Tecnologías Lingüísticas para la Inclusión Digital con un Enfoque Centrado en el Usuario | 
						          
									Revista de la Asociación Interacción Persona Ordenador (AIPO) 5 (1), 31-43 , 2024 | 
									2024 | 
								
								
								  | Una metodología para la anotación de estructuras narrativas en películas | 
						          
									Comunicación & métodos 5 (1), 91-107 , 2023 | 
									2023 | 
								
								
								  | Evolutionary combination of connected event schemas into meaningful plots | 
						          
									Genetic Programming and Evolvable Machines 24 (1), 7 , 2023 | 
									2023 | 
								
								
								  | Automatic SignWriting Recognition: Combining Machine Learning and Expert Knowledge to Solve a Novel Problem | 
						          
									IEEE Access 11, 13211-13222 , 2023 | 
									2023 | 
								
								
								  | Skill check: Some considerations on the evaluation of gamemastering models for role-playing games | 
						          
									International Conference on Games and Learning Alliance, 277-288 , 2023 | 
									2023 | 
								
								
								  | Immersive Virtual Reality to improve competence to manage classroom climate in secondary schools | 
						          
									Educación XX1 26 (1), 249-272 , 2023 | 
									2023 | 
								
								
								  | Automatic extraction of ranked SNP-phenotype associations from text using a BERT-LSTM-based method | 
						          
									BMC bioinformatics 24 (1), 144 , 2023 | 
									2023 | 
								
								
								  | Evolutionary Story Sifting over the Log of a Social Simulation | 
						          
									Italian Workshop on Artificial Life and Evolutionary Computation, 381-393 , 2023 | 
									2023 | 
								
								
								  | Do Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance after Playing a Video Game? | 
						          
									Available at SSRN 4524900 , 2023 | 
									2023 | 
								
								
								  | Realidad Virtual Inmersiva para mejorar la competencia de gestión del clima del aula en secundaria | 
						          
									 | 
									2023 | 
								
								
								  | Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning | 
						          
									Proceedings of the XXIII International Conference on Human Computer … , 2023 | 
									2023 | 
								
								
								  | Using ChatGPT for story sifting in narrative generation | 
						          
									Proceedings of The 14th International Conference on Computational Creativity , 2023 | 
									2023 | 
								
								
								  | Using ChatGPT for Story Sifting in Narrative Generation | 
						          
									International Conference on Computational Creativity , 2023 | 
									2023 | 
								
								
								  | Improving efficiency and coherence in evolutionary story generation | 
						          
									14th International Conference on Computational Creativity, Waterloo, Ontario … , 2023 | 
									2023 | 
								
								
								  | Segmenting Narrative Synopses on Event Reporting Mode based on Heuristics on Constituency Parses. | 
						          
									Text2Story@ ECIR, 73-81 , 2023 | 
									2023 | 
								
								
								  | Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos | 
						          
									Transactions of the Digital Games Research Association 6 (2) , 2023 | 
									2023 | 
								
								
								  | Knowing Users with Mild Intellectual Impairments in UX Design Processes | 
						          
									Proceedings of the XXIII International Conference on Human Computer … , 2023 | 
									2023 | 
								
								
								  | A Methodology for the Annotation of Narrative Structures in Films | 
						          
									Comunicación & Métodos 5 (1), 91-107 , 2023 | 
									2023 | 
								
								
								  | Generating Plotlines about Attempting to Avert Disasters Paper type: Short Paper | 
						          
									Proceedings of the 13th International Conference on Computational Creativity … , 2022 | 
									2022 | 
								
								
								  | Social and emotional presence of characters in virtual reality video games | 
						          
									CEUR Workshop Proceedings 3305 , 2022 | 
									2022 | 
								
								
								  | Virtual reality for teacher training: an experiential approach to classroom conflict management | 
						          
									Methodologies and Use Cases on Extended Reality for Training and Education … , 2022 | 
									2022 | 
								
								
								  | Evolutionary Combination of Subplot Patterns into Meaningful Plots | 
						          
									 | 
									2022 | 
								
								
								  | Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence | 
						          
									2022 International Conference on Advanced Learning Technologies (ICALT), 317-321 , 2022 | 
									2022 | 
								
								
								  | The role of emotions in classroom conflict management. Case studies geared towards improving teacher training | 
						          
									Frontiers in psychology 13, 818431 , 2022 | 
									2022 | 
								
								
								  | The beyond the fence musical and computer says show documentary | 
						          
									arXiv preprint arXiv:2206.03224 , 2022 | 
									2022 | 
								
								
								  | Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure (Position Paper). | 
						          
									KDIR, 330-336 , 2022 | 
									2022 | 
								
								
								  | The video game as an information literacy tool for university students | 
						          
									PROFESIONAL DE LA INFORMACION 31 (4) , 2022 | 
									2022 | 
								
								
								  | Implementación inicial del sistema de información docente de la Facultad de Informática | 
						          
									 | 
									2022 | 
								
								
								  | Aprendizaje autorregulado en la formación musical del profesorado en contextos online e híbridos | 
						          
									 | 
									2022 | 
								
								
								  | Design and evaluation of ECO: an augmentative and alternative communication tool | 
						          
									Universal Access in the Information Society 21 (4), 827-849 , 2022 | 
									2022 | 
								
								
								  | Application of competitive activities to improve students’ participation | 
						          
									IEEE Transactions on Learning Technologies 15 (1), 2-14 , 2022 | 
									2022 | 
								
								
								  | Evolutionary construction of stories that combine several plot lines | 
						          
									International Conference on Computational Intelligence in Music, Sound, Art … , 2022 | 
									2022 | 
								
								
								  | Exploring a Search Space of Metrically | 
						          
									Computational Stylistics in Poetry, Prose, and Drama, 203 , 2022 | 
									2022 | 
								
								
								  | Quevedo: Annotation and processing of graphical languages | 
						          
									Proceedings of the Thirteenth Language Resources and Evaluation Conference … , 2022 | 
									2022 | 
								
								
								  | I Congreso Español de Videojuegos 2022 | 
						          
									CEUR Workshop Proceedings , 2022 | 
									2022 | 
								
								
								  | Talk & Play: A VR application to improve volume and silences use in verbal communication | 
						          
									International Conference on Computers in Education , 2022 | 
									2022 | 
								
								
								  | Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings | 
						          
									2022 International Conference on Advanced Learning Technologies (ICALT), 85-87 , 2022 | 
									2022 | 
								
								
								  | Computer Entertainment Technologies for the Visually Impaired: An Overview. | 
						          
									International Journal of Interactive Multimedia and Artificial Intelligence … , 2022 | 
									2022 | 
								
								
								  | Evolutionary stitching of plot units with character threads | 
						          
									Italian Workshop on Artificial Life and Evolutionary Computation, 254-265 , 2022 | 
									2022 | 
								
								
								  | Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios | 
						          
									Entertainment Computing 43, 100510 , 2022 | 
									2022 | 
								
								
								  | El videojuego como herramienta de alfabetización informacional en estudiantes universitarios | 
						          
									Profesional de la información 31 (4) , 2022 | 
									2022 | 
								
								
								  | I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022 | 
						          
									I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022 3305 , 2022 | 
									2022 | 
								
								
								  | Gamifying a flight instructor simulator with an evidence-based training approach | 
						          
									CEUR Workshop Proceedings 3305 , 2022 | 
									2022 | 
								
								
								  | The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations | 
						          
									Educational Technology & Society 25 (4), 56-69 , 2022 | 
									2022 | 
								
								
								  | N-Gram-Driven Word Level Recombination: Exploring a Search Space of Metrically Valid Verse | 
						          
									Stylistics in Poetry, Prose, and Drama, 203 , 2022 | 
									2022 | 
								
								
								  | Quevedo: Annotation and processing of graphical languages | 
						          
									 | 
									2022 | 
								
								
								  | A teacher training proposal for classroom conflict management through virtual reality | 
						          
									2021 International Conference on Advanced Learning Technologies (ICALT), 373-375 , 2021 | 
									2021 | 
								
								
								  | Aplicaciones de la tecnología H5P en el Campus Virtual de la UCM para generar contenidos interactivos en los espacios virtuales (H5PCVUCM) | 
						          
									 | 
									2021 | 
								
								
								  | Gamifying darkness-design and development of a serious game to treat nyctophobia | 
						          
									CEUR Workshop Proceedings 3082, 98-107 , 2021 | 
									2021 | 
								
								
								  | Towards a semantic knowledge base for competency-based training of airline pilots | 
						          
									Procedia Computer Science 192, 1208-1217 , 2021 | 
									2021 | 
								
								
								  | A Model of Interpretation of Embedded Stories. | 
						          
									Text2Story@ ECIR, 23-31 , 2021 | 
									2021 | 
								
								
								  | Developing a Video Game Accessibility Toolkit for the Deaf and Hearing Impaired | 
						          
									CEUR Workshop Proceedings 3082, 108-115 , 2021 | 
									2021 | 
								
								
								  | Evaluación y mejora de la herramienta on-line DESweb para la enseñanza de bases de datos (2) | 
						          
									 | 
									2021 | 
								
								
								  | Evaluation of similarity measures for flight simulator training scenarios | 
						          
									International Conference on Case-Based Reasoning, 17-31 , 2021 | 
									2021 | 
								
								
								  | Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality | 
						          
									Entertainment Computing 38, 100404 , 2021 | 
									2021 | 
								
								
								  | Evaluation of a motion capture and virtual reality classroom for secondary school teacher training | 
						          
									International Conference on Computers in Education , 2021 | 
									2021 | 
								
								
								  | Automatic SignWriting Recognition | 
						          
									 | 
									2021 | 
								
								
								  | An Augmented Reality Experience for Generating New Audiences for Spanish Dance | 
						          
									International Conference on Computers in Education , 2021 | 
									2021 | 
								
								
								  | Assessing MultiPlot Stories: From Formative Analysis to Computational Metrics. | 
						          
									ICCC, 92-96 , 2021 | 
									2021 | 
								
								
								  | Renovación del sistema de información docente de la Facultad de Informática | 
						          
									 | 
									2021 | 
								
								
								  | Comparison of a tablet versus computer-based classical theatre game among 8–13 year children | 
						          
									IEEE Access 9, 44283-44291 , 2021 | 
									2021 | 
								
								
								  | Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics | 
						          
									International Conference on Computational Creativity (ICCC2021) , 2021 | 
									2021 | 
								
								
								  | Interactive explainable case-based reasoning for behavior modelling in videogames | 
						          
									2021 IEEE 33rd International Conference on Tools with Artificial … , 2021 | 
									2021 | 
								
								
								  | Computational models of narrative creativity | 
						          
									Artificial Intelligence and the Arts: Computational Creativity, Artistic … , 2021 | 
									2021 | 
								
								
								  | Exploring Baselines for Combining Full Plots into Multiple-plot Stories | 
						          
									New Generation Computing, 1-41 , 2020 | 
									2020 | 
								
								
								  | An Internal Model for Characters in Virtual Environments: Emotions, Moods and Personality | 
						          
									Virtual Reality Designs, 91-117 , 2020 | 
									2020 | 
								
								
								  | Predictive composition of pictogram messages for users with autism | 
						          
									Journal of Ambient Intelligence and Humanized Computing 11 (11), 5649-5664 , 2020 | 
									2020 | 
								
								
								  | Development of a user-friendly application for creating tactical role-playing games. | 
						          
									CoSECivi, 116-121 , 2020 | 
									2020 | 
								
								
								  | Quantitative characteristics of human-written short stories as a metric for automated storytelling | 
						          
									New generation computing 38 (4), 635-671 , 2020 | 
									2020 | 
								
								
								  | Building non-player character behaviors by imitation using interactive case-based reasoning | 
						          
									International Conference on Case-Based Reasoning, 263-278 , 2020 | 
									2020 | 
								
								
								  | Automatic Extraction of Ranked SNP-Phenotype Associations from Literature through Detecting Neural Candidates, Negation and Modality Markers | 
						          
									arXiv preprint arXiv:2012.00902 , 2020 | 
									2020 | 
								
								
								  | An approach to Beethoven's 10th Symphony | 
						          
									arXiv preprint arXiv:2005.10539 , 2020 | 
									2020 | 
								
								
								  | A VR game to improve communication skills in secondary-school teachers | 
						          
									EDULEARN20 Proceedings, 8701-8710 , 2020 | 
									2020 | 
								
								
								  | Who trains the trainers? Towards a flight instructors simulator based on training scenarios | 
						          
									VI Congreso de la Sociedad Española para las Ciencias del Videojuego , 2020 | 
									2020 | 
								
								
								  | VRetorik: A virtual reality video game to improve public speaking skills | 
						          
									International Conference on Computers in Education, 466-471 , 2020 | 
									2020 | 
								
								
								  | Proceedings of the Workshop on Intelligent Information Processing and Natural Language Generation | 
						          
									Proceedings of the Workshop on Intelligent Information Processing and … , 2020 | 
									2020 | 
								
								
								  | Exploring baselines for combining full plots into multiple-plot stories | 
						          
									New Generation Computing 38 (4), 593-633 , 2020 | 
									2020 | 
								
								
								  | Narrative as a fundamental information unit in the mind | 
						          
									Common Model of Cognition Bulletin 1 (2), 408-413 , 2020 | 
									2020 | 
								
								
								  | LiveDots: Real time Interactive Braille Music Translator to Integrate Blind Students into Music Classes | 
						          
