Publicaciones Google Scholar de
1980 a
2024
Título |
Fuente |
Fecha |
Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities |
Proceedings of the XXIV International Conference on Human Computer … , 2024 |
2024 |
Tagging Narrative with Propp’s Character Functions Using Large Language Models (negative results) |
|
2024 |
Pruning Worlds into Stories: Affective Interactions as Fitness Function |
International Conference on Computational Intelligence in Music, Sound, Art … , 2024 |
2024 |
DAIDI: DISEÑANDO APLICACIONES INFORMÁTICAS PARA PERSONAS CON DISCAPACIDAD INTELECTUAL |
|
2024 |
Adaptación de material curricular de herramientas TIC para la diversidad funcional en carreras STEM |
|
2024 |
Co-creation and evaluation of an app to support reminiscence therapy interventions for older people with dementia |
Digital health 10, 20552076241261849 , 2024 |
2024 |
Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes |
15th International Conference on Computational Creativity (ICCC 2024) , 2024 |
2024 |
Storytelling systems: Progress towards generation informed by models of the reader |
Interdisciplinary Science Reviews 49 (2), 269-290 , 2024 |
2024 |
Supplementary material. Codebook. |
Supplementary material. Codebook. , 2024 |
2024 |
Transformació educativa: Realitat Virtual Immersiva en la formació docent |
UAB divulga, 0001-2 , 2024 |
2024 |
Tagging Narrative with Propp’s Character Functions Using Large Language Models |
Seventh Workshop on Narrative Extraction From Texts (Text2Story’24) 3671 … , 2024 |
2024 |
PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games |
15th International Conference on Computational Creativity (ICCC 2024) , 2024 |
2024 |
Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer |
EPIA Conference on Artificial Intelligence, 41-53 , 2024 |
2024 |
Challenges and Opportunities for Computational Construction of Narratives |
Digital Society Volume 64, 111 , 2024 |
2024 |
Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance |
Virtual Reality 28 (2), 78 , 2024 |
2024 |
Creating an API Ecosystem for Assistive Technologies oriented to Cognitive Disabilities |
IEEE Access , 2024 |
2024 |
Tagging Narrative with Propp's Character Functions Using Large Language Models. |
Text2Story@ ECIR, 137-148 , 2024 |
2024 |
Evolutionary plot arcs for a series of neurally-generated episodes |
15th ICCC. Jönköping, Sweden , 2024 |
2024 |
Self-guided Spatial Composition as an Additional Layer of Information to Enhance Accessibility of Images for Blind Users |
Proceedings of the XXIV International Conference on Human Computer … , 2024 |
2024 |
Bridging the Past and Future: Extracting Narrative Structures from the 1001 Arabian Nights to Inspire the Generation of New Arabic Tales |
American Journal of Information Science and Computer Engineering 5 (4), 360-370 , 2024 |
2024 |
Representing Complex Relative Chronology Across Narrative Levels in Movie Plots. |
Text2Story@ ECIR, 65-76 , 2024 |
2024 |
Bridging the Past and Future: Extracting Narrative Structures from the 1001 Arabian Nights to Inspire the Generation of New Arabic Tales |
American Journal of Information Science and Computer Engineering 5 (4), 360-365 , 2024 |
2024 |
Realidad virtual para entrenamiento en emergencias radiológicas |
Alfa 57, 52-53 , 2024 |
2024 |
Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer |
23rd EPIA Conference on Artificial Intelligence, Thematic Track on AI and … , 2024 |
2024 |
Building the VisSE Corpus of Spanish SignWriting |
Language Resources and Evaluation 58 (2), 585-607 , 2024 |
2024 |
Proyecto IDiLyCo. Tecnologías Lingüísticas para la Inclusión Digital con un Enfoque Centrado en el Usuario |
Revista de la Asociación Interacción Persona Ordenador (AIPO) 5 (1), 31-43 , 2024 |
2024 |
Realidad Virtual Inmersiva para mejorar la competencia de gestión del clima del aula en secundaria |
|
2023 |
Una metodología para la anotación de estructuras narrativas en películas |
Comunicación & métodos 5 (1), 91-107 , 2023 |
2023 |
Evolutionary combination of connected event schemas into meaningful plots |
Genetic Programming and Evolvable Machines 24 (1), 7 , 2023 |
2023 |
Automatic SignWriting Recognition: Combining Machine Learning and Expert Knowledge to Solve a Novel Problem |
IEEE Access 11, 13211-13222 , 2023 |
2023 |
Skill check: Some considerations on the evaluation of gamemastering models for role-playing games |
International Conference on Games and Learning Alliance, 277-288 , 2023 |
2023 |
Immersive Virtual Reality to improve competence to manage classroom climate in secondary schools |
Educación XX1 26 (1), 249-272 , 2023 |
2023 |
Game learning analytics: Learning analytics for serious games |
Learning, design, and technology: An international compendium of theory … , 2023 |
2023 |
Automatic extraction of ranked SNP-phenotype associations from text using a BERT-LSTM-based method |
BMC bioinformatics 24 (1), 144 , 2023 |
2023 |
Evolutionary Story Sifting over the Log of a Social Simulation |
Italian Workshop on Artificial Life and Evolutionary Computation, 381-393 , 2023 |
2023 |
Do Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance after Playing a Video Game? |
Available at SSRN 4524900 , 2023 |
2023 |
Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning |
Proceedings of the XXIII International Conference on Human Computer … , 2023 |
2023 |
Using ChatGPT for story sifting in narrative generation |
Proceedings of The 14th International Conference on Computational Creativity , 2023 |
2023 |
Using ChatGPT for Story Sifting in Narrative Generation |
International Conference on Computational Creativity , 2023 |
2023 |
Improving efficiency and coherence in evolutionary story generation |
14th International Conference on Computational Creativity, Waterloo, Ontario … , 2023 |
2023 |
Segmenting Narrative Synopses on Event Reporting Mode based on Heuristics on Constituency Parses. |
Text2Story@ ECIR, 73-81 , 2023 |
2023 |
Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos |
Transactions of the Digital Games Research Association 6 (2) , 2023 |
2023 |
Knowing Users with Mild Intellectual Impairments in UX Design Processes |
Proceedings of the XXIII International Conference on Human Computer … , 2023 |
2023 |
A Methodology for the Annotation of Narrative Structures in Films |
Comunicación & Métodos 5 (1), 91-107 , 2023 |
2023 |
Virtual Reality for Teacher Training: An Experiential Approach to Classroom Conflict Management |
Methodologies and Use Cases on Extended Reality for Training and Education … , 2022 |
2022 |
Generating Plotlines about Attempting to Avert Disasters Paper type: Short Paper |
Proceedings of the 13th International Conference on Computational Creativity … , 2022 |
2022 |
Social and emotional presence of characters in virtual reality video games |
CEUR Workshop Proceedings 3305 , 2022 |
2022 |
Evolutionary Combination of Subplot Patterns into Meaningful Plots |
|
2022 |
Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence |
2022 International Conference on Advanced Learning Technologies (ICALT), 317-321 , 2022 |
2022 |
The role of emotions in classroom conflict management. Case studies geared towards improving teacher training |
Frontiers in psychology 13, 818431 , 2022 |
2022 |
The beyond the fence musical and computer says show documentary |
arXiv preprint arXiv:2206.03224 , 2022 |
2022 |
The video game as an information literacy tool for university students |
PROFESIONAL DE LA INFORMACION 31 (4) , 2022 |
2022 |
Implementación inicial del sistema de información docente de la Facultad de Informática |
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2022 |
Aprendizaje autorregulado en la formación musical del profesorado en contextos online e híbridos |
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2022 |
Evolutionary construction of stories that combine several plot lines |
International Conference on Computational Intelligence in Music, Sound, Art … , 2022 |
2022 |
Quevedo: Annotation and processing of graphical languages |
Proceedings of the Thirteenth Language Resources and Evaluation Conference … , 2022 |
2022 |
I Congreso Español de Videojuegos 2022 |
CEUR Workshop Proceedings , 2022 |
2022 |
Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings |
2022 International Conference on Advanced Learning Technologies (ICALT), 85-87 , 2022 |
2022 |
Evolutionary stitching of plot units with character threads |
Italian Workshop on Artificial Life and Evolutionary Computation, 254-265 , 2022 |
2022 |
Talk&Play a VR Application to Improve Volume and Silences Use in Verbal Communication |
|
2022 |
Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure (Position Paper). |
KDIR, 330-336 , 2022 |
2022 |
Computer entertainment technologies for the visually impaired: an overview |
IJIMAI 7 (4), 53-68 , 2022 |
2022 |
Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios |
Entertainment Computing 43, 100510 , 2022 |
2022 |
El videojuego como herramienta de alfabetización informacional en estudiantes universitarios |
Profesional de la información 31 (4) , 2022 |
2022 |
I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022 |
I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022 3305 , 2022 |
2022 |
Gamifying a flight instructor simulator with an evidence-based training approach |
CEUR Workshop Proceedings 3305 , 2022 |
2022 |
The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations |
Educational Technology & Society 25 (4), 56-69 , 2022 |
2022 |
Application of Competitive Activities to Improve Students’ Participation |
IEEE Transactions on Learning Technologies 15 (1), 2-14 , 2022 |
2022 |
N-Gram-Driven Word Level Recombination: Exploring a Search Space of Metrically Valid Verse |
Stylistics in Poetry, Prose, and Drama, 203 , 2022 |
2022 |
Design and evaluation of ECO: an augmentative and alternative communication tool |
Universal Access in the Information Society, 1-23 , 2022 |
2022 |
A teacher training proposal for classroom conflict management through virtual reality |
2021 International Conference on Advanced Learning Technologies (ICALT), 373-375 , 2021 |
2021 |
Aplicaciones de la tecnología H5P en el Campus Virtual de la UCM para generar contenidos interactivos en los espacios virtuales (H5PCVUCM) |
|
2021 |
Gamifying darkness-design and development of a serious game to treat nyctophobia |
CEUR Workshop Proceedings 3082, 98-107 , 2021 |
2021 |
An Augmented Reality Experience for Generating New Audiences for Spanish Dance |
29th International Conference on Computers in Education Conference, ICCE … , 2021 |
2021 |
Towards a semantic knowledge base for competency-based training of airline pilots |
Procedia Computer Science 192, 1208-1217 , 2021 |
2021 |
A Model of Interpretation of Embedded Stories. |
Text2Story@ ECIR, 23-31 , 2021 |
2021 |
Developing a Video Game Accessibility Toolkit for the Deaf and Hearing Impaired |