									International Conference on Computers in Education, 57-62 , 2020 | 
									2020 | 
								
								
								  | I. amAble: aprendizaje e inclusión educativa mediante talleres científicos | 
						          
									 | 
									2020 | 
								
								
								  | Tools for the use of SignWriting as a language resource | 
						          
									 | 
									2020 | 
								
								
								  | Developing an automated planning tool for non-player character behavior. | 
						          
									CoSECivi, 69-77 , 2020 | 
									2020 | 
								
								
								  | An Internal Model for Characters in Virtual Environments | 
						          
									Virtual Reality Designs , 2020 | 
									2020 | 
								
								
								  | Chovr: A virtual reality tool for choral conducting training | 
						          
									EDULEARN20 Proceedings, 8751-8757 , 2020 | 
									2020 | 
								
								
								  | Predictive composition of pictogram messages for users with autism | 
						          
									Journal of Ambient Intelligence and Humanized Computing, 1-16 , 2020 | 
									2020 | 
								
								
								  | Tools for the Use of SignWriting as a Language Resource | 
						          
									Proceedings of the LREC2020 9th Workshop on the Representation and … , 2020 | 
									2020 | 
								
								
								  | I. amAble: El aprendizaje en ciencias al servicio de la inclusión educativa | 
						          
									 | 
									2019 | 
								
								
								  | Emolift: Elevator Conversations Based on Emotions. | 
						          
									ICCC, 124-131 , 2019 | 
									2019 | 
								
								
								  | Conceptual Representations for Computational Concept Creation | 
						          
									 | 
									2019 | 
								
								
								  | A user-centred methodology for the development of computer-based assistive technologies for individuals with autism | 
						          
									IFIP Conference on Human-Computer Interaction, 85-106 , 2019 | 
									2019 | 
								
								
								  | Emolift: Elevator Conversations based on Emotions | 
						          
									10th International Conference on Computational Creativity (ICCC 2019) , 2019 | 
									2019 | 
								
								
								  | Towards human-like bots using online interactive case-based reasoning | 
						          
									International Conference on Case-Based Reasoning, 314-328 , 2019 | 
									2019 | 
								
								
								  | Expert-based assessment of an augmentative and alternative communication tool | 
						          
									Proceedings of the XX International Conference on Human Computer Interaction … , 2019 | 
									2019 | 
								
								
								  | Computational Creativity Meets Digital Literary Studies (Dagstuhl Seminar 19172) | 
						          
									Dagstuhl Reports 9 (4), 87-106 , 2019 | 
									2019 | 
								
								
								  | Desafíos en el diseño de una metodología para el estudio de la Historia de la Producción de Videojuegos en España | 
						          
									Raúl Eguizabal Maza (UCM) , 2019 | 
									2019 | 
								
								
								  | Empirical insights into short story draft construction | 
						          
									IEEE Access 7, 119192-119208 , 2019 | 
									2019 | 
								
								
								  | Exploring quantitative evaluations of the creativity of automatic poets | 
						          
									Computational creativity: The philosophy and engineering of autonomously … , 2019 | 
									2019 | 
								
								
								  | Emotions-responsive audiences for VR public speaking simulators based on the speakers' voice | 
						          
									2019 IEEE 19th international conference on advanced learning technologies … , 2019 | 
									2019 | 
								
								
								  | Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case | 
						          
									IBM Journal of Research and Development , 2019 | 
									2019 | 
								
								
								  | Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems | 
						          
									C3GI: The 7th International Workshop on Computational Creativity, Concept … , 2019 | 
									2019 | 
								
								
								  | A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism | 
						          
									17th IFIP TC.13 International Conference on Human-Computer Interaction … , 2019 | 
									2019 | 
								
								
								  | Conceptual representations for computational concept creation | 
						          
									ACM Computing Surveys (CSUR) 52 (1), 1-33 , 2019 | 
									2019 | 
								
								
								  | ComunicArte: A Public Speaking Trainer in Virtual Reality | 
						          
									Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing … , 2019 | 
									2019 | 
								
								
								  | Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling | 
						          
									Connection Science 31 (1), 33-59 , 2019 | 
									2019 | 
								
								
								  | The Long Path to Narrative Generation | 
						          
									IBM Journal of Research & Development , 2019 | 
									2019 | 
								
								
								  | Information management in interactive and non-interactive suspenseful storytelling | 
						          
									Taylor and Francis , 2019 | 
									2019 | 
								
								
								  | Comunicarte: A virtual reality game to improve public speaking skills | 
						          
									EDULEARN19 Proceedings, 9061-9066 , 2019 | 
									2019 | 
								
								
								  | Designing a VR game for public speaking based on speakers features: a case study | 
						          
									Smart Learning Environments 6 (1), 12 , 2019 | 
									2019 | 
								
								
								  | Dynamic emphatical narration for reduced authorial burden and increased user freedom in interactive storytelling | 
						          
									Connection Science 31 (1), 33-59 , 2019 | 
									2019 | 
								
								
								  | Computational creativity infrastructure for online software composition: A conceptual blending use case | 
						          
									IBM Journal of Research and Development 63 (1), 9: 1-9: 17 , 2019 | 
									2019 | 
								
								
								  | Information management in interactive and non-interactive suspenseful storytelling | 
						          
									Connection Science 31 (1), 82-101 , 2019 | 
									2019 | 
								
								
								  | Evolving the INES story generation system: from single to multiple plot lines | 
						          
									10th International Conference on Computational Creativity (ICCC 2019) , 2019 | 
									2019 | 
								
								
								  | Dancing a treasure: A videogame to motivate young audiences toward Spanish dance | 
						          
									International Conference on Computers in Education , 2019 | 
									2019 | 
								
								
								  | The long path to narrative generation | 
						          
									IBM Journal of Research and Development 63 (1), 8: 1-8: 10 , 2019 | 
									2019 | 
								
								
								  | Generating a search space of acceptable narrative plots | 
						          
									10th International Conference on Computational Creativity (ICCC 2019). UNC … , 2019 | 
									2019 | 
								
								
								  | Evolving the INES Story Generation System: From Single to Multiple Plot Lines. | 
						          
									ICCC, 220-227 , 2019 | 
									2019 | 
								
								
								  | Optimizing player and viewer amusement in suspense video games | 
						          
									IEEE Access 7, 85338-85353 , 2019 | 
									2019 | 
								
								
								  | Hacia una herramienta metodológica que optimice la eficacia del discurso: un caso de estudio aplicado a usuarios de videojuegos | 
						          
									Raúl Eguizabal Maza (UCM) , 2019 | 
									2019 | 
								
								
								  | Hacia una herramienta metodológica que optimice la eficacia del discurso | 
						          
									Comunicación & métodos 1 (2), 63-76 , 2019 | 
									2019 | 
								
								
								  | The impact of context on affective norms: A case of study with suspense | 
						          
									Frontiers in psychology 10, 1988 , 2019 | 
									2019 | 
								
								
								  | Confronting a paradox: a new perspective of the impact of uncertainty in suspense | 
						          
									 | 
									2018 | 
								
								
								  | Assessing the effect of adaptive music on player navigation in virtual environments | 
						          
									M. Davies, A. Ferreira, G. Campos, N. Fonseca (Eds.), Proceedings of the … , 2018 | 
									2018 | 
								
								
								  | Ines: A reconstruction of the charade storytelling system using the afanasyev framework | 
						          
									Ninth International Conference on Computational Creativity, ICCC , 2018 | 
									2018 | 
								
								
								  | Adapting Descriptions of People to the Point of View of a Moving Observer | 
						          
									11th International Conference on Natural Languaje Generation (INLG2018) , 2018 | 
									2018 | 
								
								
								  | Content determination for chess as a source for suspenseful narratives | 
						          
									Proceedings of the 3rd Workshop on Computational Creativity in Natural … , 2018 | 
									2018 | 
								
								
								  | Targeted Storyfying: Creating Stories About Particular Events. | 
						          
									ICCC, 232-239 , 2018 | 
									2018 | 
								
								
								  | Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems. | 
						          
									TriCoLore (C3GI/ISD/SCORE) , 2018 | 
									2018 | 
								
								
								  | Retención de usuarios en videojuegos de multijugador masivo aplicada al ámbito educativo | 
						          
									XVIII Conferencia de la Asociación Española para la Inteligencia Artificial … , 2018 | 
									2018 | 
								
								
								  | Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: A Case Study With Riddles and Rhetorical Figures | 
						          
									Frontiers in Psychology 9, 1792 , 2018 | 
									2018 | 
								
								
								  | Taking text simplification to the user: integrating automated modules into a web browser | 
						          
									Proceedings of the 8th International Conference on Software Development and … , 2018 | 
									2018 | 
								
								
								  | Una Plataforma de Integración Continua Especializada en Desarrollo de Videojuegos | 
						          
									V Congreso de La Sociedad Española Para Las Ciencias Del Videojuego , 2018 | 
									2018 | 
								
								
								  | Retention of users in video games with massive multiplayer: an analogy among the social motivations that influence the public and educational scope | 
						          
									CIC-CUADENOS DE INFORMACION Y COMUNICACION 23, 189-200 , 2018 | 
									2018 | 
								
								
								  | PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas | 
						          
									XIX Interacción , 2018 | 
									2018 | 
								
								
								  | BigMark: análisis y predicción de calificaciones mediante Big Data | 
						          
									UCM , 2018 | 
									2018 | 
								
								
								  | Afanasyev: A collaborative architectural model for automatic story generation | 
						          
									5th AISB Symposium on Computational Creativity , 2018 | 
									2018 | 
								
								
								  | Confronting a paradox: A new perspective of the impact of uncertainty in suspense | 
						          
									Frontiers in Psychology 9, 1392 , 2018 | 
									2018 | 
								
								
								  | Storifying observed events: Could i dress this up as a story | 
						          
									5th AISB Symposium on Computational Creativity , 2018 | 
									2018 | 
								
								
								  | I. amAble: la ciencia como vehículo hacia la plena inclusión | 
						          
									 | 
									2018 | 
								
								
								  | Generating stories using role-playing games and simulated human-like conversations | 
						          
									Proceedings of the 3rd Workshop on Computational Creativity in Natural … , 2018 | 
									2018 | 
								
								
								  | PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad | 
						          
									Interacción 2018, 11 , 2018 | 
									2018 | 
								
								
								  | INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework | 
						          
									Ninth International Conference on Computational Creativity, ICCC 2018, 48-55 , 2018 | 
									2018 | 
								
								
								  | PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad | 
						          
									XIX International Conference on Human-Computer Interaction (Interacción 2018) , 2018 | 
									2018 | 
								
								
								  | The courtesy of Spain: Theater for the new generations | 
						          
									IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 13 (3), 102-110 , 2018 | 
									2018 | 
								
								
								  | A CBR approach for imitating human playing style in Ms. Pac-Man video game | 
						          
									International Conference on Case-Based Reasoning, 292-308 , 2018 | 
									2018 | 
								
								
								  | Adapting Descriptions of People to the Point of View of a Moving Observer | 
						          
									Proceedings of the 11th International Conference on Natural Language … , 2018 | 
									2018 | 
								
								
								  | PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas | 
						          
									XIX International Conference on Human-Computer Interaction (Interacción 2018) , 2018 | 
									2018 | 
								
								
								  | Outcome inference based on threat resources in suspenseful scenes | 
						          
									Proceedings of AISB Annual Convention 2018 , 2018 | 
									2018 | 
								
								
								  | Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: a Case Study with Riddles and Rhetorical Figures | 
						          
									Frontiers in Psychology 9 , 2018 | 
									2018 | 
								
								
								  | A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes | 
						          
									Multimedia Tools and applications 77 (2), 2849-2871 , 2018 | 
									2018 | 
								
								
								  | La retención de usuarios en los videojuegos con multijugador masivo: Una analogía entre las motivaciones sociales que influyen en el ámbito lúdico y educativo | 
						          
									Cuadernos de Información y Comunicación 23, 189 , 2018 | 
									2018 | 
								
								
								  | Afanasyev: A collaborative architectural model for automatic story generation | 
						          
									5th AISB Symposium on Computational Creativity. AISB 2018 , 2018 | 
									2018 | 
								
								
								  | SNPPhenA: a corpus for extracting ranked associations of single-nucleotide polymorphisms and phenotypes from literature | 
						          
									Journal of biomedical semantics 8 (1), 14 , 2017 | 
									2017 | 
								
								
								  | Litsens: An improved architecture for adaptive music using text input and sentiment analysis | 
						          
									In Proceedings of the C3GI Conference 2017 , 2017 | 
									2017 | 
								
								
								  | Exploring the behavior of classic reg algorithms in the description of characters in 3d images | 
						          