CEUR Workshop Proceedings 3082, 108-115 , 2021 |
2021 |
Evaluación y mejora de la herramienta on-line DESweb para la enseñanza de bases de datos (2) |
|
2021 |
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality |
Entertainment Computing 38, 100404 , 2021 |
2021 |
Assessing MultiPlot Stories: From Formative Analysis to Computational Metrics. |
ICCC, 92-96 , 2021 |
2021 |
Evaluation of similarity measures for flight simulator training scenarios |
Case-Based Reasoning Research and Development: 29th International Conference … , 2021 |
2021 |
Comparison of a tablet versus computer-based classical theatre game among 8–13 year children |
IEEE Access 9, 44283-44291 , 2021 |
2021 |
Automatic SignWriting Recognition |
|
2021 |
Evaluation of a motion capture and virtual reality classroom for secondary school teacher training |
Proceedings of the 29th International Conference on Computers in Education … , 2021 |
2021 |
Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics |
International Conference on Computational Creativity (ICCC2021) , 2021 |
2021 |
Interactive explainable case-based reasoning for behavior modelling in videogames |
2021 IEEE 33rd International Conference on Tools with Artificial … , 2021 |
2021 |
Renovación del sistema de información docente de la Facultad de Informática |
|
2021 |
Exploring Baselines for Combining Full Plots into Multiple-plot Stories |
New Generation Computing, 1-41 , 2020 |
2020 |
An Internal Model for Characters in Virtual Environments: Emotions, Moods and Personality |
Virtual Reality Designs, 91-117 , 2020 |
2020 |
Development of a user-friendly application for creating tactical role-playing games. |
CoSECivi, 116-121 , 2020 |
2020 |
Exploring baselines for combining full plots into multiple-plot stories |
New Generation Computing 38, 593-633 , 2020 |
2020 |
Automatic Extraction of Ranked SNP-Phenotype Associations from Literature through Detecting Neural Candidates, Negation and Modality Markers |
arXiv preprint arXiv:2012.00902 , 2020 |
2020 |
An approach to Beethoven's 10th Symphony |
arXiv preprint arXiv:2005.10539 , 2020 |
2020 |
A VR game to improve communication skills in secondary-school teachers |
EDULEARN20 Proceedings, 8701-8710 , 2020 |
2020 |
I. amAble: aprendizaje e inclusión educativa mediante talleres científicos |
|
2020 |
Who trains the trainers? Towards a flight instructors simulator based on training scenarios |
VI Congreso de la Sociedad Española para las Ciencias del Videojuego , 2020 |
2020 |
Proceedings of the Workshop on Intelligent Information Processing and Natural Language Generation |
Proceedings of the Workshop on Intelligent Information Processing and … , 2020 |
2020 |
Quantitative characteristics of human-written short stories as a metric for automated storytelling |
New generation computing 38, 635-671 , 2020 |
2020 |
Developing an automated planning tool for non-player character behavior. |
CoSECivi, 69-77 , 2020 |
2020 |
VRetorik: A virtual reality video game to improve public speaking skills |
ICCE 2020-28th International Conference on Computers in Education … , 2020 |
2020 |
An Internal Model for Characters in Virtual Environments |
Virtual Reality Designs , 2020 |
2020 |
Predictive composition of pictogram messages for users with autism |
Journal of Ambient Intelligence and Humanized Computing 11, 5649-5664 , 2020 |
2020 |
Building non-player character behaviors by imitation using interactive case-based reasoning |
Case-Based Reasoning Research and Development: 28th International Conference … , 2020 |
2020 |
Chovr: A virtual reality tool for choral conducting training |
EDULEARN20 Proceedings, 8751-8757 , 2020 |
2020 |
Predictive composition of pictogram messages for users with autism |
Journal of Ambient Intelligence and Humanized Computing, 1-16 , 2020 |
2020 |
LiveDots: Real time interactive braille music translator to integrate blind students into music classes |
ICCE 2020-28th International Conference on Computers in Education … , 2020 |
2020 |
Tools for the Use of SignWriting as a Language Resource |
Proceedings of the LREC2020 9th Workshop on the Representation and … , 2020 |
2020 |
Recommended articles |
Computer Methods and Programs in Biomedicine 185, 105160 , 2020 |
2020 |
I. amAble: El aprendizaje en ciencias al servicio de la inclusión educativa |
|
2019 |
Towards human-like bots using online interactive case-based reasoning |
Case-Based Reasoning Research and Development: 27th International Conference … , 2019 |
2019 |
Emolift: Elevator Conversations Based on Emotions. |
ICCC, 124-131 , 2019 |
2019 |
Conceptual Representations for Computational Concept Creation |
|
2019 |
Emolift: Elevator Conversations based on Emotions |
10th International Conference on Computational Creativity (ICCC 2019) , 2019 |
2019 |
Expert-based assessment of an augmentative and alternative communication tool |
Proceedings of the XX International Conference on Human Computer Interaction … , 2019 |
2019 |
Desafíos en el diseño de una metodología para el estudio de la Historia de la Producción de Videojuegos en España |
Raúl Eguizabal Maza (UCM) , 2019 |
2019 |
Exploring quantitative evaluations of the creativity of automatic poets |
Computational creativity: The philosophy and engineering of autonomously … , 2019 |
2019 |
Emotions-responsive audiences for VR public speaking simulators based on the speakers' voice |
2019 IEEE 19th international conference on advanced learning technologies … , 2019 |
2019 |
Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case |
IBM Journal of Research and Development , 2019 |
2019 |
Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems |
C3GI: The 7th International Workshop on Computational Creativity, Concept … , 2019 |
2019 |
A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism |
17th IFIP TC.13 International Conference on Human-Computer Interaction … , 2019 |
2019 |
Conceptual representations for computational concept creation |
ACM Computing Surveys (CSUR) 52 (1), 1-33 , 2019 |
2019 |
ComunicArte: A Public Speaking Trainer in Virtual Reality |
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing … , 2019 |
2019 |
Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling |
Connection Science 31 (1), 33-59 , 2019 |
2019 |
The Long Path to Narrative Generation |
IBM Journal of Research & Development , 2019 |
2019 |
Comunicarte: A virtual reality game to improve public speaking skills |
EDULEARN19 Proceedings, 9061-9066 , 2019 |
2019 |
Designing a VR game for public speaking based on speakers features: a case study |
Smart Learning Environments 6 (1), 12 , 2019 |
2019 |
Dynamic emphatical narration for reduced authorial burden and increased user freedom in interactive storytelling |
Connection Science 31 (1), 33-59 , 2019 |
2019 |
A user-centred methodology for the development of computer-based assistive technologies for individuals with autism |
Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International … , 2019 |
2019 |
Computational creativity infrastructure for online software composition: A conceptual blending use case |
IBM Journal of Research and Development 63 (1), 9: 1-9: 17 , 2019 |
2019 |
Information management in interactive and non-interactive suspenseful storytelling |
Connection Science 31 (1), 82-101 , 2019 |
2019 |
Evolving the INES story generation system: from single to multiple plot lines |
10th International Conference on Computational Creativity (ICCC 2019) , 2019 |
2019 |
Computational Creativity Meets Digital Literary Studies (Dagstuhl Seminar 19172) |
Schloss-Dagstuhl-Leibniz Zentrum für Informatik , 2019 |
2019 |
Dancing a treasure: A videogame to motivate young audiences toward Spanish dance |
Proceedings of the ICCE , 2019 |
2019 |
Empirical Insights Into Short Story Draft Construction |
IEEE Access 7, 119192-119208 , 2019 |
2019 |
The long path to narrative generation |
IBM Journal of Research and Development 63 (1), 8: 1-8: 10 , 2019 |
2019 |
Generating a search space of acceptable narrative plots |
10th International Conference on Computational Creativity (ICCC 2019). UNC … , 2019 |
2019 |
Evolving the INES Story Generation System: From Single to Multiple Plot Lines. |
ICCC, 220-227 , 2019 |
2019 |
Optimizing player and viewer amusement in suspense video games |
IEEE Access 7, 85338-85353 , 2019 |
2019 |
Hacia una herramienta metodológica que optimice la eficacia del discurso: un caso de estudio aplicado a usuarios de videojuegos |
Raúl Eguizabal Maza (UCM) , 2019 |
2019 |
Information management in interactive and non-interactive suspenseful storytelling |
Taylor and Francis Ltd. , 2019 |
2019 |
Hacia una herramienta metodológica que optimice la eficacia del discurso |
Comunicación & métodos 1 (2), 63-76 , 2019 |
2019 |
The impact of context on affective norms: A case of study with suspense |
Frontiers in psychology 10, 1988 , 2019 |
2019 |
Confronting a paradox: a new perspective of the impact of uncertainty in suspense |
|
2018 |
Assessing the effect of adaptive music on player navigation in virtual environments |
M. Davies, A. Ferreira, G. Campos, N. Fonseca (Eds.), Proceedings of the … , 2018 |
2018 |
Ines: A reconstruction of the charade storytelling system using the afanasyev framework |
Ninth International Conference on Computational Creativity, ICCC , 2018 |
2018 |
Adapting Descriptions of People to the Point of View of a Moving Observer |
11th International Conference on Natural Languaje Generation (INLG2018) , 2018 |
2018 |
Content determination for chess as a source for suspenseful narratives |
Proceedings of the 3rd Workshop on Computational Creativity in Natural … , 2018 |
2018 |
Towards an emotion-driven adaptive system for video game music |
Advances in Computer Entertainment Technology: 14th International Conference … , 2018 |
2018 |
Targeted Storyfying: Creating Stories About Particular Events. |
ICCC, 232-239 , 2018 |
2018 |
Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems. |
TriCoLore (C3GI/ISD/SCORE) , 2018 |
2018 |
Computer-driven creativity stands at the forefront of artificial intelligence and its potential impact on literary composition |
AC/E Digital Culture Annual Report.: Digital Trends in Culture. Focus … , 2018 |
2018 |
Retención de usuarios en videojuegos de multijugador masivo aplicada al ámbito educativo |
XVIII Conferencia de la Asociación Española para la Inteligencia Artificial … , 2018 |
2018 |
Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: A Case Study With Riddles and Rhetorical Figures |
Frontiers in Psychology 9, 1792 , 2018 |
2018 |
Taking text simplification to the user: integrating automated modules into a web browser |
Proceedings of the 8th International Conference on Software Development and … , 2018 |
2018 |
La retención de usuarios en los videojuegos con multijugador masivo: Una analogía entre las motivaciones sociales que influyen en el ámbito lúdico y educativo |