									Proceedings of the 10th International Conference on Natural Language … , 2017 | 
									2017 | 
								
								
								  | Teaching computational creativity | 
						          
									ICCC , 2017 | 
									2017 | 
								
								
								  | Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. | 
						          
									CoSECivi, 163-175 , 2017 | 
									2017 | 
								
								
								  | An API-based Approach to Co-creation in Automatic Storytelling | 
						          
									6th International Workshop on Computational Creativity, Concept Invention … , 2017 | 
									2017 | 
								
								
								  | Multilingual extension and evaluation of a poetry generator | 
						          
									Natural Language Engineering 23 (6), 929-967 , 2017 | 
									2017 | 
								
								
								  | Towards an emotion-driven adaptive system for video game music | 
						          
									International Conference on Advances in Computer Entertainment, 360-367 , 2017 | 
									2017 | 
								
								
								  | Exploring Creative Freedom in Real Time Story Generation | 
						          
									4th AISB Symposium on Computational Creativity (AISBCC 2017) , 2017 | 
									2017 | 
								
								
								  | A microservice-based architecture for story generation | 
						          
									Proceedings of the Microservices, 1-2 , 2017 | 
									2017 | 
								
								
								  | Videojuegos y teatro clásico: tan lejos y tan cerca | 
						          
									Estudios del Observatorio 30, 149-174 , 2017 | 
									2017 | 
								
								
								  | An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices | 
						          
									International Conference on Advances in Computer Entertainment, 61-65 , 2017 | 
									2017 | 
								
								
								  | A microservice-based architecture for story generation | 
						          
									Microservices , 2017 | 
									2017 | 
								
								
								  | Caramelos con sabor a nota 2.0: apoyo digital para nuevos modelos de seguimiento de la participación en clase | 
						          
									 | 
									2017 | 
								
								
								  | Affinity-based Interpretation of Triangle Social Scenarios | 
						          
									International Conference on Agents and Artificial Intelligence 2, 640-647 , 2017 | 
									2017 | 
								
								
								  | Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images | 
						          
									International Natural Language Generation Conference (INLG2017) , 2017 | 
									2017 | 
								
								
								  | Caramelos con sabor a nota: apoyo digital para nuevos modelos de seguimiento de la participación en clase | 
						          
									 | 
									2017 | 
								
								
								  | I. amAble: la ciencia (química) al alcance de toda la sociedad | 
						          
									 | 
									2017 | 
								
								
								  | Computational Synthesis and Creative Systems | 
						          
									COMPUTATIONAL SYNTHESIS AND CREATIVE SYSTEMS , 2017 | 
									2017 | 
								
								
								  | A Common Model for Representing Stories in Automatic Storytelling | 
						          
									6th International Workshop on Computational Creativity, Concept Invention … , 2017 | 
									2017 | 
								
								
								  | A study on an efficient spatialisation technique for near-field sound in video games | 
						          
									Proceedings of the 4th Congreso de la Sociedad Espanola para las Ciencias … , 2017 | 
									2017 | 
								
								
								  | An api-based approach to co-creation in automatic storytelling | 
						          
									6th International Workshop on Computational Creativity, Concept Invention … , 2017 | 
									2017 | 
								
								
								  | Template-free construction of rhyming poems with thematic cohesion | 
						          
									Proceedings of the Workshop on Computational Creativity in Natural Language … , 2017 | 
									2017 | 
								
								
								  | Impact of interactivity on information management for suspense in storytelling | 
						          
									Proceedings of AISB Annual Convention 2017, 110-116 , 2017 | 
									2017 | 
								
								
								  | FX Interactive: growth and decline of the Spanish video games publisher. | 
						          
									CoSECivi, 157-162 , 2017 | 
									2017 | 
								
								
								  | A common model for representing stories in automatic storytelling | 
						          
									6th International Workshop on Computational Creativity, Concept Invention … , 2017 | 
									2017 | 
								
								
								  | Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences. | 
						          
									CoSECivi, 69-78 , 2017 | 
									2017 | 
								
								
								  | A Model of Character Evolution based on Stanislavsky-driven BDI Agents | 
						          
									CEUR Workshop Proceedings 2160 , 2017 | 
									2017 | 
								
								
								  | Deconstructing computer poets: Making selected processes available as services | 
						          
									Computational Intelligence 33 (1), 3-31 , 2017 | 
									2017 | 
								
								
								  | Comparative evaluation of elementary plot generation procedures | 
						          
									Proceedings of the 6th International Workshop on Computational Creativity … , 2017 | 
									2017 | 
								
								
								  | Adding suspense to a story generation system through a cognitive model of the impact of affective terms | 
						          
									Proceedings of the Sixth International Workshop on Computational Creativity … , 2017 | 
									2017 | 
								
								
								  | Proceedings of the Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2017) | 
						          
									 | 
									2017 | 
								
								
								  | The Long Path of Frustration : A Case Study with Dead by Daylight | 
						          
									International Work-Conference on Artificial Neural Networks, 669-680 , 2017 | 
									2017 | 
								
								
								  | Aratraductor: text to pictogram translation using natural language processing techniques | 
						          
									Proceedings of the XVIII International Conference on Human Computer … , 2017 | 
									2017 | 
								
								
								  | An approach to treat numerical information in the text simplification process | 
						          
									Universal Access in the Information Society 16 (1), 85-102 , 2017 | 
									2017 | 
								
								
								  | Exploring Creative Freedom in Real Time Story Generation | 
						          
									Proceedings of AISB Annual Convention 2017, 102-109 , 2017 | 
									2017 | 
								
								
								  | A computational model of the cognitive impact of decorative elements on the perception of suspense | 
						          
									Connection Science 29 (4), 295-331 , 2017 | 
									2017 | 
								
								
								  | A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. | 
						          
									CoSECivi, 113-124 , 2016 | 
									2016 | 
								
								
								  | The impact of activity design in Internet plagiarism in Higher Education | 
						          
									Comunicar: Revista Científica de Comunicacíon y Educacíon 24 (48), 39-48 , 2016 | 
									2016 | 
								
								
								  | Computational drafting of plot structures for Russian folk tales | 
						          
									Cognitive computation 8 (2), 187-203 , 2016 | 
									2016 | 
								
								
								  | A Formal Model of Script Construction Based on Salience and Abstraction | 
						          
									Procedia Computer Science 88, 88-93 , 2016 | 
									2016 | 
								
								
								  | A component-based architecture for suspense modelling | 
						          
									Proceedings of AISB, 32-39 , 2016 | 
									2016 | 
								
								
								  | We Built Our Own Worlds-Story Canonicity and Indirect Collaboration in a Shared Story World | 
						          
									Proceedings of the Sixth International Conference on Advanced Collaborative … , 2016 | 
									2016 | 
								
								
								  | An architecture of narrative memory | 
						          
									Biologically inspired cognitive architectures 16, 19-33 , 2016 | 
									2016 | 
								
								
								  | Game learning analytics: Learning analytics for serious games | 
						          
									Learning, design, and technology, 1-29 , 2016 | 
									2016 | 
								
								
								  | Empirical determination of basic heuristics for narrative content planning | 
						          
									Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 | 
									2016 | 
								
								
								  | Constrained creation of poetic forms during theme-driven exploration of a domain defined by an n-gram model | 
						          
									Connection Science 28 (2), 111-130 , 2016 | 
									2016 | 
								
								
								  | A Component-Based Architecture for Suspense Modelling | 
						          
									 | 
									2016 | 
								
								
								  | Constrained creation of poetic forms during theme-driven exploration of a domain defined by an N-gram model | 
						          
									Taylor & Francis , 2016 | 
									2016 | 
								
								
								  | Mining Knowledge in Storytelling Systems for Narrative Generation | 
						          
									CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016) , 2016 | 
									2016 | 
								
								
								  | Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems | 
						          
									5th Workshop on Controlled Natural Language (CNL 2016) , 2016 | 
									2016 | 
								
								
								  | Improving information extraction from wikipedia texts using basic english | 
						          
									Proceedings of the Tenth International Conference on Language Resources and … , 2016 | 
									2016 | 
								
								
								  | Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study | 
						          
									IEEE Transactions on Learning Technologies 10 (2), 236-246 , 2016 | 
									2016 | 
								
								
								  | Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural Language Generation | 
						          
									Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 | 
									2016 | 
								
								
								  | Riddle Generation using Word Associations | 
						          
									Language Resources and Evaluation Conference (LREC 2016) , 2016 | 
									2016 | 
								
								
								  | Integrating purpose and revision into a computational model of literary generation | 
						          
									Creativity and Universality in Language, 105-121 , 2016 | 
									2016 | 
								
								
								  | Empirical evidence of the limits of automatic assessment of fictional ideation. | 
						          
									C3GI@ ESSLLI , 2016 | 
									2016 | 
								
								
								  | Exploring the role of word associations in the construction of rhetorical figures | 
						          
									Proceedings of the Seventh International Conference on Computational … , 2016 | 
									2016 | 
								
								
								  | Walking in vr: measuring presence and simulator sickness in first-person virtual reality games | 
						          
									Proceedings of the third congress of the Spanish society for video games … , 2016 | 
									2016 | 
								
								
								  | Using Fuzzy Logic to Model Character Affinities for Story Plot Generation | 
						          
									Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016) , 2016 | 
									2016 | 
								
								
								  | Formalising Suspense from Immersive Environments. | 
						          
									CoSECivi, 25-36 , 2016 | 
									2016 | 
								
								
								  | Computational creativity infrastructure for online software composition: A conceptual blending use case | 
						          
									International Conference on Computational Creativity, 371-379 , 2016 | 
									2016 | 
								
								
								  | A challenge proposal for narrative generation using CNLs | 
						          
									Proceedings of the 9th International Natural Language Generation conference … , 2016 | 
									2016 | 
								
								
								  | On the use of character affinities for story plot generation | 
						          
									Knowledge, Information and Creativity Support Systems: Selected Papers from … , 2016 | 
									2016 | 
								
								
								  | Associating colors to emotional concepts extracted from unstructured texts. | 
						          
									C3GI@ ESSLLI , 2016 | 
									2016 | 
								
								
								  | Extraction of drug-drug interaction from literature through detecting linguistic-based negation and clause dependency | 
						          
									Journal of AI and Data Mining 4 (2), 203-212 , 2016 | 
									2016 | 
								
								
								  | Enriched semantic graphs for extractive text summarization | 
						          
									Conference of the Spanish Association for Artificial Intelligence, 217-226 , 2016 | 
									2016 | 
								
								
								  | Riddle generation using word associations | 
						          
									Proceedings of the Tenth International Conference on Language Resources and … , 2016 | 
									2016 | 
								
								
								  | Annotating musical theatre plots on narrative structure and emotional content | 
						          
									7th Workshop on Computational Models of Narrative (CMN 2016), 11: 1-11: 16 , 2016 | 
									2016 | 
								
								
								  | Computers or tablets? Choosing devices for educational videogames | 
						          
									2016 8th International Conference on Games and Virtual Worlds for Serious … , 2016 | 
									2016 | 
								
								
								  | An instrument to build a gamer clustering framework according to gaming preferences and habits | 
						          
									Computers in Human Behavior 62, 353-363 , 2016 | 
									2016 | 
								
								
								  | Perspective-based Character Description in Interactive 3D Environments | 
						          
									Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016) , 2016 | 
									2016 | 
								
								
								  | An exploratory model of remembering, telling and understanding experience in simple agents. | 
						          
									C3GI@ ESSLLI , 2016 | 
									2016 | 
								
								
								  | An annotated corpus for extracting the phenotypic plasticity and the association of SNP-Phenotypes from the text | 
						          
									2016 2nd International Conference of Signal Processing and Intelligent … , 2016 | 
									2016 | 
								
								
								  | On the use of character affinities for story plot generation | 
						          
									Knowledge, Information and Creativity Support Systems, 211-225 , 2016 | 
									2016 | 
								
								
								  | Influence of personal choices on lexical variability in referring expressions | 
						          
									Natural Language Engineering 22 (2), 257-290 , 2016 | 
									2016 | 
								
								
								  | Exploring the Role of Word Associations in the Construction of Rhetorical Figures | 
						          
									7th International Conference on Computational Creativity (ICCC 2016) , 2016 | 
									2016 | 
								
								
								  | Métodos de evaluación, mantenimiento y reutilización de páginas' wiki'educativas de acceso abierto | 
						          
									 | 
									2016 | 
								
								
								  | Enriched Semantic Graphs for Extractive Text Summarization | 
						          
									 | 
									2016 | 
								
								
								  | Improving information extraction from wikipedia texts using basic english | 
						          
									Proceedings of the Tenth International Conference on Language Resources and … , 2016 | 
									2016 | 
								
								
								  | Grafeno: Semantic graph extraction and operation | 
						          
									2016 eleventh international conference on digital information management … , 2016 | 
									2016 | 
								
								
								  | El impacto del diseño de actividades en el plagio de Internet en educación superior= The Impact of Activity Design in Internet Plagiarism in Higher Education | 
						          
									Comunicar: Revista Científica Iberoamericana de Comunicación y Educación … , 2016 | 
									2016 | 
								
								
								  | Computational creativity infrastructure for online software composition: A conceptual blending use case | 
						          
									Proceedings of the Seventh International Conference on Computational Creativity , 2016 | 
									2016 | 
								
								
								  | Mining knowledge in storytelling systems for narrative generation | 
						          
									Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 | 
									2016 | 
								
								
								  | Using cnl for knowledge elicitation and exchange across story generation systems | 
						          
									International Workshop on Controlled Natural Language, 81-91 , 2016 | 
									2016 | 
								
								
								  | 7th workshop on computational models of narrative (CMN 2016) | 
						          
									Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2016 | 
									2016 | 
								
								
								  | Enhancing extraction of drug-drug interaction from literature using neutral candidates, negation, and clause dependency | 
						          
									PLoS One 11 (10), e0163480 , 2016 | 
									2016 | 
								
								
								  | Schemas for narrative generation mined from existing descriptions of plot | 
						          
									6th Workshop on Computational Models of Narrative (CMN 2015), 54-71 , 2015 | 
									2015 | 
								
								
								  | Diseno de un juego serio basado en el suspense | 
						          
									 | 
									2015 | 
								
								
								  | Tightening the Constraints on Form and Content for an Existing Computer Poet | 
						          
									 | 
									2015 | 
								
								
								  | Can educational video games increase high school students' interest in theatre? | 
						          
									Computers & education 87, 182-191 , 2015 | 
									2015 | 
								
								
								  | Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA | 
						          
									Acción Psicológica 12 (1), 79-90 , 2015 | 
									2015 | 
								
								
								  | Diseño de un Juego Serio basado en el Suspense. | 
						          
									CoSECivi, 102-111 , 2015 | 
									2015 | 
								
								
								  | Calibrating a Metric for Similarity of Stories against Human Judgement. | 
						          
									ICCBR (Workshops), 136-145 , 2015 | 
									2015 | 
								
								
								  | Schemas for Narrative Generation Mined from Existing Descriptions of Plot | 
						          
									Sixth International Workshop on Computational Models of Narrative , 2015 | 
									2015 | 
								
								
								  | SIGUE: Uso de dispositivos móviles, códigos QR y técnicas de Learning Analytics para el seguimiento de la participación en clase durante la evaluación continua. | 
						          
									 | 
									2015 | 
								
								
								  | When reflective feedback triggers goal revision: a computational model for literary creativity. | 
						          