Universidad Complutense de Madrid , 2018 |
2018 |
Una Plataforma de Integración Continua Especializada en Desarrollo de Videojuegos |
V Congreso de La Sociedad Española Para Las Ciencias Del Videojuego , 2018 |
2018 |
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes |
Multimedia Tools and applications 77, 2849-2871 , 2018 |
2018 |
Retention of users in video games with massive multiplayer: an analogy among the social motivations that influence the public and educational scope |
CIC-CUADENOS DE INFORMACION Y COMUNICACION 23, 189-200 , 2018 |
2018 |
PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas |
XIX Interacción , 2018 |
2018 |
BigMark: análisis y predicción de calificaciones mediante Big Data |
UCM , 2018 |
2018 |
Afanasyev: A collaborative architectural model for automatic story generation |
5th AISB Symposium on Computational Creativity , 2018 |
2018 |
Confronting a paradox: A new perspective of the impact of uncertainty in suspense |
Frontiers in Psychology 9, 1392 , 2018 |
2018 |
I. amAble: la ciencia como vehículo hacia la plena inclusión |
|
2018 |
A CBR approach for imitating human playing style in Ms. Pac-Man video game |
Case-Based Reasoning Research and Development: 26th International Conference … , 2018 |
2018 |
Generating stories using role-playing games and simulated human-like conversations |
Proceedings of the 3rd Workshop on Computational Creativity in Natural … , 2018 |
2018 |
PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad |
Interacción 2018, 11 , 2018 |
2018 |
INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework |
Ninth International Conference on Computational Creativity, ICCC 2018, 48-55 , 2018 |
2018 |
PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad |
XIX International Conference on Human-Computer Interaction (Interacción 2018) , 2018 |
2018 |
The courtesy of Spain: Theater for the new generations |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 13 (3), 102-110 , 2018 |
2018 |
Adapting Descriptions of People to the Point of View of a Moving Observer |
Proceedings of the 11th International Conference on Natural Language … , 2018 |
2018 |
PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas |
XIX International Conference on Human-Computer Interaction (Interacción 2018) , 2018 |
2018 |
Outcome inference based on threat resources in suspenseful scenes |
Proceedings of AISB Annual Convention 2018 , 2018 |
2018 |
Storifying observed events: Could i dress this up as a story |
5th AISB Symposium on Computational Creativity. AISB, AISB, University of … , 2018 |
2018 |
Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: a Case Study with Riddles and Rhetorical Figures |
Frontiers in Psychology 9 , 2018 |
2018 |
Afanasyev: A collaborative architectural model for automatic story generation |
5th AISB Symposium on Computational Creativity. AISB 2018 , 2018 |
2018 |
Litsens: An improved architecture for adaptive music using text input and sentiment analysis |
In Proceedings of the C3GI Conference 2017 , 2017 |
2017 |
Exploring the behavior of classic reg algorithms in the description of characters in 3d images |
Proceedings of the 10th International Conference on Natural Language … , 2017 |
2017 |
Teaching computational creativity |
ICCC , 2017 |
2017 |
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. |
CoSECivi, 163-175 , 2017 |
2017 |
An API-based Approach to Co-creation in Automatic Storytelling |
6th International Workshop on Computational Creativity, Concept Invention … , 2017 |
2017 |
Multilingual extension and evaluation of a poetry generator |
Natural Language Engineering 23 (6), 929-967 , 2017 |
2017 |
Exploring Creative Freedom in Real Time Story Generation |
4th AISB Symposium on Computational Creativity (AISBCC 2017) , 2017 |
2017 |
A microservice-based architecture for story generation |
Proceedings of the Microservices, 1-2 , 2017 |
2017 |
Videojuegos y teatro clásico: tan lejos y tan cerca |
Estudios del Observatorio 30, 149-174 , 2017 |
2017 |
Narrative as a fundamental information unit in the mind |
2017 AAAI Fall Symposium Series , 2017 |
2017 |
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices |
International Conference on Advances in Computer Entertainment, 61-65 , 2017 |
2017 |
A microservice-based architecture for story generation |
Microservices , 2017 |
2017 |
Caramelos con sabor a nota 2.0: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
Affinity-based Interpretation of Triangle Social Scenarios |
International Conference on Agents and Artificial Intelligence 2, 640-647 , 2017 |
2017 |
Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images |
International Natural Language Generation Conference (INLG2017) , 2017 |
2017 |
Caramelos con sabor a nota: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
I. amAble: la ciencia (química) al alcance de toda la sociedad |
|
2017 |
An approach to treat numerical information in the text simplification process |
Universal Access in the Information Society 16, 85-102 , 2017 |
2017 |
A Common Model for Representing Stories in Automatic Storytelling |
6th International Workshop on Computational Creativity, Concept Invention … , 2017 |
2017 |
A study on an efficient spatialisation technique for near-field sound in video games |
Proceedings of the 4th Congreso de la Sociedad Espanola para las Ciencias … , 2017 |
2017 |
Computational Synthesis and Creative Systems |
COMPUTATIONAL SYNTHESIS AND CREATIVE SYSTEMS , 2017 |
2017 |
An api-based approach to co-creation in automatic storytelling |
6th International Workshop on Computational Creativity, Concept Invention … , 2017 |
2017 |
Template-free construction of rhyming poems with thematic cohesion |
Proceedings of the Workshop on Computational Creativity in Natural Language … , 2017 |
2017 |
Impact of interactivity on information management for suspense in storytelling |
Proceedings of AISB Annual Convention 2017, 110-116 , 2017 |
2017 |
FX Interactive: growth and decline of the Spanish video games publisher. |
CoSECivi, 157-162 , 2017 |
2017 |
A common model for representing stories in automatic storytelling |
6th International Workshop on Computational Creativity, Concept Invention … , 2017 |
2017 |
Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences. |
CoSECivi, 69-78 , 2017 |
2017 |
A Model of Character Evolution based on Stanislavsky-driven BDI Agents |
CEUR Workshop Proceedings 2160 , 2017 |
2017 |
Deconstructing computer poets: Making selected processes available as services |
Computational Intelligence 33 (1), 3-31 , 2017 |
2017 |
Comparative evaluation of elementary plot generation procedures |
Proceedings of the 6th International Workshop on Computational Creativity … , 2017 |
2017 |
Adding suspense to a story generation system through a cognitive model of the impact of affective terms |
Proceedings of the Sixth International Workshop on Computational Creativity … , 2017 |
2017 |
Proceedings of the Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2017) |
|
2017 |
Aratraductor: text to pictogram translation using natural language processing techniques |
Proceedings of the XVIII International Conference on Human Computer … , 2017 |
2017 |
Exploring Creative Freedom in Real Time Story Generation |
Proceedings of AISB Annual Convention 2017, 102-109 , 2017 |
2017 |
SNPPhenA: a corpus for extracting ranked associations of single-nucleotide polymorphisms and phenotypes from literature |
Journal of biomedical semantics 8, 1-13 , 2017 |
2017 |
A computational model of the cognitive impact of decorative elements on the perception of suspense |
Connection Science 29 (4), 295-331 , 2017 |
2017 |
The Long Path of Frustration : A Case Study with Dead by Daylight |
Advances in Computational Intelligence: 14th International Work-Conference … , 2017 |
2017 |
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. |
CoSECivi, 113-124 , 2016 |
2016 |
Influence of personal choices on lexical variability in referring expressions |
Natural Language Engineering 22 (2), 257-290 , 2016 |
2016 |
The impact of activity design in Internet plagiarism in Higher Education |
Comunicar: Revista Científica de Comunicacíon y Educacíon 24 (48), 39-48 , 2016 |
2016 |
Computational drafting of plot structures for Russian folk tales |
Cognitive computation 8 (2), 187-203 , 2016 |
2016 |
A Formal Model of Script Construction Based on Salience and Abstraction |
Procedia Computer Science 88, 88-93 , 2016 |
2016 |
A component-based architecture for suspense modelling |
Proceedings of AISB, 32-39 , 2016 |
2016 |
We Built Our Own Worlds-Story Canonicity and Indirect Collaboration in a Shared Story World |
Proceedings of the Sixth International Conference on Advanced Collaborative … , 2016 |
2016 |
An architecture of narrative memory |
Biologically inspired cognitive architectures 16, 19-33 , 2016 |
2016 |
Empirical determination of basic heuristics for narrative content planning |
Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 |
2016 |
7th workshop on computational models of narrative (CMN 2016) |
Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2016 |
2016 |
Constrained creation of poetic forms during theme-driven exploration of a domain defined by an n-gram model |
Connection Science 28 (2), 111-130 , 2016 |
2016 |
A Component-Based Architecture for Suspense Modelling |
|
2016 |
Constrained creation of poetic forms during theme-driven exploration of a domain defined by an N-gram model |
Taylor & Francis , 2016 |
2016 |
Mining Knowledge in Storytelling Systems for Narrative Generation |
CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016) , 2016 |
2016 |
Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems |
5th Workshop on Controlled Natural Language (CNL 2016) , 2016 |
2016 |
Improving information extraction from wikipedia texts using basic english |
Proceedings of the Tenth International Conference on Language Resources and … , 2016 |
2016 |
Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study |
IEEE Transactions on Learning Technologies 10 (2), 236-246 , 2016 |
2016 |
Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural Language Generation |
Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 |
2016 |
Riddle Generation using Word Associations |
Language Resources and Evaluation Conference (LREC 2016) , 2016 |
2016 |
Integrating purpose and revision into a computational model of literary generation |
Creativity and Universality in Language, 105-121 , 2016 |
2016 |
Empirical evidence of the limits of automatic assessment of fictional ideation. |
C3GI@ ESSLLI , 2016 |
2016 |
Exploring the role of word associations in the construction of rhetorical figures |
Proceedings of the Seventh International Conference on Computational … , 2016 |
2016 |
Using Fuzzy Logic to Model Character Affinities for Story Plot Generation |
Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016) , 2016 |
2016 |
Formalising Suspense from Immersive Environments. |
CoSECivi, 25-36 , 2016 |
2016 |
Computational creativity infrastructure for online software composition: A conceptual blending use case |
International Conference on Computational Creativity, 371-379 , 2016 |
2016 |
Annotating musical theatre plots on narrative structure and emotional content |
7th Workshop on Computational Models of Narrative (CMN 2016) , 2016 |
2016 |
A challenge proposal for narrative generation using CNLs |
Proceedings of the 9th International Natural Language Generation conference … , 2016 |
2016 |
Using cnl for knowledge elicitation and exchange across story generation systems |
Controlled Natural Language: 5th International Workshop, CNL 2016, Aberdeen … , 2016 |
2016 |
On the use of character affinities for story plot generation |
Knowledge, Information and Creativity Support Systems: Selected Papers from … , 2016 |
2016 |
Associating colors to emotional concepts extracted from unstructured texts. |
C3GI@ ESSLLI , 2016 |
2016 |
Extraction of drug-drug interaction from literature through detecting linguistic-based negation and clause dependency |
Journal of AI and Data Mining 4 (2), 203-212 , 2016 |
2016 |
Riddle generation using word associations |
Proceedings of the Tenth International Conference on Language Resources and … , 2016 |
2016 |
Computers or tablets? Choosing devices for educational videogames |
2016 8th International Conference on Games and Virtual Worlds for Serious … , 2016 |
2016 |
Walking in vr: measuring presence and simulator sickness in first-person virtual reality games |
Proceedings of the Third Congress of the Spanish Society for Video Games … , 2016 |
2016 |
An instrument to build a gamer clustering framework according to gaming preferences and habits |
Computers in Human Behavior 62, 353-363 , 2016 |
2016 |
Perspective-based Character Description in Interactive 3D Environments |
Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016) , 2016 |
2016 |
An exploratory model of remembering, telling and understanding experience in simple agents. |
C3GI@ ESSLLI , 2016 |
2016 |
Métodos de evaluación, mantenimiento y reutilización de páginas' wiki'educativas de acceso abierto |
|
2016 |
An annotated corpus for extracting the phenotypic plasticity and the association of SNP-Phenotypes from the text |
2016 2nd International Conference of Signal Processing and Intelligent … , 2016 |
2016 |
On the use of character affinities for story plot generation |
Knowledge, Information and Creativity Support Systems, 211-225 , 2016 |
2016 |
Exploring the Role of Word Associations in the Construction of Rhetorical Figures |
7th International Conference on Computational Creativity (ICCC 2016) , 2016 |
2016 |
Enriched semantic graphs for extractive text summarization |
Advances in Artificial Intelligence: 17th Conference of the Spanish … , 2016 |
2016 |
Improving information extraction from wikipedia texts using basic english |
Proceedings of the Tenth International Conference on Language Resources and … , 2016 |
2016 |
Grafeno: Semantic graph extraction and operation |
2016 eleventh international conference on digital information management … , 2016 |
2016 |
El impacto del diseño de actividades en el plagio de Internet en educación superior= The Impact of Activity Design in Internet Plagiarism in Higher Education |
Comunicar: Revista Científica Iberoamericana de Comunicación y Educación … , 2016 |
2016 |
Computational creativity infrastructure for online software composition: A conceptual blending use case |
Proceedings of the Seventh International Conference on Computational Creativity , 2016 |
2016 |
Mining knowledge in storytelling systems for narrative generation |
Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural … , 2016 |
2016 |
Enhancing extraction of drug-drug interaction from literature using neutral candidates, negation, and clause dependency |
PLoS One 11 (10), e0163480 , 2016 |
2016 |
Diseno de un juego serio basado en el suspense |
|
2015 |
Tightening the Constraints on Form and Content for an Existing Computer Poet |
|
2015 |
Can educational video games increase high school students' interest in theatre? |
Computers & education 87, 182-191 , 2015 |
2015 |
Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA |
Acción Psicológica 12 (1), 79-90 , 2015 |
2015 |
Videojuegos y Teatro en las Escuelas |
Imprensa da Universidade de Coimbra , 2015 |
2015 |
Diseño de un Juego Serio basado en el Suspense. |
CoSECivi, 102-111 , 2015 |
2015 |
Calibrating a Metric for Similarity of Stories against Human Judgement. |
ICCBR (Workshops), 136-145 , 2015 |
2015 |
Schemas for Narrative Generation Mined from Existing Descriptions of Plot |
Sixth International Workshop on Computational Models of Narrative , 2015 |
2015 |
SIGUE: Uso de dispositivos móviles, códigos QR y técnicas de Learning Analytics para el seguimiento de la participación en clase durante la evaluación continua. |
|
2015 |
When reflective feedback triggers goal revision: a computational model for literary creativity. |
AInF@ IJCAI, 32-39 , 2015 |
2015 |
Estudios preliminares sobre el suspense narrativo e interactivo |
Escuela Superior de Ingeniería (Universidad de Cádiz) , 2015 |
2015 |
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. |
CoSECivi, 13-23 , 2015 |
2015 |
Experience and Creativity |
|
2015 |
Implementación de wikis educativas de acceso abierto con amplia diversidad de contenidos en inglés y castellano |
|
2015 |
Automatic extraction of drug-drug interaction from literature through detecting clause dependency and linguistic-based negation |
2015 Signal Processing and Intelligent Systems Conference (SPIS), 25-30 , 2015 |
2015 |
Schemas for narrative generation mined from existing descriptions of plot |
6th Workshop on Computational Models of Narrative (CMN 2015) , 2015 |
2015 |
Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. |
CoSECivi, 112-121 , 2015 |
2015 |
Amplifying applied game development and uptake |
European Conference on Games Based Learning, 234 , 2015 |
2015 |
Videojuegos y Teatro en las Escuelas |
Revista Portuguesa de Pedagogia, 33-57 , 2015 |
2015 |
Building a scalable game engine to teach computer science languages |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (4), 253-261 , 2015 |
2015 |
Game learning analytics |
Learning Analytics for Serious Games , 2015 |
2015 |
Generating Plots for a Given Query Using a Case-Base of Narrative Schemas. |
ICCBR (Workshops), 103-112 , 2015 |
2015 |
6th workshop on computational models of narrative (CMN 2015) |
Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2015 |
2015 |
Are serious games working as expected? |
Emerging issues in smart learning, 89-96 , 2015 |
2015 |
When Reflective Feedback Triggers Goal Revision: a computational Model for Literary Creativity∗ |
|
2015 |
Del teatro clásico a los videojuegos educativos |
Universidad Complutense de Madrid , 2015 |
2015 |
Parametric tools over crowdsourced maps as means for participatory consideration of environmental issues in cities |
EGU General Assembly Conference Abstracts, 15484 , 2015 |
2015 |
Automatic extraction of SNP-trait associations from text through detecting linguistic-based negation |
2015 4th Iranian Joint Congress on Fuzzy and Intelligent Systems (CFIS), 1-5 , 2015 |
2015 |
Tightening the constraints on form and content for an existing computer poet |
AISB Convention 2015 , 2015 |
2015 |
An Approach to Treat Numerical Information in the Text Simplification Process |
Springer Verlag , 2015 |
2015 |
Composing narrative discourse for stories of many characters: a case study over a chess game |
Literary and Linguistic Computing 29 (4), 511-531 , 2014 |
2014 |
Metrics for desired structural features for narrative renderings of game logs |
Entertainment Computing 5 (4), 245-250 , 2014 |
2014 |
The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process |
|
2014 |
Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative |
|
2014 |
Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems. |
ICCC, 63-71 , 2014 |
2014 |
Learning analytics and educational games: lessons learned from practical experience |
Games and Learning Alliance: Second International Conference, GALA 2013 … , 2014 |
2014 |
A game engine to learn computer science languages |
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8 , 2014 |
2014 |
Integration of lexical and syntactic simplification capabilities in a text editor |
Procedia Computer Science 27, 94-103 , 2014 |
2014 |
Reviewing Propp’s story generation procedure in the light of computational creativity |
|
2014 |
Reviewing Propp’s story generation procedure in the light of computational creativity |
AISB Symposium on Computational Creativity, AISB-2014, April 1-4 2014 , 2014 |
2014 |
Special Issue'Computational Models of Narrative'Preface |
LITERARY AND LINGUISTIC COMPUTING 29 (4), 465-466 , 2014 |
2014 |
Adaptive text generation based on emotional lexical choice |
Proceedings of the XV International Conference on Human Computer Interaction … , 2014 |
2014 |
Reading and Writing as a Creative Cycle: the Need for a Computational Model |
|
2014 |
The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process |
|
2014 |
Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative. |
ICCC, 201-210 , 2014 |
2014 |
The need for multi-aspectual representation of narratives in modelling their creative process |
2014 Workshop on Computational Models of Narrative , 2014 |
2014 |
A personal perspective into the future for computational creativity |
Computational creativity research: Towards creative machines, 393-406 , 2014 |
2014 |
A model of character affinity for agent-based story generation |
9th International Conference on Knowledge, Information and Creativity … , 2014 |
2014 |
Un modelo para la evaluación de la narrativa basada en partidas de ajedrez |
|
2014 |
Serious games: A journey from research to application |
2014 IEEE Frontiers in education conference (FIE) proceedings, 1-4 , 2014 |
2014 |
Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator |
Fifth International Conference on Computational Creativity , 2014 |
2014 |
Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez. |
CoSECivi, 137-146 , 2014 |
2014 |
Panel Description |
|
2014 |
Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator. |
ICCC, 347-350 , 2014 |
2014 |
Exploring negation annotations in the DrugDDI Corpus |
Fourth workshop on building and evaluating resources for health and … , 2014 |
2014 |
A Model of Character Affinity for Agent-Based Story Generation |
9th International Conference on Knowledge, Information and Creativity … , 2014 |
2014 |
TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (1), 31-38 , 2013 |
2013 |
Evolutionary elaboration of daily news as a poetic stanza |