									AInF@ IJCAI, 32-39 , 2015 | 
									2015 | 
								
								
								  | Estudios preliminares sobre el suspense narrativo e interactivo | 
						          
									Escuela Superior de Ingeniería (Universidad de Cádiz) , 2015 | 
									2015 | 
								
								
								  | Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. | 
						          
									CoSECivi, 13-23 , 2015 | 
									2015 | 
								
								
								  | Experience and Creativity | 
						          
									 | 
									2015 | 
								
								
								  | Automatic extraction of drug-drug interaction from literature through detecting clause dependency and linguistic-based negation | 
						          
									2015 Signal Processing and Intelligent Systems Conference (SPIS), 25-30 , 2015 | 
									2015 | 
								
								
								  | Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. | 
						          
									CoSECivi, 112-121 , 2015 | 
									2015 | 
								
								
								  | Videojuegos y Teatro en las Escuelas | 
						          
									Revista Portuguesa de Pedagogia, 33-57 , 2015 | 
									2015 | 
								
								
								  | Building a scalable game engine to teach computer science languages | 
						          
									IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (4), 253-261 , 2015 | 
									2015 | 
								
								
								  | Amplifying applied game development and uptake | 
						          
									Proceedings of 9th European Conference on Game-Based Learning ECGBL, 234-241 , 2015 | 
									2015 | 
								
								
								  | Generating Plots for a Given Query Using a Case-Base of Narrative Schemas. | 
						          
									ICCBR (Workshops), 103-112 , 2015 | 
									2015 | 
								
								
								  | Del teatro clásico a los videojuegos educativos | 
						          
									Del teatro clásico a los videojuegos educativos , 2015 | 
									2015 | 
								
								
								  | Videojuegos y Teatro en las Escuelas | 
						          
									Imprensa da Universidade de Coimbra , 2015 | 
									2015 | 
								
								
								  | Game learning analytics | 
						          
									Learning Analytics for Serious Games , 2015 | 
									2015 | 
								
								
								  | When Reflective Feedback Triggers Goal Revision: a computational Model for Literary Creativity∗ | 
						          
									 | 
									2015 | 
								
								
								  | Implementación de wikis educativas de acceso abierto con amplia diversidad de contenidos en inglés y castellano | 
						          
									 | 
									2015 | 
								
								
								  | 6th workshop on computational models of narrative (CMN 2015) | 
						          
									Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2015 | 
									2015 | 
								
								
								  | Parametric tools over crowdsourced maps as means for participatory consideration of environmental issues in cities | 
						          
									EGU General Assembly Conference Abstracts, 15484 , 2015 | 
									2015 | 
								
								
								  | Automatic extraction of SNP-trait associations from text through detecting linguistic-based negation | 
						          
									2015 4th Iranian Joint Congress on Fuzzy and Intelligent Systems (CFIS), 1-5 , 2015 | 
									2015 | 
								
								
								  | Tightening the constraints on form and content for an existing computer poet | 
						          
									AISB Convention 2015 , 2015 | 
									2015 | 
								
								
								  | An Approach to Treat Numerical Information in the Text Simplification Process | 
						          
									Springer Verlag , 2015 | 
									2015 | 
								
								
								  | Composing narrative discourse for stories of many characters: a case study over a chess game | 
						          
									Literary and Linguistic Computing 29 (4), 511-531 , 2014 | 
									2014 | 
								
								
								  | Metrics for desired structural features for narrative renderings of game logs | 
						          
									Entertainment Computing 5 (4), 245-250 , 2014 | 
									2014 | 
								
								
								  | Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez. | 
						          
									CoSECivi, 137-146 , 2014 | 
									2014 | 
								
								
								  | The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process | 
						          
									 | 
									2014 | 
								
								
								  | Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative | 
						          
									 | 
									2014 | 
								
								
								  | Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems. | 
						          
									ICCC, 63-71 , 2014 | 
									2014 | 
								
								
								  | Integration of lexical and syntactic simplification capabilities in a text editor | 
						          
									Procedia Computer Science 27, 94-103 , 2014 | 
									2014 | 
								
								
								  | The need for multi-aspectual representation of narratives in modelling their creative process | 
						          
									2014 Workshop on Computational Models of Narrative, 61-76 , 2014 | 
									2014 | 
								
								
								  | Reviewing Propp’s story generation procedure in the light of computational creativity | 
						          
									 | 
									2014 | 
								
								
								  | Special Issue'Computational Models of Narrative'Preface | 
						          
									LITERARY AND LINGUISTIC COMPUTING 29 (4), 465-466 , 2014 | 
									2014 | 
								
								
								  | Adaptive text generation based on emotional lexical choice | 
						          
									Proceedings of the XV International Conference on Human Computer Interaction … , 2014 | 
									2014 | 
								
								
								  | Reading and Writing as a Creative Cycle: the Need for a Computational Model | 
						          
									 | 
									2014 | 
								
								
								  | The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process | 
						          
									 | 
									2014 | 
								
								
								  | Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative. | 
						          
									ICCC, 201-210 , 2014 | 
									2014 | 
								
								
								  | A personal perspective into the future for computational creativity | 
						          
									Computational creativity research: Towards creative machines, 393-406 , 2014 | 
									2014 | 
								
								
								  | Special Issue'Computational Models of Narrative' | 
						          
									Oxford University Press , 2014 | 
									2014 | 
								
								
								  | A model of character affinity for agent-based story generation | 
						          
									9th International Conference on Knowledge, Information and Creativity … , 2014 | 
									2014 | 
								
								
								  | Un modelo para la evaluación de la narrativa basada en partidas de ajedrez | 
						          
									 | 
									2014 | 
								
								
								  | Serious games: A journey from research to application | 
						          
									2014 IEEE Frontiers in education conference (FIE) proceedings, 1-4 , 2014 | 
									2014 | 
								
								
								  | A game engine to learn computer science languages | 
						          
									2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8 , 2014 | 
									2014 | 
								
								
								  | Reviewing Propp’s story generation procedure in the light of computational creativity | 
						          
									Aisb symposium on computational creativity, aisb-2014 , 2014 | 
									2014 | 
								
								
								  | Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator | 
						          
									Fifth International Conference on Computational Creativity , 2014 | 
									2014 | 
								
								
								  | Panel Description | 
						          
									 | 
									2014 | 
								
								
								  | Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator. | 
						          
									ICCC, 347-350 , 2014 | 
									2014 | 
								
								
								  | Exploring negation annotations in the DrugDDI Corpus | 
						          
									Fourth workshop on building and evaluating resources for health and … , 2014 | 
									2014 | 
								
								
								  | Are serious games working as expected? | 
						          
									Emerging issues in smart learning, 89-96 , 2014 | 
									2014 | 
								
								
								  | A Model of Character Affinity for Agent-Based Story Generation | 
						          
									9th International Conference on Knowledge, Information and Creativity … , 2014 | 
									2014 | 
								
								
								  | Narrative composition: Achieving the perceived linearity of narrative | 
						          
									Proceedings of the 14th European Workshop on Natural Language Generation … , 2013 | 
									2013 | 
								
								
								  | Evolutionary elaboration of daily news as a poetic stanza | 
						          
									Proceedings of the IX Congreso Espanol de Metaheuristicas, Algoritmos … , 2013 | 
									2013 | 
								
								
								  | Extracting Drug-Drug interaction from text using negation features | 
						          
									Procesamiento del lenguaje natural 51, 49-56 , 2013 | 
									2013 | 
								
								
								  | Propp's Morphology of the Folk Tale as a Grammar for Generation | 
						          
									2013 workshop on computational models of narrative, 106-122 , 2013 | 
									2013 | 
								
								
								  | One half or 50%? An eye-tracking study of number representation readability | 
						          
									IFIP Conference on Human-Computer Interaction, 229-245 , 2013 | 
									2013 | 
								
								
								  | Assessing the influence of personal preferences on the choice of vocabulary for natural language generation | 
						          
									Information processing & management 49 (4), 817-832 , 2013 | 
									2013 | 
								
								
								  | 2013 Workshop on Computational Models of Narrative | 
						          
									Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2013 | 
									2013 | 
								
								
								  | A system for the simplification of numerical expressions at different levels of understandability | 
						          
									 | 
									2013 | 
								
								
								  | Learning analytics and educational games: lessons learned from practical experience | 
						          
									International Conference on Games and Learning Alliance, 16-28 , 2013 | 
									2013 | 
								
								
								  | Emotag: An approach to automated markup of emotions in texts | 
						          
									Computational Intelligence 29 (4), 680-721 , 2013 | 
									2013 | 
								
								
								  | MeSH indexing based on automatically generated summaries | 
						          
									BMC bioinformatics 14 (1), 1-12 , 2013 | 
									2013 | 
								
								
								  | Trivialcv: Competitive activities for the classroom integrated in a moodle virtual campus | 
						          
									IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (1), 31-38 , 2013 | 
									2013 | 
								
								
								  | Accessible numerical information: Cookery recipes as a special case | 
						          
									Fourth International Conference on Information and Communication Technology … , 2013 | 
									2013 | 
								
								
								  | NIL_UCM: Extracting Drug-Drug interactions from text through combination of sequence and tree kernels | 
						          
									Second Joint Conference on Lexical and Computational Semantics (* SEM … , 2013 | 
									2013 | 
								
								
								  | Computational modelling of poetry generation | 
						          
									Artificial Intelligence and Poetry Symposium, AISB Convention 2, 2 , 2013 | 
									2013 | 
								
								
								  | Stories from games: Content and focalization selection in narrative composition | 
						          
									Actas del primer simposio espanol de entretenimiento digital, 25 , 2013 | 
									2013 | 
								
								
								  | STANISLAVKY’S SYSTEM AS A GAME DESIGN METHOD: A CASE STUDY | 
						          
									DIGRA 2013: DeFagging game studies , 2013 | 
									2013 | 
								
								
								  | Cuando las máquinas participan en la creación: la actividad del CCUM en el contexto de la investigación reciente sobre creatividad computacional | 
						          
									Del cálculo numérico a la creatividad abierta: el Centro de Cálculo de la … , 2012 | 
									2012 | 
								
								
								  | Análisis de la Simplificación de Expresiones Numéricas en Español mediante un estudio Empírico | 
						          
									Linguamática 4 (2), 27-41 , 2012 | 
									2012 | 
								
								
								  | Are the existing training corpora unnecessarily large? | 
						          
									Sociedad Española para el Procesamiento del Lenguaje Natural , 2012 | 
									2012 | 
								
								
								  | From Narratology to Formal Narrative Structures: What is Relevant in a Story? | 
						          
									SAS Opening Workshop “The Mathematical Legacy of Alan Turing”(Spitalfields … , 2012 | 
									2012 | 
								
								
								  | Desarrollo de una aplicación de ayuda para la redacción de textos simplificados | 
						          
									 | 
									2012 | 
								
								
								  | Analyzing the CoNLL-X shared task from a sentence accuracy perspective | 
						          
									Procesamiento del lenguaje natural, 29-34 , 2012 | 
									2012 | 
								
								
								  | MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional) | 
						          
									Procesamiento del lenguaje natural 49, 197-200 , 2012 | 
									2012 | 
								
								
								  | Objectivity and reproducibility of formal narrative representations or annotations: Propp's functions & narrative summarization | 
						          
									 | 
									2012 | 
								
								
								  | e-UCM (Grupo de Investigación en e-learning), UCM | 
						          
									IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 37-46 , 2012 | 
									2012 | 
								
								
								  | Resolving ambiguity in biomedical text to improve summarization | 
						          
									Information Processing & Management 48 (4), 755-766 , 2012 | 
									2012 | 
								
								
								  | Most Popular Contents Requested by Users in Different Wikipedia Editions. | 
						          
									KEOD, 415-418 , 2012 | 
									2012 | 
								
								
								  | EmoTales: creating a corpus of folk tales with emotional annotations | 
						          
									Language Resources and Evaluation 46 (3), 341-381 , 2012 | 
									2012 | 
								
								
								  | Exploring body language as narrative interface | 
						          
									International Conference on Interactive Digital Storytelling, 196-201 , 2012 | 
									2012 | 
								
								
								  | UCM at TREC-2012: Does negation influence the retrieval of medical reports? | 
						          
									Proceedings of Text REtrieval Conference (TREC) , 2012 | 
									2012 | 
								
								
								  | Narrative summarization and its correspondence to Proppian functions | 
						          
									 | 
									2012 | 
								
								
								  | Story generator algorithms | 
						          
									The Living Handbook of Narratology 19 , 2012 | 
									2012 | 
								
								
								  | Análisis de la Simplificación de Expresiones Numéricas en Español mediante un Estudio Empírico | 
						          
									Linguamática 4 (2), 27-41 , 2012 | 
									2012 | 
								
								
								  | Ucm-i: A rule-based syntactic approach for resolving the scope of negation | 
						          
									* SEM 2012: The First Joint Conference on Lexical and Computational … , 2012 | 
									2012 | 
								
								
								  | Exploring Body Language as Narrative Interface | 
						          
									(No Title) , 2012 | 
									2012 | 
								
								
								  | TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. | 
						          
									Rev. Iberoam. de Tecnol. del Aprendiz. 7 (3), 163-170 , 2012 | 
									2012 | 
								
								
								  | Analyzing the CoNLL–X Shared Task from a sentence accuracy perspective | 
						          
									Sociedad Española para el Procesamiento del Lenguaje Natural , 2012 | 
									2012 | 
								
								
								  | Prototyping the use of plot curves to guide story generation | 
						          
									Third Workshop on Computational Models of Narrative, 2012 Language Resources … , 2012 | 
									2012 | 
								
								
								  | Inferring the scope of negation in biomedical documents | 
						          
									International Conference on Intelligent Text Processing and Computational … , 2012 | 
									2012 | 
								
								
								  | UCM-2: a rule-based approach to infer the scope of negation via dependency parsing | 
						          
									* SEM 2012: The First Joint Conference on Lexical and Computational … , 2012 | 
									2012 | 
								
								
								  | Are the existing training corpora unnecessarily large? | 
						          
									Procesamiento del lenguaje natural, 21-27 , 2012 | 
									2012 | 
								
								
								  | From the fleece of fact to narrative yarns: a computational model of narrative composition | 
						          
									Proc. Workshop on Computational Models of Narrative 2012 , 2012 | 
									2012 | 
								
								
								  | Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings | 
						          
									Springer , 2012 | 
									2012 | 
								
								
								  | SentiSense: An easily scalable concept-based affective lexicon for sentiment analysis. | 
						          
									LREC 12, 3562-3567 , 2012 | 
									2012 | 
								
								
								  | Automatic Generation of Emotionally-Targeted Soundtracks. | 
						          
									ICCC, 60-62 , 2011 | 
									2011 | 
								
								
								  | AutoIndexer: investigación y desarrollo de metodologías y recursos terminológicos de apoyo para los procesos de indexación automática de documentos clínicos | 
						          
									Sociedad Española para el Procesamiento del Lenguaje Natural , 2011 | 
									2011 | 
								
								
								  | Stella-a story generation system for generic scenarios | 
						          
									Proceedings of the Second International Conference on Computational Creativity , 2011 | 
									2011 | 
								
								
								  | Experiencias con repositorios institucionales de recursos educativos: Del libre acceso a las secuencias guiadas de aprendizaje | 
						          
									Revista Iberoamericana de Tecnologías del/da Aprendizaje/Aprendizagem, 80 , 2011 | 
									2011 | 
								
								
								  | Inferring the Scope of Negation and Speculation Via Dependency Analysis. | 
						          
									Procesamiento del lenguaje natural 47, 315-316 , 2011 | 
									2011 | 
								
								
								  | AutoIndexer: Research and Development of Methodologies and Terminology Resources to Support the Automatic Indexing of Clinical Documents | 
						          
									PROCESAMIENTO DEL LENGUAJE NATURAL, 343-344 , 2011 | 
									2011 | 
								
								
								  | A joint model of feature mining and sentiment analysis for product review rating | 
						          
									European conference on information retrieval, 55-66 , 2011 | 
									2011 | 
								
								
								  | How to make numerical information accessible: Experimental identification of simplification strategies | 
						          
									IFIP Conference on Human-Computer Interaction, 57-64 , 2011 | 
									2011 | 
								
								
								  | A computational model for automated extraction of structural schemas from simple narrative plots | 
						          
									Universidad Complutense de Madrid, Servicio de Publicaciones , 2011 | 
									2011 | 
								
								
								  | A top-down design methodology based on causality and chronology for developing assisted story generation systems | 
						          
									Proceedings of the 8th ACM conference on Creativity and cognition, 363-364 , 2011 | 
									2011 | 
								
								
								  | Inferring the Scope of Speculation using Dependency Analysis. | 
						          
									KDIR, 256-261 , 2011 | 
									2011 | 
								
								
								  | UCM submission to the surface realization challenge | 
						          
									Proceedings of the 13th European workshop on natural language generation … , 2011 | 
									2011 | 
								
								
								  | Using semantic graphs and word sense disambiguation techniques to improve text summarization | 
						          
									Procesamiento del lenguaje natural, 97-105 , 2011 | 
									2011 | 
								
								
								  | A semantic graph-based approach to biomedical summarisation | 
						          
									Artificial intelligence in medicine 53 (1), 1-14 , 2011 | 
									2011 | 
								
								
								  | Teaching about Madrid: A collaborative agents-based distributed learning course | 
						          
									Multiagent and Grid Systems 7 (1) , 2011 | 
									2011 | 
								
								
								  | Inferring the scope of negation and speculation via dependency analysis | 
						          
									Sociedad Española para el Procesamiento del Lenguaje Natural , 2011 | 
									2011 | 
								
								
								  | Experimental identification of the use of hedges in the simplification of numerical expressions | 
						          
									Proceedings of the Second Workshop on Speech and Language Processing for … , 2011 | 
									2011 | 
								
								
								  | Studying the correlation between different word sense disambiguation methods and summarization effectiveness in biomedical texts | 
						          
									BMC bioinformatics 12 (1), 355 , 2011 | 
									2011 | 
								
								
								  | Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation. | 
						          
									ICCC, 111-116 , 2011 | 
									2011 | 
								
								
								  | AutoIndexer: Investigación y Desarrollo de Metodologías y Recursos Terminológicos de Apoyo para los Procesos de Indexación Automática de Documentos Clínicos | 
						          
									Procesamiento del lenguaje natural 47, 343-344 , 2011 | 
									2011 | 
								
								
								  | A proposal for a Spanish surface realization shared task | 
						          
									Proceedings of the 13th European Workshop on Natural Language Generation … , 2011 | 
									2011 | 
								
								
								  | AutoIndexer: investigación y desarrollo de metodologías y recursos terminológicos de apoyo para los procesos de indexación automática de documentos clínicos | 
						          
									Procesamiento del lenguaje natural 47, 343-344 , 2011 | 
									2011 | 
								
								
								  | Empirical identification of text simplification strategies for reading-impaired people | 
						          
									Everyday Technology for Independence and Care, 567-574 , 2011 | 
									2011 | 
								
								
								  | A feasibility study on low level techniques for improving parsing accuracy for spanish using maltparser | 
						          
									Hellenic Conference on Artificial Intelligence, 39-48 , 2010 | 
									2010 | 
								
								
								  | Experiencia con un repositorio de ejercicios de programación en un campus virtual: de una colección de libre acceso a otra guiada por la progresión del estudiante | 
						          
									XVI Jornadas de Enseñanza Universitaria de la Informática (16es: 2010 … , 2010 | 
									2010 | 
								
								
								  | Automatic summarization of news using WordNet concept graphs | 
						          
									IADIS International Journal on Computer Science and Information Systems 5 (1 … , 2010 | 
									2010 | 
								
								
								  | GIVING SHAPE TO AN N–VERSION DEPENDENCY PARSER | 
						          
									 | 
									2010 | 
								
								
								  | UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) v1. 1 | 
						          
									 | 
									2010 | 
								
								
								  | Integrating aggregation strategies in an in-home domain dialogue system | 
						          
									International Conference on Text, Speech and Dialogue, 499-506 , 2010 | 
									2010 | 
								
								
								  | Computational creativity: A continuing journey | 
						          
									Minds and Machines 20 (4), 483-487 , 2010 | 
									2010 | 
								
								
								  | Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case. In: Proceedings of the Seventh conference on International Language Resources … | 
						          
									European Language Resources Association (ELRA) , 2010 | 
									2010 | 
								
								
								  | ¿ Puede un computador escribir un poema de amor?: tecnorromanticismo y poesía electrónica | 
						          
									¿ Puede un computador escribir un poema de amor?: Tecnorromanticismo y … , 2010 | 
									2010 | 
								
								
								  | Text Simplification Using Dependency Parsing for Spanish | 
						          
									International Conference on Knowledge Discovery and Information Retrieval 2 … , 2010 | 
									2010 | 
								
								
								  | Integration of linguistic markup into semantic models of folk narratives: The fairy tale use case | 
						          
									LREC... International Conference on Language Resources & Evaluation … , 2010 | 
									2010 | 
								
								
								  | Story Generation Driven by System-Modified Evaluation Validated by Human Judges. | 
						          
									ICCC, 85-89 , 2010 | 
									2010 | 
								
								
								  | Retrieval of similar electronic health records using UMLS concept graphs | 
						          
									International Conference on Application of Natural Language to Information … , 2010 | 
									2010 | 
								
								
								  | Towards an n-version dependency parser | 
						          
									International Conference on Text, Speech and Dialogue, 43-50 , 2010 | 
									2010 | 
								
								
								  | Augmented reality and indoors Wi-Fi positioning for conducting fire evacuation drills using mobile phones | 
						          
									Proceedings of the Proceedings of the 4th Symposium of Ubiquitous Computing … , 2010 | 
									2010 | 
								
								
								  | GUIDE 3: Improving Order Understanding in Humans by Adding Anticipated Information to Messages | 
						          
									 | 
									2010 | 
								
								
								  | Engineering linguistic creativity: Bird flight and jet planes | 
						          
									Proceedings of the NAACL HLT 2010 Second Workshop on Computational … , 2010 | 
									2010 | 
								
								
								  | Annotation Guide for the UCM/MIT Indications, Referential Expressions, and Coreference Corpus (UMIREC Corpus) | 
						          
									 | 
									2010 | 
								
								
								  | UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) v1. 1 | 
						          
									 | 
									2010 | 
								
								
								  | Improving summarization of biomedical documents using word sense disambiguation | 
						          
									Proceedings of the 2010 Workshop on Biomedical Natural Language Processing … , 2010 | 
									2010 | 
								
								
								  | Improving parsing accuracy for Spanish using Maltparser | 
						          
									Sociedad Española para el Procesamiento del Lenguaje Natural , 2010 | 
									2010 | 
								
								
								  | Improving Parsing Accuracy for Spanish using Maltparser | 
						          
									Procesamiento del lenguaje natural 44 , 2010 | 
									2010 | 
								
								
								  | Development and Use of an Evaluation Collection for Personalisation of Digital Newspapers. | 
						          
									LREC , 2010 | 
									2010 | 
								
								
								  | Semantic web approaches to the extraction and representation of emotions in texts | 
						          
									Semantic Web: Standards, Tools and Ontologies, 127-168 , 2010 | 
									2010 | 
								
								
								  | Improving emotional intensity classification using word sense disambiguation | 
						          
									Research in Computing Science 46, 131-142 , 2010 | 
									2010 | 
								
								
								  | Assessing the novelty of computer-generated narratives using empirical metrics | 
						          
									 | 
									2010 | 
								
								
								  | Segmentación textual Text segmentation | 
						          
									 | 
									2010 | 
								
								
								  | UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) | 
						          
									 | 
									2010 | 
								
								
								  | Towards a Black Box Approximation to Human Processing of Narratives Based on Heuristics over Surface Form. | 
						          
									AAAI Fall Symposium: Computational Models of Narrative , 2010 | 
									2010 | 
								
								
								  | Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones | 
						          
									IV International Symposium of Ubiquitous Computing and Ambient Intelligence … , 2010 | 
									2010 | 
								
								
								  | The prevalence of descriptive referring expressions in news and narrative | 
						          
									© Association for Computational Linguistics , 2010 | 
									2010 | 
								
								
								  | Ontological reasoning for improving the treatment of emotions in text | 
						          
									Knowledge and Information Systems 25 (3), 421-443 , 2010 | 
									2010 | 
								
								
								  | Mejora de la Precisión del Análisis para el Español con Maltparser | 
						          
									Procesamiento del lenguaje natural, 83-90 , 2010 | 
									2010 | 
								
								
								  | A hybrid approach to emotional sentence polarity and intensity classification | 
						          
									Proceedings of the Fourteenth Conference on Computational Natural Language … , 2010 | 
									2010 | 
								
								
								  | Preface: Computational Models of Narrative. | 
						          
									AAAI Fall Symposium: Computational Models of Narrative , 2010 | 
									2010 | 
								
								
								  | The role of evaluation-driven rejection in the successful exploration of a conceptual space of stories | 
						          
									Minds and Machines 20 (4), 615-634 , 2010 | 
									2010 | 
								
								
								  | Assessing the novelty of computer-generated narratives using empirical metrics | 
						          
									Minds and Machines 20 (4), 565-588 , 2010 | 
									2010 | 
								
								
								  | Experiencia con un repositorio de ejercicios de programación en un campus virtual: de una colección de libre acceso a otra guiada por la progresión del estudiante | 
						          
									Proc. XV Jornadas de Enseñanza Universitaria de la Informática, 215-222 , 2010 | 
									2010 | 
								
								
								  | Automated camera management based on emotional analysis of the film script | 
						          
									Proceedings of the IADIS International Conference Computer Graphics … , 2009 | 
									2009 | 
								
								
								  | iTest: herramienta de evaluación (y autoevaluación) on-line con soporte para archivos multimedia, fórmulas y gráficas de funciones matemáticas | 
						          
									Buenas prácticas e indicios de calidad, 120-126 , 2009 | 
									2009 | 
								
								
								  | Feasibility Analysis for SemiAutomatic Conversion of Text to Improve Readability. | 
						          
									ICTA, 33-40 , 2009 | 
									2009 | 
								
								
								  | Computational approaches to storytelling and creativity | 
						          
									AI Magazine 30 (3), 49-49 , 2009 | 
									2009 | 
								
								
								  | Measuring the influence of errors induced by the presence of dialogues in reference clustering of narrative text | 
						          
									Proceedings of ICON-2009: 7th International Conference on Natural Language … , 2009 | 
									2009 | 
								
								
								  | Proceso software y ciclo de vida | 
						          
									línea]. Disponible en: https://www. fdi. ucm. es/profesor/gmendez/docs … , 2009 | 
									2009 | 
								
								
								  | Expresiones de referencia y figuras retóricas para la distinción y descripción de entidades en discursos generados automáticamente | 
						          