Proceedings of the IX Congreso Espanol de Metaheuristicas, Algoritmos … , 2013 |
2013 |
Extracting Drug-Drug interaction from text using negation features |
Procesamiento del lenguaje natural 51, 49-56 , 2013 |
2013 |
Assessing the influence of personal preferences on the choice of vocabulary for natural language generation |
Information processing & management 49 (4), 817-832 , 2013 |
2013 |
2013 Workshop on Computational Models of Narrative |
Schloss Dagstuhl-Leibniz-Zentrum für Informatik GmbH , 2013 |
2013 |
A system for the simplification of numerical expressions at different levels of understandability |
|
2013 |
Propp's Morphology of the Folk Tale as a Grammar for Generation |
2013 Workshop on Computational Models of Narrative , 2013 |
2013 |
Emotag: An approach to automated markup of emotions in texts |
Computational Intelligence 29 (4), 680-721 , 2013 |
2013 |
One half or 50%? An eye-tracking study of number representation readability |
Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International … , 2013 |
2013 |
Stories from games: Content and focalization selection in narrative composition |
Actas del Primer Simposio Espanol de Entretenimiento Digital, 25 , 2013 |
2013 |
MeSH indexing based on automatically generated summaries |
BMC bioinformatics 14 (1), 1-12 , 2013 |
2013 |
Accessible numerical information: Cookery recipes as a special case |
Fourth International Conference on Information and Communication Technology … , 2013 |
2013 |
NIL_UCM: Extracting Drug-Drug interactions from text through combination of sequence and tree kernels |
Second Joint Conference on Lexical and Computational Semantics (* SEM … , 2013 |
2013 |
Narrative Composition: Achieving the Perceived Linearity of Narrative |
Proceedings of the 14th European Workshop on Natural Language Generation … , 2013 |
2013 |
Computational modelling of poetry generation |
Artificial Intelligence and Poetry Symposium, AISB Convention 2, 2 , 2013 |
2013 |
STANISLAVKY’S SYSTEM AS A GAME DESIGN METHOD: A CASE STUDY |
DIGRA 2013: DeFagging game studies , 2013 |
2013 |
Cuando las máquinas participan en la creación: la actividad del CCUM en el contexto de la investigación reciente sobre creatividad computacional |
Del cálculo numérico a la creatividad abierta: el Centro de Cálculo de la … , 2012 |
2012 |
Análisis de la Simplificación de Expresiones Numéricas en Español mediante un estudio Empírico |
Linguamática 4 (2), 27-41 , 2012 |
2012 |
Are the existing training corpora unnecessarily large? |
Sociedad Española para el Procesamiento del Lenguaje Natural , 2012 |
2012 |
From Narratology to Formal Narrative Structures: What is Relevant in a Story? |
SAS Opening Workshop “The Mathematical Legacy of Alan Turing”(Spitalfields … , 2012 |
2012 |
Desarrollo de una aplicación de ayuda para la redacción de textos simplificados |
|
2012 |
Analyzing the CoNLL-X shared task from a sentence accuracy perspective |
Procesamiento del lenguaje natural, 29-34 , 2012 |
2012 |
MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional) |
Procesamiento del lenguaje natural 49, 197-200 , 2012 |
2012 |
Objectivity and reproducibility of formal narrative representations or annotations: Propp's functions & narrative summarization |
|
2012 |
e-UCM (Grupo de Investigación en e-learning), UCM |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 37-46 , 2012 |
2012 |
Resolving ambiguity in biomedical text to improve summarization |
Information Processing & Management 48 (4), 755-766 , 2012 |
2012 |
Most Popular Contents Requested by Users in Different Wikipedia Editions. |
KEOD, 415-418 , 2012 |
2012 |
UCM at TREC-2012: Does negation influence the retrieval of medical reports? |
Proceedings of Text REtrieval Conference (TREC) , 2012 |
2012 |
Narrative summarization and its correspondence to Proppian functions |
|
2012 |
From the fleece of fact to narrative yarns: a computational model of composition |
Proc. Workshop on Computational Models of Narrative , 2012 |
2012 |
Análisis de la Simplificación de Expresiones Numéricas en Español mediante un Estudio Empírico |
Linguamática 4 (2), 27-41 , 2012 |
2012 |
Inferring the scope of negation in biomedical documents |
Computational Linguistics and Intelligent Text Processing: 13th … , 2012 |
2012 |
Exploring body language as narrative interface |
Interactive Storytelling: 5th International Conference, ICIDS 2012, San … , 2012 |
2012 |
Ucm-i: A rule-based syntactic approach for resolving the scope of negation |
* SEM 2012: The First Joint Conference on Lexical and Computational … , 2012 |
2012 |
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. |
Rev. Iberoam. de Tecnol. del Aprendiz. 7 (3), 163-170 , 2012 |
2012 |
Analyzing the CoNLL–X Shared Task from a sentence accuracy perspective |
Sociedad Española para el Procesamiento del Lenguaje Natural , 2012 |
2012 |
Prototyping the use of plot curves to guide story generation |
Third Workshop on Computational Models of Narrative, 2012 Language Resources … , 2012 |
2012 |
EmoTales: creating a corpus of folk tales with emotional annotations |
Language Resources and Evaluation 46, 341-381 , 2012 |
2012 |
UCM-2: a rule-based approach to infer the scope of negation via dependency parsing |
* SEM 2012: The First Joint Conference on Lexical and Computational … , 2012 |
2012 |
Are the existing training corpora unnecessarily large? |
Procesamiento del lenguaje natural, 21-27 , 2012 |
2012 |
Story generator algorithms |
The Living Handbook of Narratology, 825-835 , 2012 |
2012 |
Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings |
Springer , 2012 |
2012 |
SentiSense: An easily scalable concept-based affective lexicon for sentiment analysis. |
LREC 12, 3562-3567 , 2012 |
2012 |
Automatic Generation of Emotionally-Targeted Soundtracks. |
ICCC, 60-62 , 2011 |
2011 |
AutoIndexer: investigación y desarrollo de metodologías y recursos terminológicos de apoyo para los procesos de indexación automática de documentos clínicos |
Sociedad Española para el Procesamiento del Lenguaje Natural , 2011 |
2011 |
Stella-a story generation system for generic scenarios |
Proceedings of the Second International Conference on Computational Creativity , 2011 |
2011 |
Experiencias con repositorios institucionales de recursos educativos: Del libre acceso a las secuencias guiadas de aprendizaje |
Revista Iberoamericana de Tecnologías del/da Aprendizaje/Aprendizagem, 80 , 2011 |
2011 |
Inferring the Scope of Negation and Speculation Via Dependency Analysis. |
Procesamiento del lenguaje natural 47, 315-316 , 2011 |
2011 |
AutoIndexer: Research and Development of Methodologies and Terminology Resources to Support the Automatic Indexing of Clinical Documents |
PROCESAMIENTO DEL LENGUAJE NATURAL, 343-344 , 2011 |
2011 |
A joint model of feature mining and sentiment analysis for product review rating |
Advances in Information Retrieval: 33rd European Conference on IR Research … , 2011 |
2011 |
A top-down design methodology based on causality and chronology for developing assisted story generation systems |
Proceedings of the 8th ACM conference on Creativity and cognition, 363-364 , 2011 |
2011 |
Inferring the Scope of Speculation using Dependency Analysis. |
KDIR, 256-261 , 2011 |
2011 |
UCM submission to the surface realization challenge |
Proceedings of the 13th European workshop on natural language generation … , 2011 |
2011 |
Studying the correlation between different word sense disambiguation methods and summarization effectiveness in biomedical texts |
BMC bioinformatics 12, 1-13 , 2011 |
2011 |
Using semantic graphs and word sense disambiguation techniques to improve text summarization |
Procesamiento del lenguaje natural, 97-105 , 2011 |
2011 |
A semantic graph-based approach to biomedical summarisation |
Artificial intelligence in medicine 53 (1), 1-14 , 2011 |
2011 |
Teaching about Madrid: A collaborative agents-based distributed learning course |
Multiagent and Grid Systems 7 (1) , 2011 |
2011 |
Inferring the scope of negation and speculation via dependency analysis |
Sociedad Española para el Procesamiento del Lenguaje Natural , 2011 |
2011 |
Experimental identification of the use of hedges in the simplification of numerical expressions |
Proceedings of the Second Workshop on Speech and Language Processing for … , 2011 |
2011 |
How to make numerical information accessible: Experimental identification of simplification strategies |
Human-Computer Interaction–INTERACT 2011: 13th IFIP TC 13 International … , 2011 |
2011 |
Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation. |
ICCC, 111-116 , 2011 |
2011 |
AutoIndexer: Investigación y Desarrollo de Metodologías y Recursos Terminológicos de Apoyo para los Procesos de Indexación Automática de Documentos Clínicos |
Procesamiento del lenguaje natural 47, 343-344 , 2011 |
2011 |
A proposal for a Spanish surface realization shared task |
Proceedings of the 13th European Workshop on Natural Language Generation … , 2011 |
2011 |
Empirical identification of text simplification strategies for reading-impaired people |
Everyday Technology for Independence and Care, 567-574 , 2011 |
2011 |
Augmented reality and indoors Wi-Fi positioning for conducting fire evacuation drills using mobile phones |
Proceedings of the 4th Symposium of Ubiquitous Computing and Ambient … , 2010 |
2010 |
Experiencia con un repositorio de ejercicios de programación en un campus virtual: de una colección de libre acceso a otra guiada por la progresión del estudiante |
XVI Jornadas de Enseñanza Universitaria de la Informática (16es: 2010 … , 2010 |
2010 |
Automatic summarization of news using WordNet concept graphs |
IADIS International Journal on Computer Science and Information Systems 5 (1 … , 2010 |
2010 |
Towards a Black Box Approximation to Human Processing of Narratives Based on Heuristics over Surface Form |
2010 AAAI Fall Symposium Series , 2010 |
2010 |
GIVING SHAPE TO AN N–VERSION DEPENDENCY PARSER |
|
2010 |
A testbed environment for interactive storytellers |
2nd International Conference on INtelligent TEchnologies for interactive … , 2010 |
2010 |
UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) v1. 1 |
|
2010 |
Ontological reasoning for improving the treatment of emotions in text |
Knowledge and Information Systems 25, 421-443 , 2010 |
2010 |
Computational creativity: A continuing journey |
Minds and Machines 20, 483-487 , 2010 |
2010 |
Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case. In: Proceedings of the Seventh conference on International Language Resources … |
European Language Resources Association (ELRA) , 2010 |
2010 |
Semantic web approaches to the extraction and representation of emotions in texts |
NOVA Pub , 2010 |
2010 |
Text Simplification Using Dependency Parsing for Spanish |
International Conference on Knowledge Discovery and Information Retrieval 2 … , 2010 |
2010 |
Integration of linguistic markup into semantic models of folk narratives: The fairy tale use case |
LREC... International Conference on Language Resources & Evaluation … , 2010 |
2010 |
Story Generation Driven by System-Modified Evaluation Validated by Human Judges. |
ICCC, 85-89 , 2010 |
2010 |
GUIDE 3: Improving Order Understanding in Humans by Adding Anticipated Information to Messages |
|
2010 |
Engineering linguistic creativity: Bird flight and jet planes |
Proceedings of the NAACL HLT 2010 Second Workshop on Computational … , 2010 |
2010 |
A COMPUTATIONAL MODEL FOR AUTOMATED EXTRACTION OF STRUCTURAL SCHEMAS FROM SIMPLE NARRATIVE PLOTS. |
A computational model for automated extraction of structural schemas from … , 2010 |
2010 |
Annotation Guide for the UCM/MIT Indications, Referential Expressions, and Coreference Corpus (UMIREC Corpus) |
|
2010 |
UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) v1. 1 |
|
2010 |
Improving summarization of biomedical documents using word sense disambiguation |
Proceedings of the 2010 Workshop on Biomedical Natural Language Processing … , 2010 |
2010 |
Improving parsing accuracy for Spanish using Maltparser |
Sociedad Española para el Procesamiento del Lenguaje Natural , 2010 |
2010 |
Improving Parsing Accuracy for Spanish using Maltparser |
Procesamiento del lenguaje natural 44 , 2010 |
2010 |
Development and Use of an Evaluation Collection for Personalisation of Digital Newspapers. |
LREC , 2010 |
2010 |
Preface: computational models of narrative |
2010 AAAI Fall Symposium Series , 2010 |
2010 |
Improving emotional intensity classification using word sense disambiguation |
Research in Computing Science 46, 131-142 , 2010 |
2010 |
Assessing the novelty of computer-generated narratives using empirical metrics |
|
2010 |
Segmentación textual Text segmentation |
|
2010 |
UCM/MIT Indications, Referring Expressions, and Coreference Corpus (UMIREC corpus) |
|
2010 |
Assessing the novelty of computer-generated narratives using empirical metrics |
Minds and Machines 20, 565-588 , 2010 |
2010 |
Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones |
IV International Symposium of Ubiquitous Computing and Ambient Intelligence … , 2010 |
2010 |
The prevalence of descriptive referring expressions in news and narrative |
© Association for Computational Linguistics , 2010 |
2010 |
Retrieval of similar electronic health records using UMLS concept graphs |
Natural Language Processing and Information Systems: 15th International … , 2010 |
2010 |
A feasibility study on low level techniques for improving parsing accuracy for spanish using maltparser |
Artificial Intelligence: Theories, Models and Applications: 6th Hellenic … , 2010 |
2010 |
Mejora de la Precisión del Análisis para el Español con Maltparser |
Procesamiento del lenguaje natural, 83-90 , 2010 |
2010 |
The role of evaluation-driven rejection in the successful exploration of a conceptual space of stories |
Minds and Machines 20, 615-634 , 2010 |
2010 |
A hybrid approach to emotional sentence polarity and intensity classification |
Proceedings of the Fourteenth Conference on Computational Natural Language … , 2010 |
2010 |
Integrating aggregation strategies in an in-home domain dialogue system |
Text, Speech and Dialogue: 13th International Conference, TSD 2010, Brno … , 2010 |
2010 |
Towards an n-version dependency parser |
Text, Speech and Dialogue: 13th International Conference, TSD 2010, Brno … , 2010 |
2010 |
Experiencia con un repositorio de ejercicios de programación en un campus virtual: de una colección de libre acceso a otra guiada por la progresión del estudiante |
Proc. XV Jornadas de Enseñanza Universitaria de la Informática, 215-222 , 2010 |
2010 |
iTest: herramienta de evaluación (y autoevaluación) on-line con soporte para archivos multimedia, fórmulas y gráficas de funciones matemáticas |
Buenas prácticas e indicios de calidad, 120-126 , 2009 |
2009 |
Feasibility Analysis for SemiAutomatic Conversion of Text to Improve Readability. |
ICTA, 33-40 , 2009 |
2009 |
Computational approaches to storytelling and creativity |
AI Magazine 30 (3), 49-49 , 2009 |
2009 |
Measuring the influence of errors induced by the presence of dialogues in reference clustering of narrative text |
Proceedings of ICON-2009: 7th International Conference on Natural Language … , 2009 |
2009 |
Expresiones de referencia y figuras retóricas para la distinción y descripción de entidades en discursos generados automáticamente |
Universidad Complutense de Madrid.| b , 2009 |
2009 |
Evolutionary and Case-Based Approaches to REG: NIL-UCM-EvoTAP, NIL-UCM-ValuesCBR and NIL-UCM-EvoCBR |
Proceedings of the 12th European Workshop on Natural Language Generation … , 2009 |
2009 |
Affect recognition from speech |
Artificial Intelligence in Education, 683-685 , 2009 |
2009 |
New tendencies on agents and grid environments |
Multiagent and Grid Systems 5 (3), 265 , 2009 |
2009 |
Electronic Literature as an information system |
Hyperrhiz: New Media Cultures 6 , 2009 |
2009 |
AUTOMATED CAMERA MANAGEMENT BASED ON EMOTIONAL ANALYSIS OF THE FILM SCRIPT |
IADIS International Conference Computer Graphics, Visualization, Computer … , 2009 |
2009 |
Generating story analogues |
Proceedings of the AAAI Conference on Artificial Intelligence and … , 2009 |
2009 |
Design of a model of human interaction in virtual environments |
Computer-aided design of user interfaces vi, 89-101 , 2009 |
2009 |
Evolución de un espacio de trabajo multidisciplinar para el aprendizaje de la programación basado en casos prácticos: de los repositorios a los cursos adaptativos en el Campus … |
Universidad Complutense , 2009 |
2009 |
Identificación Automática del Contenido Afectivo de un Texto y su Papel en la Presentación de Información |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2009 |
2009 |
Constructing World Abstractions for Natural Language in Virtual 3D Environments |
New Directions in Intelligent Interactive Multimedia Systems and Services-2 … , 2009 |
2009 |
A model for human readable instruction generation using level-based discourse planning and dynamic inference of attributes |
Proceedings of the 12th European Workshop on Natural Language Generation … , 2009 |
2009 |
The GUIDE System |
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2009 |
Un armazón para el desarrollo de aplicaciones de narración automática basado en componentes ontológicos reutilizables |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2009 |
2009 |
Proceso Software y Ciclo de Vida |
Dpto. de ingeniería de software e inteligencia artificial, facultad de … , 2008 |
2008 |
How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training |
European Conference on Software Architecture, 82-97 , 2008 |
2008 |
Toward vignette-based story generation for drama management systems |
Workshop on Integrating Technologies for Interactive Stories-2nd … , 2008 |
2008 |
Uso de grafos de conceptos para la generación automática de resumenes en biomedicina |
Procesamiento del lenguaje Natural, 191-198 , 2008 |
2008 |
Degree of abstraction in referring expression generation and its relation with the construction of the contrast set |
Proceedings of the Fifth International Natural Language Generation … , 2008 |
2008 |
Creative storytelling based on transformation of generation rules |
5th International Joint Workshop on Computational Creativity , 2008 |
2008 |
Descripción de entidades y generación de expresiones de referencia en la generación automática de discurso |
Procesamiento del lenguaje natural. N. 41 (septiembre 2008); pp. 217-224 , 2008 |
2008 |
DLModel, a tool for dealing with description logics |
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2008 |
Sistema multiagente con capacidad de percepción visual y toma de decisiones en un entorno 3D |
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2008 |
Concept-graphs based Biomedical Automatic Summarization using UMLS |
PROCESAMIENTO DEL LENGUAJE NATURAL, 191-198 , 2008 |
2008 |
Personalización en servicios de noticias |
Anales de ingeniería técnica en informática de sistemas, 75-85 , 2008 |
2008 |
Revisiting character-based affective storytelling under a narrative BDI framework |
Interactive Storytelling: First Joint International Conference on … , 2008 |
2008 |
User-centred versus system-centred evaluation of a personalization system |
Information Processing & Management 44 (3), 1293-1307 , 2008 |
2008 |
Towards a Dependency Parser for Greek Using a Small Training Data Set |
Procesamiento del lenguaje Natural 41 , 2008 |
2008 |
Concept-graph based biomedical automatic summarization using ontologies |
Coling 2008: Proceedings of the 3rd textgraphs workshop on graph-based … , 2008 |
2008 |
A modifiable agent-based software architecture for intelligent virtual environments for training |
Seventh Working IEEE/IFIP Conference on Software Architecture (WICSA 2008 … , 2008 |
2008 |
Creative storytelling based on exploration and transformation of constraint rules |
Proceedings of the 5th International Joint Workshop on Computational … , 2008 |
2008 |
Towards a dependency parser for Greek using a small training data set |
Procesamiento del lenguaje natural. N. 41 (septiembre 2008); pp. 29-36 , 2008 |
2008 |
A Framework for Building Creative Objects From Heterogeneous Generation Systems |
Proceedings of the 5th International Joint Workshop on Computational … , 2008 |
2008 |
AWeSOMe 2008 PC Co-chairs’ Message |
On the Move to Meaningful Internet Systems: OTM 2008 Workshops: OTM … , 2008 |
2008 |
An intelligent plot-centric interface for mastering computer role-playing games |
Interactive Storytelling: First Joint International Conference on … , 2008 |
2008 |
Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente |
Facultad de Informática, Universidad Politécnica de Madrid , 2008 |
2008 |
NIL-UCM: Most-frequent-value-first attribute selection and best-scoring-choice realization |
Proceedings of the Fifth International Natural Language Generation … , 2008 |
2008 |
Descripción de entidades y generación de expresiones de referencia en la generación automática de discurso |
Procesamiento del lenguaje Natural, 217-224 , 2008 |
2008 |
Ontology-supported automated mark up of affective information in texts |
Special Issue of Language Forum on Computational Treatment of Language 34 (1 … , 2008 |
2008 |
Uso de grafos de conceptos para la generación automática de resumenes en biomedicina |
Procesamiento del lenguaje natural. N. 41 (septiembre 2008); pp. 191-198 , 2008 |
2008 |
Intelligent Text Processing Applications-Natural Language Generation and Intelligent Tutoring Systems-Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG |
Lecture Notes in Computer Science 4394, 432 , 2007 |
2007 |
Online Evaluation at Higher and Secondary Education: A teaching and learning experience |
Computers and Education: E-Learning, From Theory to Practice, 193-204 , 2007 |