									Universidad Complutense de Madrid.| b , 2009 | 
									2009 | 
								
								
								  | New tendencies on agents and grid environments | 
						          
									Multiagent and Grid Systems 5 (3), 265-265 , 2009 | 
									2009 | 
								
								
								  | Electronic Literature as an information system | 
						          
									Hyperrhiz: New Media Cultures 6 , 2009 | 
									2009 | 
								
								
								  | Evolutionary and case-based approaches to reg: Nil-ucm-evotap, nil-ucm-valuescbr and nil-ucm-evocbr | 
						          
									Proceedings of the 12th European Workshop on Natural Language Generation … , 2009 | 
									2009 | 
								
								
								  | Generating story analogues | 
						          
									Proceedings of the AAAI Conference on Artificial Intelligence and … , 2009 | 
									2009 | 
								
								
								  | Design of a model of human interaction in virtual environments | 
						          
									Computer-aided design of user interfaces vi, 89-101 , 2009 | 
									2009 | 
								
								
								  | Evolución de un espacio de trabajo multidisciplinar para el aprendizaje de la programación basado en casos prácticos: de los repositorios a los cursos adaptativos en el Campus … | 
						          
									Universidad Complutense , 2009 | 
									2009 | 
								
								
								  | Identificación Automática del Contenido Afectivo de un Texto y su Papel en la Presentación de Información | 
						          
									Universidad Complutense de Madrid, Servicio de Publicaciones , 2009 | 
									2009 | 
								
								
								  | Constructing World Abstractions for Natural Language in Virtual 3D Environments | 
						          
									New Directions in Intelligent Interactive Multimedia Systems and Services-2 … , 2009 | 
									2009 | 
								
								
								  | Affect recognition from speech | 
						          
									Artificial intelligence in education-Building learning systems that care … , 2009 | 
									2009 | 
								
								
								  | A model for human readable instruction generation using level-based discourse planning and dynamic inference of attributes | 
						          
									Proceedings of the 12th European Workshop on Natural Language Generation … , 2009 | 
									2009 | 
								
								
								  | The GUIDE System | 
						          
									 | 
									2009 | 
								
								
								  | Un armazón para el desarrollo de aplicaciones de narración automática basado en componentes ontológicos reutilizables | 
						          
									Universidad Complutense de Madrid, Servicio de Publicaciones , 2009 | 
									2009 | 
								
								
								  | How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training | 
						          
									European Conference on Software Architecture, 82-97 , 2008 | 
									2008 | 
								
								
								  | Toward vignette-based story generation for drama management systems | 
						          
									Workshop on Integrating Technologies for Interactive Stories-2nd … , 2008 | 
									2008 | 
								
								
								  | Uso de grafos de conceptos para la generación automática de resumenes en biomedicina | 
						          
									Procesamiento del lenguaje Natural, 191-198 , 2008 | 
									2008 | 
								
								
								  | Degree of abstraction in referring expression generation and its relation with the construction of the contrast set | 
						          
									Proceedings of the Fifth International Natural Language Generation … , 2008 | 
									2008 | 
								
								
								  | Creative storytelling based on transformation of generation rules | 
						          
									5th International Joint Workshop on Computational Creativity , 2008 | 
									2008 | 
								
								
								  | DLModel, a tool for dealing with description logics | 
						          
									 | 
									2008 | 
								
								
								  | A testbed environment for interactive storytellers | 
						          
									Proceedings of the 2nd international conference on INtelligent TEchnologies … , 2008 | 
									2008 | 
								
								
								  | Sistema multiagente con capacidad de percepción visual y toma de decisiones en un entorno 3D | 
						          
									 | 
									2008 | 
								
								
								  | Concept-graphs based Biomedical Automatic Summarization using UMLS | 
						          
									PROCESAMIENTO DEL LENGUAJE NATURAL, 191-198 , 2008 | 
									2008 | 
								
								
								  | A framework for building creative objects from heterogeneous generation systems | 
						          
									Proceedings of the 5th International Joint Workshop on Computational … , 2008 | 
									2008 | 
								
								
								  | Personalización en servicios de noticias | 
						          
									Anales de ingeniería técnica en informática de sistemas, 75-85 , 2008 | 
									2008 | 
								
								
								  | User-centred versus system-centred evaluation of a personalization system | 
						          
									Information Processing & Management 44 (3), 1293-1307 , 2008 | 
									2008 | 
								
								
								  | Ontology-supported automated mark up of affective information in texts. | 
						          
									Language Forum 34 (1), 23-37 , 2008 | 
									2008 | 
								
								
								  | Towards a Dependency Parser for Greek Using a Small Training Data Set | 
						          
									Procesamiento del lenguaje Natural 41 , 2008 | 
									2008 | 
								
								
								  | Concept-graph based biomedical automatic summarization using ontologies | 
						          
									Coling 2008: Proceedings of the 3rd textgraphs workshop on graph-based … , 2008 | 
									2008 | 
								
								
								  | AWeSOMe 2008 PC Co-chairs’ Message | 
						          
									OTM Confederated International Conferences" On the Move to Meaningful … , 2008 | 
									2008 | 
								
								
								  | A modifiable agent-based software architecture for intelligent virtual environments for training | 
						          
									Seventh Working IEEE/IFIP Conference on Software Architecture (WICSA 2008 … , 2008 | 
									2008 | 
								
								
								  | Creative storytelling based on exploration and transformation of constraint rules | 
						          
									Proceedings of the 5th International Joint Workshop on Computational … , 2008 | 
									2008 | 
								
								
								  | Towards a dependency parser for Greek using a small training data set | 
						          
									Procesamiento del lenguaje natural. N. 41 (septiembre 2008); pp. 29-36 , 2008 | 
									2008 | 
								
								
								  | Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente | 
						          
									Facultad de Informática, Universidad Politécnica de Madrid , 2008 | 
									2008 | 
								
								
								  | NIL-UCM: Most-frequent-value-first attribute selection and best-scoring-choice realization | 
						          
									Proceedings of the Fifth International Natural Language Generation … , 2008 | 
									2008 | 
								
								
								  | Descripción de entidades y generación de expresiones de referencia en la generación automática de discurso | 
						          
									Procesamiento del lenguaje Natural, 217-224 , 2008 | 
									2008 | 
								
								
								  | Uso de grafos de conceptos para la generación automática de resumenes en biomedicina | 
						          
									Procesamiento del lenguaje natural. N. 41 (septiembre 2008); pp. 191-198 , 2008 | 
									2008 | 
								
								
								  | Intelligent Text Processing Applications-Natural Language Generation and Intelligent Tutoring Systems-Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG | 
						          
									Lecture Notes in Computer Science 4394, 432 , 2007 | 
									2007 | 
								
								
								  | Mixed narrative and dialog content planning based on BDI agents | 
						          
									 | 
									2007 | 
								
								
								  | Emotag: Automated mark up of affective information in texts | 
						          
									Proceedings of the Doctoral Consortium in EUROLAN, 5-12 , 2007 | 
									2007 | 
								
								
								  | Online Evaluation at Higher and Secondary Education: A teaching and learning experience | 
						          
									Computers and Education: E-Learning, From Theory to Practice, 193-204 , 2007 | 
									2007 | 
								
								
								  | Enrichment of automatically generated texts using metaphor | 
						          
									Mexican International Conference on Artificial Intelligence, 944-954 , 2007 | 
									2007 | 
								
								
								  | Ontological reasoning to configure emotional voice synthesis | 
						          
									International conference on web reasoning and rule systems, 88-102 , 2007 | 
									2007 | 
								
								
								  | A computer model that generates biography-like narratives | 
						          
									Proceedings of the 4th International Joint Workshop on Computational … , 2007 | 
									2007 | 
								
								
								  | iTest: A web application for learner-directed assessment in all levels, supporting mathematical formula and multimedia files | 
						          
									Cognition and Exploratory Learning in Digital Age. Proceedings of the IADIS … , 2007 | 
									2007 | 
								
								
								  | AWeSOMe 2007 PC Co-chairs’ Message | 
						          
									OTM Confederated International Conferences" On the Move to Meaningful … , 2007 | 
									2007 | 
								
								
								  | JBeaver: un analizador de dependencias para el español | 
						          
									Procesamiento del lenguaje natural, nº 39 (sept. 2007), pp. 285-286 , 2007 | 
									2007 | 
								
								
								  | Personalización en servicios de noticias | 
						          
									Enlaces: revista del CES Felipe II, 14 , 2007 | 
									2007 | 
								
								
								  | RCEI: An API for remote control of narrative environments | 
						          
									International Conference on Virtual Storytelling, 181-186 , 2007 | 
									2007 | 
								
								
								  | Integration of text classification techniques and user modeling for personalization in news services | 
						          
									PROCESAMIENTO DEL LENGUAJE NATURAL, 145-146 , 2007 | 
									2007 | 
								
								
								  | Mixed narrative and dialog content planning based on BDI agents | 
						          
									Conference of the Spanish Association for Artificial Intelligence, 150-159 , 2007 | 
									2007 | 
								
								
								  | NIL: attribute selection for matching the task corpus using relative attribute groupings obtained from the test data | 
						          
									Proceedings of the Workshop on Using corpora for natural language generation , 2007 | 
									2007 | 
								
								
								  | From the event log of a social simulation to narrative discourse: Content planning in story generation | 
						          
									AISB Annual Convention, Newcastle University, Newcastle upon Tyne, UK, 402-409 , 2007 | 
									2007 | 
								
								
								  | User-model based personalized summarization | 
						          
									Information Processing & Management 43 (6), 1715-1734 , 2007 | 
									2007 | 
								
								
								  | Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG | 
						          
									International Conference on Intelligent Text Processing and Computational … , 2007 | 
									2007 | 
								
								
								  | Conceptual enrichment of locations pointed out by the user | 
						          
									International Conference on Knowledge-Based and Intelligent Information and … , 2007 | 
									2007 | 
								
								
								  | Automatic direction of interactive storytelling: Formalizing the game master paradigm | 
						          
									International Conference on Virtual Storytelling, 196-201 , 2007 | 
									2007 | 
								
								
								  | On the fly collaborative story-telling: Revising contributions to match a shared partial story line | 
						          
									Proceedings of the 4th International Joint Workshop on Computational … , 2007 | 
									2007 | 
								
								
								  | A multiagent extension for virtual reality based intelligent tutoring systems | 
						          
									Seventh IEEE international conference on advanced learning technologies … , 2007 | 
									2007 | 
								
								
								  | Generación de historias de varios personajes en lenguaje natural con elementos narrativos y diálogo | 
						          
									 | 
									2007 | 
								
								
								  | Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process | 
						          
									Special Issue of International Transactions on Systems Science and … , 2007 | 
									2007 | 
								
								
								  | Building corpora for the development of a dependency parser for Spanish using Maltparser | 
						          
									Procesamiento del lenguaje natural, nº 39 (sept. 2007), pp. 181-186 , 2007 | 
									2007 | 
								
								
								  | The role of natural language generation during adaptation in textual CBR | 
						          
									4th Workshop on Textual Case-Based Reasoning: Beyond Retrieval (ICCBR 2007 … , 2007 | 
									2007 | 
								
								
								  | Evaluación online en educación secundaria y universitaria: una experiencia de enseñanza-aprendizaje | 
						          
									Anales de ingeniería técnica en informática de sistemas, 13-23 , 2007 | 
									2007 | 
								
								
								  | Integración de técnicas de clasificación de texto y modelado de usuario para la personalización en servicios de noticias | 
						          
									Procesamiento del lenguaje natural, 145-146 , 2007 | 
									2007 | 
								
								
								  | Building corpora for the development of a dependency parser for Spanish using MaltParser | 
						          
									Procesamiento del Lenguaje Natural 39 , 2007 | 
									2007 | 
								
								
								  | Evolutionary assistance in alliteration and allelic drivel | 
						          
									Workshops on Applications of Evolutionary Computation, 537-546 , 2007 | 
									2007 | 
								
								
								  | JBeaver: Un analizador de dependencias para el Español basado en el aprendizaje | 
						          
									XII Conferencia de la Asociación Española para la Inteligencia Artificial … , 2007 | 
									2007 | 
								
								
								  | Agent based simulation framework for quantitative and qualitative social research: Statistics and natural language generation | 
						          
									Proceedings of the ESSA 2007: Fourth Conference of the European Social … , 2007 | 
									2007 | 
								
								
								  | Expressive synthesis of read aloud tales | 
						          
									AISB 7, 179-186 , 2007 | 
									2007 | 
								
								
								  | Difficulties and challenges in automatic poem generation: Five years of research at ucm | 
						          
									e-poetry , 2007 | 
									2007 | 
								
								
								  | Case-based reasoning for knowledge-intensive template selection during text generation | 
						          
									European Conference on Case-Based Reasoning, 151-165 , 2006 | 
									2006 | 
								
								
								  | A multiagent text generator with simple rhetorical habilities | 
						          
									Proceedings of the Workshop on Computational Aesthetics: Artificial … , 2006 | 
									2006 | 
								
								
								  | Revisiting character-based affective storytelling under a narrative BDI framework | 
						          
									Joint International Conference on Interactive Digital Storytelling, 83-88 , 2006 | 
									2006 | 
								
								
								  | SIAPAS: a case study on the use of a GPS-based parking system | 
						          
									OTM Confederated International Conferences" On the Move to Meaningful … , 2006 | 
									2006 | 
								
								
								  | Exploring the compositionality of emotions in text: Word emotions, sentence emotions and automated tagging | 
						          
									AAAI-06 workshop on computational aesthetics: Artificial intelligence … , 2006 | 
									2006 | 
								
								
								  | Minstrel reloaded: from the magic of lisp to the formal semantics of OWL | 
						          
									International Conference on Technologies for Interactive Digital … , 2006 | 
									2006 | 
								
								
								  | Narración Digital e Interactiva: Dirección automática de entornos virtuales | 
						          
									Novática: Revista de la Asociación de Técnicos de Informática, 43-54 , 2006 | 
									2006 | 
								
								
								  | A Framework for the ER Computational Creativity | 
						          
									MICAI 2006: Advances in Artificial Intelligence: 5th Mexican International … , 2006 | 
									2006 | 
								
								
								  | Understanding creativity: A computational perspective | 
						          
									New Generation Computing 24 (3), 203-207 , 2006 | 
									2006 | 
								
								
								  | Selected Papers from the 11th Conference of the Spanish Association for Artificial Intelligence (CAEPIA 2005)-Agent-Based Solutions for Natural Language Generation Tasks | 
						          
									Lecture Notes in Computer Science 4177, 103-112 , 2006 | 
									2006 | 
								
								
								  | Two different approaches to automated mark up of emotions in text | 
						          
									International Conference on Innovative Techniques and Applications of … , 2006 | 
									2006 | 
								
								
								  | Interactive digital storytelling: Automatic direction of virtual environments | 
						          
									Upgrade. Monograph: Virtual Environments 7 (2), 42-46 , 2006 | 
									2006 | 
								
								
								  | A text generation system that uses simple rhetorical figures | 
						          
									Procesamiento del lenguaje natural, nº 37 (sept. 2006), pp. 199-206 , 2006 | 
									2006 | 
								
								
								  | Testing in math course a new tool for online exams automatically graded: a teaching and learning experience | 
						          
									8th International Symposium on Computers in Education: proceedings: october … , 2006 | 
									2006 | 
								
								
								  | A framework for the ER computational creativity model | 
						          
									Mexican International Conference on Artificial Intelligence, 70-80 , 2006 | 
									2006 | 
								
								
								  | Análisis de dependencias para la marcación de cuentos con emociones | 
						          
									Procesamiento del lenguaje natural, nº 37 (sept. 2006), pp. 137-144 , 2006 | 
									2006 | 
								
								
								  | Cross-domain analogy in automated text generation | 
						          
									Proceedings of the Third joint workshop on Computational Creativity, ECAI 6 , 2006 | 
									2006 | 
								
								
								  | Automatic customization of non-player characters using players temperament | 
						          
									International Conference on Technologies for Interactive Digital … , 2006 | 
									2006 | 
								
								
								  | A two linked ships cooperative scenario | 
						          
									IFAC International Conference of Maneuvering and Control of Marine Crafts, MCM , 2006 | 
									2006 | 
								
								
								  | AWeSOMe 2006 PC Co-chairs’ Message | 
						          
									OTM Confederated International Conferences" On the Move to Meaningful … , 2006 | 
									2006 | 
								
								
								  | An intelligent plot-centric interface for mastering computer role-playing games | 
						          
									Joint International Conference on Interactive Digital Storytelling, 321-324 , 2006 | 
									2006 | 
								
								
								  | Evaluation of automatic generation of basic stories | 
						          
									New Generation Computing 24 (3), 289-302 , 2006 | 
									2006 | 
								
								
								  | Análisis de dependencias para la marcación de cuentos con emociones. | 
						          
									Procesamiento del lenguaje natural 37 , 2006 | 
									2006 | 
								
								
								  | Experiencia en el desarrollo y utilización de una herramienta de corrección automática de exámenes | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2006 | 
									2006 | 
								
								
								  | LEARNING OBJECTS DEFINITION AND USE IN< E-AULA | 
						          
									EduTech: Computer-Aided Design Meets Computer-Aided Learning: Computer-Aided … , 2006 | 
									2006 | 
								
								
								  | Narrative models: Narratology meets artificial intelligence | 
						          
									International Conference on Language Resources and Evaluation. Satellite … , 2006 | 
									2006 | 
								
								
								  | Automated mark up of affective information in english texts | 
						          
									International Conference on Text, Speech and Dialogue, 375-382 , 2006 | 
									2006 | 
								
								
								  | De cómo la realidad puede tomar parte en juegos emergentes | 
						          
									Revista ICONO 14. Revista científica de Comunicación y Tecnologías … , 2006 | 
									2006 | 
								
								
								  | Autonomous scaled ships for experimental study of cooperative marine robotics | 
						          
									Proceedings IFAC International Conference of Manoeuvering and Control of … , 2006 | 
									2006 | 
								
								
								  | Using intelligent agents to support collaborative virtual environments for training | 
						          
									WSEAS Transactions on Computers 4 (10), 1373-1380 , 2005 | 
									2005 | 
								
								
								  | Intelligent virtual environments for training: An agent-based approach | 
						          
									International Central and Eastern European Conference on Multi-Agent Systems … , 2005 | 
									2005 | 
								
								
								  | A Software Architecture for Intelligent Virtual Environments Applied to Education | 
						          
									Revista de la Facultad de Ingeniería 13 (1), 47-55 , 2005 | 
									2005 | 
								
								
								  | Creativity issues in plot generation | 
						          
									Workshop on Computational Creativity, Working Notes, 19th International … , 2005 | 
									2005 | 
								
								
								  | An agent-based architecture for collaborative virtual environments for training | 
						          
									Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video … , 2005 | 
									2005 | 
								
								
								  | Uso flexible de soluciones evolutivas para tareas de Generación de Lenguaje Natural. | 
						          
									Procesamiento del lenguaje natural 35 , 2005 | 
									2005 | 
								
								
								  | Experiments with assessment of creative systems: an application of Ritchie’s criteria | 
						          
									Proceedings of the workshop on computational creativity, 19th international … , 2005 | 
									2005 | 
								
								
								  | Evaluation of a System for Personalized | 
						          
									User Modeling 2005: 10th International Conference, UM 2005, Edinburgh … , 2005 | 
									2005 | 
								
								
								  | Story generators: Models and approaches for the generation of literary artefacts | 
						          
									ACH/ALLC 2005 Conference Abstracts. Proceedings of the 17th Joint … , 2005 | 
									2005 | 
								
								
								  | Applying Genetic Algorithms to Referring Expression Generation and Aggregation | 
						          
									EUROCAST 2005, 7 , 2005 | 
									2005 | 
								
								
								  | Integración de técnicas de Inteligencia Artificial para generar crónicas deportivas | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2005 | 
									2005 | 
								
								
								  | Análisis y síntesis de expresión emocional en cuentos leídos en voz alta | 
						          
									Procesamiento del lenguaje natural, nº 35 (sept. 2005); pp. 293-300 , 2005 | 
									2005 | 
								
								
								  | Evaluation of a system for personalized summarization of web contents | 
						          
									International conference on user modeling, 453-462 , 2005 | 
									2005 | 
								
								
								  | Interactive storytelling in educational environments | 
						          
									 | 
									2005 | 
								
								
								  | A game architecture for emergent story-puzzles in a persistent world | 
						          
									Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play , 2005 | 
									2005 | 
								
								
								  | Expression of emotions in the synthesis of voice in contexts narrative | 
						          
									Proc. UCAmI2005, 353-360 , 2005 | 
									2005 | 
								
								
								  | Expresión de emociones en la síntesis de voz en contextos narrativos | 
						          
									Simposio de Computación Ubicua e Inteligencia Ambiental , 2005 | 
									2005 | 
								
								
								  | Case retrieval nets for heuristic lexicalization in natural language generation | 
						          
									Portuguese Conference on Artificial Intelligence, 55-66 , 2005 | 
									2005 | 
								
								
								  | Notes on defining novelty for computational creativity | 
						          
									International Joint Conference on Artificial Intelligence 2005 , 2005 | 
									2005 | 
								
								
								  | A generative and case-based implementation of Proppian morphology | 
						          
									Victoria, Canada. University of Victoria, 129-131 , 2005 | 
									2005 | 
								
								
								  | Evaluation of a system for personalized summarization of web contents | 
						          
									International Conference on User Modeling, 453-462 , 2005 | 
									2005 | 
								
								
								  | Personalisation in news delivery systems: Item summarization and multi-tier item selection using relevance feedback | 
						          
									Web Intelligence and Agent Systems: An International Journal 3 (3), 135-154 , 2005 | 
									2005 | 
								
								
								  | An evolutionary approach to referring expression generation and aggregation | 
						          
									Proceedings of the Tenth European Workshop on Natural Language Generation … , 2005 | 
									2005 | 
								
								
								  | Una arquitectura software para entornos virtuales inteligentes aplicados a la educación | 
						          
									Revista de la Facultad de Ingeniería-Universidad de Tarapacá 13 (1), 47-56 , 2005 | 
									2005 | 
								
								
								  | Experiencia educativa entre varias asignaturas | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2005 | 
									2005 | 
								
								
								  | Personalisation in news delivery systems: Item summarization and multi-tier item selection using relevance feedback | 
						          
									Web Intelligence and Agent Systems 3 (3), 135-154 , 2005 | 
									2005 | 
								
								
								  | Agent-based solutions for natural language generation tasks | 
						          
									Conference of the Spanish Association for Artificial Intelligence, 103-112 , 2005 | 
									2005 | 
								
								
								  | Desarrollo de Entornos Virtuales para Web | 
						          
									Ingeniería de la web y patrones de diseño, 163-200 , 2005 | 
									2005 | 
								
								
								  | Integración de técnicas de clasificación de texto y modelado de usuario para la personalización en servicios de noticias | 
						          
									Universidad Complutense de Madrid, Servicio de Publicaciones , 2005 | 
									2005 | 
								
								
								  | of Proceedings: On the move to meaningful internet systems 2005: OTM 2005 Workshops: OTM Confederated International Workshops and Posters, AWeSOMe, CAMS, GADA, MIOS+ INTEROP … | 
						          
									Springer , 2005 | 
									2005 | 
								
								
								  | AWeSOMe 2005 PC co-chairs’ message | 
						          
									OTM Confederated International Conferences" On the Move to Meaningful … , 2005 | 
									2005 | 
								
								
								  | Reconocimiento visual de instrucciones de un entorno 3D para un robot autónomo | 
						          
									 | 
									2005 | 
								
								
								  | Reconocimiento y síntesis de voz (I) | 
						          
									 | 
									2005 | 
								
								
								  | Training agents: an architecture for reusability | 
						          
									International Workshop on Intelligent Virtual Agents, 1-14 , 2005 | 
									2005 | 
								
								
								  | An agent-based architecture for virtual environments for training | 
						          
									Developing Future Interactive Systems, 212-233 , 2005 | 
									2005 | 
								
								
								  | KIIDSOnto: An OWL DL Ontology for Narrative Reasoning | 
						          
									Poster at the 8th International Protégé Conference, 52-53 , 2005 | 
									2005 | 
								
								
								  | Converting Mikrokosmos frames into description logics | 
						          
									Proceeedings of the Workshop on NLP and XML (NLPXML-2004): RDF/RDFS and OWL … , 2004 | 
									2004 | 
								
								
								  | Using design patterns to abstract a software architecture for natural language generation | 
						          
									ECOP 2004 PhD workshop , 2004 | 
									2004 | 
								
								
								  | Adaptive user modeling for personalization of web contents | 
						          
									International Conference on Adaptive Hypermedia and Adaptive Web-based … , 2004 | 
									2004 | 
								
								
								  | Designing a personalized E-learning experience using learning objects. | 
						          
									ICWI, 773-778 , 2004 | 
									2004 | 
								
								
								  | An Automatic Method for Lexical Semantics Transformation | 
						          
									The Workshop Programme, 62 , 2004 | 
									2004 | 
								
								
								  | Selected Papers from the 10th Conference of the Spanish Association for Artificial Intelligence (CAEPIA03)-Dynamic User Modeling in a System for Personalization of Web Contents | 
						          
									Lecture Notes in Computer Science 3040, 281-290 , 2004 | 
									2004 | 
								
								
								  | Extensión de estándares educativos para personalización aplicando tecnologías de la Web Semántica | 
						          
									Informática educativa: nuevos retos, 137 , 2004 | 
									2004 | 
								
								
								  | Transferring game mastering laws to interactive digital storytelling | 
						          
									International Conference on Technologies for Interactive Digital … , 2004 | 
									2004 | 
								
								
								  | Equipos de desarrollo | 
						          
									 | 
									2004 | 
								
								
								  | Story plot generation based on CBR | 
						          
									International Conference on Innovative Techniques and Applications of … , 2004 | 
									2004 | 
								
								
								  | Una arquitectura software para el desarrollo de aplicaciones de generación de lenguaje natural. | 
						          
									Procesamiento del lenguaje natural 33 , 2004 | 
									2004 | 
								
								
								  | Symptom based representation for dynamic systems diagnosis. Application to Electrical Power Distribution | 
						          
									Proceedings of the eccbr workshops. edited by p. gervas and km gupta … , 2004 | 
									2004 | 
								
								
								  | Adaptive User Modeling for Personalization | 
						          
									Adaptive Hypermedia and Adaptive Web-Based Systems: Third International … , 2004 | 
									2004 | 
								
								
								  | Item summarization in personalisation of news delivery systems | 
						          
									International Conference on Text, Speech and Dialogue, 49-56 , 2004 | 
									2004 | 
								
								
								  | Juego Emergente:¿ Nuevas formas de contar historias en videojuegos? | 
						          
									Revista ICONO 14. Revista científica de Comunicación y Tecnologías … , 2004 | 
									2004 | 
								
								
								  | Estudio de la evolución de vida artificial: ALiS (Artificial Life Simulation) | 
						          
									 | 
									2004 | 
								
								
								  | Learning objects definition and use in< e-Aula>: Towards a Personalized Learning Experience. EduTech’2004 | 
						          