2007 |
JBeaver: Un analizador de dependencias para el Espanol basado en aprendizaje |
Proceedings of the 12th Conference of the Spanish Society for Artificial … , 2007 |
2007 |
Mixed narrative and dialog content planning based on BDI agents |
Current Topics in Artificial Intelligence: 12th Conference of the Spanish … , 2007 |
2007 |
A computer model that generates biography-like narratives |
Proceedings of the 4th International Joint Workshop on Computational … , 2007 |
2007 |
iTest: A web application for learner-directed assessment in all levels, supporting mathematical formula and multimedia files |
Cognition and Exploratory Learning in Digital Age. Proceedings of the IADIS … , 2007 |
2007 |
Mixed narrative and dialog content planning based on BDI agents |
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2007 |
Emotag: Automated mark up of affective information in texts |
Department of Software Engineering and Artificial intelligence, Complutense … , 2007 |
2007 |
JBeaver: un analizador de dependencias para el español |
Procesamiento del lenguaje natural, nº 39 (sept. 2007), pp. 285-286 , 2007 |
2007 |
Personalización en servicios de noticias |
Enlaces: revista del CES Felipe II, 14 , 2007 |
2007 |
Agent based simulation framework for quantitative and qualitative social research: Statistics and natural language generation |
Proceedings of the ESSA 2007: Fourth Conference of the European Social … , 2007 |
2007 |
Integration of text classification techniques and user modeling for personalization in news services |
PROCESAMIENTO DEL LENGUAJE NATURAL, 145-146 , 2007 |
2007 |
Enrichment of automatically generated texts using metaphor |
MICAI 2007: Advances in Artificial Intelligence: 6th Mexican International … , 2007 |
2007 |
AWeSOMe 2007 PC Co-chairs’ Message |
On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops: OTM … , 2007 |
2007 |
Ontological reasoning to configure emotional voice synthesis |
Web Reasoning and Rule Systems: First International Conference, RR 2007 … , 2007 |
2007 |
NIL: attribute selection for matching the task corpus using relative attribute groupings obtained from the test data |
Proceedings of the Workshop on Using corpora for natural language generation , 2007 |
2007 |
From the event log of a social simulation to narrative discourse: Content planning in story generation |
AISB Annual Convention, Newcastle University, Newcastle upon Tyne, UK, 402-409 , 2007 |
2007 |
User-model based personalized summarization |
Information Processing & Management 43 (6), 1715-1734 , 2007 |
2007 |
Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG |
International Conference on Intelligent Text Processing and Computational … , 2007 |
2007 |
Conceptual enrichment of locations pointed out by the user |
Knowledge-Based Intelligent Information and Engineering Systems: 11th … , 2007 |
2007 |
Automatic direction of interactive storytelling: Formalizing the game master paradigm |
International Conference on Virtual Storytelling, 196-201 , 2007 |
2007 |
On the fly collaborative story-telling: Revising contributions to match a shared partial story line |
Proceedings of the 4th International Joint Workshop on Computational … , 2007 |
2007 |
A multiagent extension for virtual reality based intelligent tutoring systems |
Seventh IEEE international conference on advanced learning technologies … , 2007 |
2007 |
Generación de historias de varios personajes en lenguaje natural con elementos narrativos y diálogo |
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2007 |
Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process |
Special Issue of International Transactions on Systems Science and … , 2007 |
2007 |
Building corpora for the development of a dependency parser for Spanish using Maltparser |
Procesamiento del lenguaje natural, nº 39 (sept. 2007), pp. 181-186 , 2007 |
2007 |
The role of natural language generation during adaptation in textual CBR |
4th Workshop on Textual Case-Based Reasoning: Beyond Retrieval (ICCBR 2007 … , 2007 |
2007 |
Evaluación online en educación secundaria y universitaria: una experiencia de enseñanza-aprendizaje |
Anales de ingeniería técnica en informática de sistemas, 13-23 , 2007 |
2007 |
Integración de técnicas de clasificación de texto y modelado de usuario para la personalización en servicios de noticias |
Procesamiento del lenguaje natural, 145-146 , 2007 |
2007 |
Building corpora for the development of a dependency parser for Spanish using MaltParser |
Procesamiento del Lenguaje Natural 39 , 2007 |
2007 |
RCEI: An API for remote control of narrative environments |
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling … , 2007 |
2007 |
Evolutionary assistance in alliteration and allelic drivel |
Workshops on Applications of Evolutionary Computation, 537-546 , 2007 |
2007 |
Expressive synthesis of read aloud tales |
AISB 7, 179-186 , 2007 |
2007 |
Difficulties and challenges in automatic poem generation: Five years of research at ucm |
e-poetry , 2007 |
2007 |
Case-based reasoning for knowledge-intensive template selection during text generation |
European Conference on Case-Based Reasoning, 151-165 , 2006 |
2006 |
AWeSOMe 2006 PC Co-chairs’ Message |
On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops: OTM … , 2006 |
2006 |
A multiagent text generator with simple rhetorical habilities |
Proceedings of the Workshop on Computational Aesthetics: Artificial … , 2006 |
2006 |
SIAPAS: a case study on the use of a GPS-based parking system |
OTM Confederated International Conferences" On the Move to Meaningful … , 2006 |
2006 |
Exploring the compositionality of emotions in text: Word emotions, sentence emotions and automated tagging |
AAAI-06 workshop on computational aesthetics: Artificial intelligence … , 2006 |
2006 |
Narración Digital e Interactiva: Dirección automática de entornos virtuales |
Novática: Revista de la Asociación de Técnicos de Informática, 43-54 , 2006 |
2006 |
Understanding creativity: A computational perspective |
New Generation Computing 24 (3), 203-207 , 2006 |
2006 |
Selected Papers from the 11th Conference of the Spanish Association for Artificial Intelligence (CAEPIA 2005)-Agent-Based Solutions for Natural Language Generation Tasks |
Lecture Notes in Computer Science 4177, 103-112 , 2006 |
2006 |
Two different approaches to automated mark up of emotions in text |
International Conference on Innovative Techniques and Applications of … , 2006 |
2006 |
Interactive digital storytelling: Automatic direction of virtual environments |
Upgrade. Monograph: Virtual Environments 7 (2), 42-46 , 2006 |
2006 |
A text generation system that uses simple rhetorical figures |
Procesamiento del lenguaje natural, nº 37 (sept. 2006), pp. 199-206 , 2006 |
2006 |
Minstrel reloaded: from the magic of lisp to the formal semantics of OWL |
Technologies for Interactive Digital Storytelling and Entertainment: Third … , 2006 |
2006 |
Testing in math course a new tool for online exams automatically graded: a teaching and learning experience |
8th International Symposium on Computers in Education: proceedings: october … , 2006 |
2006 |
Análisis de dependencias para la marcación de cuentos con emociones |
Procesamiento del lenguaje natural, nº 37 (sept. 2006), pp. 137-144 , 2006 |
2006 |
Cross-domain analogy in automated text generation |
Proceedings of the Third joint workshop on Computational Creativity, ECAI 6 , 2006 |
2006 |
Automatic customization of non-player characters using players temperament |
International Conference on Technologies for Interactive Digital … , 2006 |
2006 |
A two linked ships cooperative scenario |
IFAC International Conference of Maneuvering and Control of Marine Crafts, MCM , 2006 |
2006 |
A framework for the ER computational creativity model |
MICAI 2006: Advances in Artificial Intelligence: 5th Mexican International … , 2006 |
2006 |
Automated mark up of affective information in english texts |
Text, Speech and Dialogue: 9th International Conference, TSD 2006, Brno … , 2006 |
2006 |
Análisis de dependencias para la marcación de cuentos con emociones. |
Procesamiento del lenguaje natural 37 , 2006 |
2006 |
Experiencia en el desarrollo y utilización de una herramienta de corrección automática de exámenes |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2006 |
2006 |
Evaluation of automatic generation of basic stories |
New Generation Computing 24, 289-302 , 2006 |
2006 |
LEARNING OBJECTS DEFINITION AND USE IN< E-AULA |
EduTech: Computer-Aided Design Meets Computer-Aided Learning: Computer-Aided … , 2006 |
2006 |
Narrative models: Narratology meets artificial intelligence |
International Conference on Language Resources and Evaluation. Satellite … , 2006 |
2006 |
De cómo la realidad puede tomar parte en juegos emergentes |
Revista ICONO 14. Revista científica de Comunicación y Tecnologías … , 2006 |
2006 |
Autonomous scaled ships for experimental study of cooperative marine robotics |
Proceedings IFAC International Conference of Manoeuvering and Control of … , 2006 |
2006 |
Using intelligent agents to support collaborative virtual environments for training |
WSEAS Transactions on Computers 4 (10), 1373-1380 , 2005 |
2005 |
Intelligent virtual environments for training: An agent-based approach |
Multi-Agent Systems and Applications IV: 4th International Central and … , 2005 |
2005 |
A Software Architecture for Intelligent Virtual Environments Applied to Education |
Revista de la Facultad de Ingeniería 13 (1), 47-55 , 2005 |
2005 |
Creativity issues in plot generation |
Workshop on Computational Creativity, Working Notes, 19th International … , 2005 |
2005 |
Uso flexible de soluciones evolutivas para tareas de Generación de Lenguaje Natural. |
Procesamiento del lenguaje natural 35 , 2005 |
2005 |
Uso flexible de soluciones evolutivas para tareas de generación de lenguaje natural |
Procesamiento del lenguaje natural, nº 35 (sept. 2005); pp. 187-194 , 2005 |
2005 |
AWeSOMe 2005 PC co-chairs’ message |
On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops: OTM … , 2005 |
2005 |
Applying Genetic Algorithms to Referring Expression Generation and Aggregation |
EUROCAST 2005, 7 , 2005 |
2005 |
Integración de técnicas de Inteligencia Artificial para generar crónicas deportivas |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2005 |
2005 |
Análisis y síntesis de expresión emocional en cuentos leídos en voz alta |
Procesamiento del lenguaje natural, nº 35 (sept. 2005); pp. 293-300 , 2005 |
2005 |
Evaluation of a system for personalized summarization of web contents |
International conference on user modeling, 453-462 , 2005 |
2005 |
Story generators: Models and approaches for the generation of literary artefacts |
the 17th Joint International Conference of the Association for Computers and … , 2005 |
2005 |
A game architecture for emergent story-puzzles in a persistent world |