									IFIP World Conference , 2004 | 
									2004 | 
								
								
								  | Automated control of interactions in virtual spaces: A useful task for exploratory creativity | 
						          
									Proceedings of the 1st Joint Workshop on Computational Creativity, 191-202 , 2004 | 
									2004 | 
								
								
								  | < e-aula>: A personalized e-learning system based on educational standards and markup languages | 
						          
									Proceedings of the IASTED International Conference on Web-Based Education … , 2004 | 
									2004 | 
								
								
								  | Converting frames into OWL: Preparing Mikrokosmos for linguistic creativity | 
						          
									The Workshop Programme, 1 , 2004 | 
									2004 | 
								
								
								  | A Personalized E-Learning System based on Educational Standards and Markup Languages | 
						          
									Web-Based Education: Proceedings of the IASTED International Conference(WBE … , 2004 | 
									2004 | 
								
								
								  | Learning Objects Definition and Use in: Towards a Personalized Learning Experience | 
						          
									IFIP International Working Conference on Computer-Aided Learning, 177-186 , 2004 | 
									2004 | 
								
								
								  | Desarrollo de cursos y de un sistema de enseñanza de acuerdo a estándares de E-learning: el proyecto | 
						          
									En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 | 
									2004 | 
								
								
								  | Intelligent Virtual Environments for Training in Nuclear Power Plants. | 
						          
									ICEIS (2), 204-209 , 2004 | 
									2004 | 
								
								
								  | Mediación inteligente entre autores e interactores para sistemas de narración digital interactiva | 
						          
									Trabajo de Investigación de Tercer Ciclo. UCM, Facultad de Informática , 2004 | 
									2004 | 
								
								
								  | A case based reasoning approach to story plot generation | 
						          
									European Conference on Case-Based Reasoning, 142-156 , 2004 | 
									2004 | 
								
								
								  | A description logic ontology for fairy tale generation | 
						          
									Procs. of the Workshop on Language Resources for Linguistic Creativity, LREC … , 2004 | 
									2004 | 
								
								
								  | An agent-based architecture for the development of intelligent virtual training environments | 
						          
									Second International Conference on Multimedia and ICTs in Education, m-ICTE , 2003 | 
									2003 | 
								
								
								  | Modelado dinámico de usuario en un sistema de personalización de contenidos Web | 
						          
									Actas de la X Conferencia de la Asociación Española para la Inteligencia … , 2003 | 
									2003 | 
								
								
								  | Usos experimentales de estándares educativos en el sistema< e-aula> | 
						          
									CHALLENGES 2003, III Conferencia Internacional sobre Tecnologías de la … , 2003 | 
									2003 | 
								
								
								  | Adaptation guided retrieval based on formal concept analysis | 
						          
									International Conference on Case-Based Reasoning, 131-145 , 2003 | 
									2003 | 
								
								
								  | Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities | 
						          
									International Workshop on Intelligent Virtual Agents, 325-332 , 2003 | 
									2003 | 
								
								
								  | HispaGrid | 
						          
									 | 
									2003 | 
								
								
								  | Dynamic user modeling in a system for personalization of web contents | 
						          
									Conference on Technology Transfer, 281-290 , 2003 | 
									2003 | 
								
								
								  | Estudio de la propuesta IMS de estandarización de enseñanza asistida por computadora | 
						          
									Informe Técnico, Universidad Complutense de Madrid , 2003 | 
									2003 | 
								
								
								  | Natural language generation from concept blends | 
						          
									Proceedings of the AISB Symposium on AI and Creativity in Arts and Science , 2003 | 
									2003 | 
								
								
								  | Integración de teoría y práctica/gestión y desarrollo en la docencia de la ingeniería del software | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2002 | 
									2002 | 
								
								
								  | Linguistic creativity at different levels of decision in sentence production | 
						          
									Proceedings of the AISB 02 Symposium on AI and Creativity in Arts and … , 2002 | 
									2002 | 
								
								
								  | Improving access to multilingual enterprise information systems with user modelling: Context enriched cross-language IR | 
						          
									ICEIS 2002-Proceedings of the 4th International Conference on Enterprise … , 2002 | 
									2002 | 
								
								
								  | Ingenierta del Software aplicada a un Laboratorio de Introducciyn a la Programaciyn en Ada | 
						          
									VIII Jornadas de Enseñanza Universitaria de la Informática: JENUI 2002, 265-272 , 2002 | 
									2002 | 
								
								
								  | Ingeniería del Software aplicada a un Laboratorio de Introducción a la Programación en Ada | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2002 | 
									2002 | 
								
								
								  | Poetry generation in COLIBRI | 
						          
									European Conference on Case-Based Reasoning, 73-87 , 2002 | 
									2002 | 
								
								
								  | Feasibility analysis for Web project engineering encoded as rule-based expert system | 
						          
									Proceedings. 28th Euromicro Conference, 309-316 , 2002 | 
									2002 | 
								
								
								  | mIVA: Why to Use Mobile Agents in Virtual Environments and Wireless Devices | 
						          
									ECAI 2002, 15th European Conference on Artificial Intelligence. Workshop W6 … , 2002 | 
									2002 | 
								
								
								  | Knowledge Organization in a Multilingual System for the Personalization of Digital News Services: How to Integrate Knowledge | 
						          
									ADVANCES IN KNOWLEDGE ORGANIZATION 8, 386-392 , 2002 | 
									2002 | 
								
								
								  | Feasibility analysis for Web project engineering encoded as rule-based expert system | 
						          
									 | 
									2002 | 
								
								
								  | Formal Spanish Poetry | 
						          
									Applications and Innovations in Intelligent Systems VIII: Proceedings of … , 2001 | 
									2001 | 
								
								
								  | Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales | 
						          
									JISBD , 2001 | 
									2001 | 
								
								
								  | Prvir: An integration between an intelligent tutoring system and a virtual environment | 
						          
									SCI2001 8, 175-180 , 2001 | 
									2001 | 
								
								
								  | Design Tasks in Virtual Environments Development | 
						          
									13th International Conference on Software Engineering and Knowledge … , 2001 | 
									2001 | 
								
								
								  | Proyecto Hermes: servicios de personalización inteligente de noticias mediante la integración de técnicas de análisis automático del contenido textual y modelado de usuario con … | 
						          
									Procesamiento del lenguaje natural, nº 27 (septiembre 2001); pp. 299-300 , 2001 | 
									2001 | 
								
								
								  | Generating poetry from a prose text: Creativity versus faithfulness | 
						          
									Proceedings of the AISB 2001 Symposium on Artificial Intelligence and … , 2001 | 
									2001 | 
								
								
								  | Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales | 
						          
									VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001) , 2001 | 
									2001 | 
								
								
								  | Modelling the Generation of Customised Poetry in JESS. | 
						          
									ICEIS (1), 543-552 , 2001 | 
									2001 | 
								
								
								  | Sections, categories and keywords as interest specification tools for personalised news services | 
						          
									Online Information Review 25 (3), 149-160 , 2001 | 
									2001 | 
								
								
								  | An overview of the use of mobile agents in virtual environments | 
						          
									International Workshop on Intelligent Virtual Agents, 126-136 , 2001 | 
									2001 | 
								
								
								  | FROM CLIENT'S DREAMS TO ACHIEVABLE PROJECTS: An expert system for determining web site feasibility | 
						          
									ICEIS 2001-Proceedings of the 3rd International Conference on Enterprise … , 2001 | 
									2001 | 
								
								
								  | Hermes: Servicios de personalización inteligente de noticias mediante la integración de técnicas de análisis automático del contenido textual y modelado de usuario con … | 
						          
									Procesamiento del lenguaje natural 27 , 2001 | 
									2001 | 
								
								
								  | Ingeniería del software:¿ basta con desarrollar proyectos o haría falta probar a implantar procesos de desarrollo a largo plazo? | 
						          
									Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2001 | 
									2001 | 
								
								
								  | Automatic generation of poetry using a CBR approach | 
						          
									CAEPIA-TTIA 01 Actas Volumen I , 2001 | 
									2001 | 
								
								
								  | An expert system for the composition of formal spanish poetry | 
						          
									Knowledge-Based Systems 14 (3-4), 181-188 , 2001 | 
									2001 | 
								
								
								  | Integrating multilingual text classification tasks and user modeling in personalized newspaper services | 
						          
									International Conference on User Modeling, 268-270 , 2001 | 
									2001 | 
								
								
								  | A user model based on content analysis for the intelligent personalization of a news service | 
						          
									International Conference on User Modeling, 216-218 , 2001 | 
									2001 | 
								
								
								  | Categorizing Photographs for User-Adapted Searching in a News Agency E-Commerce Application. | 
						          
									NDDL, 55-66 , 2001 | 
									2001 | 
								
								
								  | Sections, categories and keywords as interest specification tools for personalised news services | 
						          
									 | 
									2001 | 
								
								
								  | Using linear classifiers in the integration of user modeling and text content analysis in the personalization of a web-based spanish news service | 
						          
									Proceedings. of the Workshop on Machine Learning, Information Retrieval and … , 2001 | 
									2001 | 
								
								
								  | Generación automática de resúmenes personalizados | 
						          
									Procesamiento del lenguaje natural, nº 27 (septiembre 2001); pp. 281-290 , 2001 | 
									2001 | 
								
								
								  | Modelling the generation of customised poetry in Jess | 
						          
									ICEIS Press , 2001 | 
									2001 | 
								
								
								  | Modeling literary style for semi-automatic generation of poetry | 
						          
									International Conference on User Modeling, 231-233 , 2001 | 
									2001 | 
								
								
								  | Análisis sintáctico bidireccional de TAGs | 
						          
									Procesamiento del lenguaje natural 26, 103-110 , 2000 | 
									2000 | 
								
								
								  | Análisis sintáctico bidireccional de TAGs | 
						          
									Procesamiento del lenguaje natural 26, 103-110 , 2000 | 
									2000 | 
								
								
								  | Aplicación del método de Larman a la construcción de entornos virtuales | 
						          
									Facultad de Informática (UPM) , 2000 | 
									2000 | 
								
								
								  | Three information filtering applications on the internet driven by linguistic techniques | 
						          
									Revue française de linguistique appliquée, 137-149 , 2000 | 
									2000 | 
								
								
								  | A logic programming application for the analysis of Spanish verse | 
						          
									International conference on computational logic, 1330-1344 , 2000 | 
									2000 | 
								
								
								  | Wasp: Evaluation of different strategies for the automatic generation of spanish verse | 
						          
									Proceedings of the AISB-00 symposium on creative & cultural aspects of AI … , 2000 | 
									2000 | 
								
								
								  | Sistemas de información en Internet: estudio de un caso | 
						          
									Investigación bibliotecológica: Archivonomía, bibliotecología e información … , 2000 | 
									2000 | 
								
								
								  | Un modelo computacional para la generación automática de poesía formal en Castellano. | 
						          
									Procesamiento del lenguaje natural 26 , 2000 | 
									2000 | 
								
								
								  | Nuevos sistemas de información: tendencias y evaluación | 
						          
									Cuadernos de documentación multimedia, 6 , 2000 | 
									2000 | 
								
								
								  | Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario. | 
						          
									Procesamiento del lenguaje natural 26 , 2000 | 
									2000 | 
								
								
								  | Evaluating a user-model based personalisation architecture for digital news services | 
						          
									International Conference on Theory and Practice of Digital Libraries, 259-268 , 2000 | 
									2000 | 
								
								
								  | Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario. | 
						          
									Procesamiento del Lenguaje Natural 26 , 2000 | 
									2000 | 
								
								
								  | Proyecto Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario | 
						          
									Procesamiento del lenguaje natural, nº 26 (septiembre 2000); pp. 249-250 , 2000 | 
									2000 | 
								
								
								  | Nuevos sistemas de información: tendencias y evaluación | 
						          
									Cuadernos de Documentación Multimedia 9, 38 , 2000 | 
									2000 | 
								
								
								  | Sistemas de información en Internet: estudio de un caso | 
						          
									Investigación bibliotecológica 14 (29), 114-129 , 2000 | 
									2000 | 
								
								
								  | Nuevos sistemas de información: tendencias y evaluación | 
						          
									Cuadernos de documentación multimedia 9, 38 , 2000 | 
									2000 | 
								
								
								  | Sequential building of constrained timetables using rule-based heuristics: an expert system for automated timetabling at UEM | 
						          
									UEM, 6to. CongresoInternacionalde InvestigacionenCienciasComputacionales CIICC99 , 1999 | 
									1999 | 
								
								
								  | Un sistema experto basado en reglas para la automatización de la elaboración de horarios para un conjunto de restricciones particulares | 
						          
									III Jornadas de Transferencia Tecnológica de Inteligencia Artificial, Murcia … , 1999 | 
									1999 | 
								
								
								  | Integrando una Base de Datos Léxica y una Colección de Entrenamiento para la Desambiguación del Sentido de las Palabras | 
						          
									SEPLN , 1998 | 
									1998 | 
								
								
								  | Integrating linguistic resources in a uniform way for Text classification tasks | 
						          
									First International Conference on language resources & evaluation: Granada … , 1998 | 
									1998 | 
								
								
								  | Integrando una Base de Datos Léxica y una Colección de Entrenamiento para la Desambiguación del Sentido de las Palabras | 
						          
									Procesamiento del lenguaje natural, nº 23 (septiembre 1998); pp. 40-46 , 1998 | 
									1998 | 
								
								
								  | Compositionality for Presuppositions over Tableaux | 
						          
									arXiv preprint cmp-lg/9505014 , 1995 | 
									1995 | 
								
								
								  | Functional and biochemical interactions between the calcium channel blocker nimodipine and the μ-opiate agonist sufentanil | 
						          
									Eur. J. Neurosci.(Suppl.) 5, 193 , 1992 | 
									1992 |