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play , 2005 |
2005 |
Expression of emotions in the synthesis of voice in contexts narrative |
Proc. UCAmI2005, 353-360 , 2005 |
2005 |
Expresión de emociones en la síntesis de voz en contextos narrativos |
Simposio de Computación Ubicua e Inteligencia Ambiental , 2005 |
2005 |
Case retrieval nets for heuristic lexicalization in natural language generation |
Portuguese Conference on Artificial Intelligence, 55-66 , 2005 |
2005 |
Notes on defining novelty for computational creativity |
International Joint Conference on Artificial Intelligence 2005 , 2005 |
2005 |
A generative and case-based implementation of Proppian morphology |
Victoria, Canada. University of Victoria, 129-131 , 2005 |
2005 |
Evaluation of a system for personalized summarization of web contents |
International Conference on User Modeling, 453-462 , 2005 |
2005 |
Personalisation in news delivery systems: Item summarization and multi-tier item selection using relevance feedback |
Web Intelligence and Agent Systems: An International Journal 3 (3), 135-154 , 2005 |
2005 |
An evolutionary approach to referring expression generation and aggregation |
Proceedings of the Tenth European Workshop on Natural Language Generation … , 2005 |
2005 |
Experiments with assessment of creative systems: an application of Ritchie’s criteria |
Proceedings of the workshop on computational creativity, 19th international … , 2005 |
2005 |
Experiencia educativa entre varias asignaturas |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2005 |
2005 |
An agent-based architecture for collaborative virtual environments for training |
Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video … , 2005 |
2005 |
Agent-based solutions for natural language generation tasks |
Conference of the Spanish Association for Artificial Intelligence, 103-112 , 2005 |
2005 |
Una arquitectura software para entornos virtuales inteligentes aplicados a la educación |
Rev. Fac. Ing.-Univ. Tarapacá 13 (1), 47-55 , 2005 |
2005 |
Desarrollo de Entornos Virtuales para Web |
Ingeniería de la web y patrones de diseño, 163-200 , 2005 |
2005 |
Interactive storytelling in educational environments |
3rd International Conference on Multimedia and ICTs in Education, Badajoz, Spain , 2005 |
2005 |
Integración de técnicas de clasificación de texto y modelado de usuario para la personalización en servicios de noticias |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2005 |
2005 |
of Proceedings: On the move to meaningful internet systems 2005: OTM 2005 Workshops: OTM Confederated International Workshops and Posters, AWeSOMe, CAMS, GADA, MIOS+ INTEROP … |
Springer , 2005 |
2005 |
Reconocimiento visual de instrucciones de un entorno 3D para un robot autónomo |
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2005 |
Reconocimiento y síntesis de voz (I) |
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2005 |
Training agents: an architecture for reusability |
International Workshop on Intelligent Virtual Agents, 1-14 , 2005 |
2005 |
An agent-based architecture for virtual environments for training |
Developing Future Interactive Systems, 212-233 , 2005 |
2005 |
KIIDSOnto: An OWL DL Ontology for Narrative Reasoning |
Poster at the 8th International Protégé Conference, 52-53 , 2005 |
2005 |
Converting Mikrokosmos frames into description logics |
Proceeedings of the Workshop on NLP and XML (NLPXML-2004): RDF/RDFS and OWL … , 2004 |
2004 |
Using design patterns to abstract a software architecture for natural language generation |
ECOP 2004 PhD workshop , 2004 |
2004 |
Adaptive user modeling for personalization of web contents |
International Conference on Adaptive Hypermedia and Adaptive Web-based … , 2004 |
2004 |
Designing a personalized E-learning experience using learning objects. |
ICWI, 773-778 , 2004 |
2004 |
An Automatic Method for Lexical Semantics Transformation |
The Workshop Programme, 62 , 2004 |
2004 |
Learning Objects Definition and Use in: Towards a Personalized Learning Experience |
EduTech Computer-Aided Design Meets Computer-Aided Learning: IFIP 18th World … , 2004 |
2004 |
Selected Papers from the 10th Conference of the Spanish Association for Artificial Intelligence (CAEPIA03)-Dynamic User Modeling in a System for Personalization of Web Contents |
Lecture Notes in Computer Science 3040, 281-290 , 2004 |
2004 |
Extensión de estándares educativos para personalización aplicando tecnologías de la Web Semántica |
Informática educativa: nuevos retos, 137 , 2004 |
2004 |
Transferring game mastering laws to interactive digital storytelling |
International Conference on Technologies for Interactive Digital … , 2004 |
2004 |
Equipos de desarrollo |
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2004 |
Story plot generation based on CBR |
International Conference on Innovative Techniques and Applications of … , 2004 |
2004 |
Una arquitectura software para el desarrollo de aplicaciones de generación de lenguaje natural. |
Procesamiento del lenguaje natural 33 , 2004 |
2004 |
Symptom based representation for dynamic systems diagnosis. Application to Electrical Power Distribution |
Proceedings of the eccbr workshops. edited by p. gervas and km gupta … , 2004 |
2004 |
Item summarization in personalisation of news delivery systems |
International Conference on Text, Speech and Dialogue, 49-56 , 2004 |
2004 |
Juego Emergente:¿ Nuevas formas de contar historias en videojuegos? |
Revista ICONO 14. Revista científica de Comunicación y Tecnologías … , 2004 |
2004 |
Estudio de la evolución de vida artificial: ALiS (Artificial Life Simulation) |
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2004 |
Learning objects definition and use in< e-Aula>: Towards a Personalized Learning Experience. EduTech’2004 |
IFIP World Conference , 2004 |
2004 |
Automated control of interactions in virtual spaces: A useful task for exploratory creativity |
Proceedings of the 1st Joint Workshop on Computational Creativity, 191-202 , 2004 |
2004 |
< e-aula>: A personalized e-learning system based on educational standards and markup languages |
Proceedings of the IASTED International Conference on Web-Based Education … , 2004 |
2004 |
Converting frames into OWL: Preparing Mikrokosmos for linguistic creativity |
The Workshop Programme, 1 , 2004 |
2004 |
A Personalized E-Learning System based on Educational Standards and Markup Languages |
Web-Based Education: Proceedings of the IASTED International Conference(WBE … , 2004 |
2004 |
Desarrollo de cursos y de un sistema de enseñanza de acuerdo a estándares de E-learning: el proyecto |
En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 |
2004 |
Intelligent Virtual Environments for Training in Nuclear Power Plants. |
ICEIS (2), 204-209 , 2004 |
2004 |
Mediación inteligente entre autores e interactores para sistemas de narración digital interactiva |
Trabajo de Investigación de Tercer Ciclo. UCM, Facultad de Informática , 2004 |
2004 |
A case based reasoning approach to story plot generation |
European Conference on Case-Based Reasoning, 142-156 , 2004 |
2004 |
A description logic ontology for fairy tale generation |
Procs. of the Workshop on Language Resources for Linguistic Creativity, LREC … , 2004 |
2004 |
An agent-based architecture for the development of intelligent virtual training environments |
Second International Conference on Multimedia and ICTs in Education, m-ICTE , 2003 |
2003 |
Modelado dinámico de usuario en un sistema de personalización de contenidos Web |
Actas de la X Conferencia de la Asociación Española para la Inteligencia … , 2003 |
2003 |
Usos experimentales de estándares educativos en el sistema< e-aula> |
CHALLENGES 2003, III Conferencia Internacional sobre Tecnologías de la … , 2003 |
2003 |
Adaptation guided retrieval based on formal concept analysis |
International Conference on Case-Based Reasoning, 131-145 , 2003 |
2003 |
Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities |
International Workshop on Intelligent Virtual Agents, 325-332 , 2003 |
2003 |
HispaGrid |
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2003 |
Dynamic user modeling in a system for personalization of web contents |
Conference on Technology Transfer, 281-290 , 2003 |
2003 |
Estudio de la propuesta IMS de estandarización de enseñanza asistida por computadora |
Informe Técnico, Universidad Complutense de Madrid , 2003 |
2003 |
Natural language generation from concept blends |
Proceedings of the AISB Symposium on AI and Creativity in Arts and Science , 2003 |
2003 |
Poetry generation in COLIBRI |
Advances in Case-Based Reasoning: 6th European Conference, ECCBR 2002 … , 2002 |
2002 |
Integración de teoría y práctica/gestión y desarrollo en la docencia de la ingeniería del software |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2002 |
2002 |
Linguistic creativity at different levels of decision in sentence production |
Proceedings of the AISB 02 Symposium on AI and Creativity in Arts and … , 2002 |
2002 |
Ingenierta del Software aplicada a un Laboratorio de Introducciyn a la Programaciyn en Ada |
VIII Jornadas de Enseñanza Universitaria de la Informática: JENUI 2002, 265-272 , 2002 |
2002 |
Ingeniería del Software aplicada a un Laboratorio de Introducción a la Programación en Ada |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2002 |
2002 |
Improving Access to Multilingual Enterprise Information Systems with User Modelling |
Proceedings of the 4th Intenrational Conference on Enterprise Information … , 2002 |
2002 |
Feasibility analysis for Web project engineering encoded as rule-based expert system |
Proceedings. 28th Euromicro Conference, 309-316 , 2002 |
2002 |
mIVA: Why to Use Mobile Agents in Virtual Environments and Wireless Devices |
ECAI 2002, 15th European Conference on Artificial Intelligence. Workshop W6 … , 2002 |
2002 |
Knowledge Organization in a Multilingual System for the Personalization of Digital News Services: How to Integrate Knowledge |
ADVANCES IN KNOWLEDGE ORGANIZATION 8, 386-392 , 2002 |
2002 |
Feasibility analysis for Web project engineering encoded as rule-based expert system |
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2002 |
Prvir: An integration between an intelligent tutoring system and a virtual environment |
SCI2001 8, 175-180 , 2001 |
2001 |
Design Tasks in Virtual Environments Development |
13th International Conference on Software Engineering and Knowledge … , 2001 |
2001 |
Proyecto Hermes: servicios de personalización inteligente de noticias mediante la integración de técnicas de análisis automático del contenido textual y modelado de usuario con … |
Procesamiento del lenguaje natural, nº 27 (septiembre 2001); pp. 299-300 , 2001 |
2001 |
Generating poetry from a prose text: Creativity versus faithfulness |
Proceedings of the AISB 2001 Symposium on Artificial Intelligence and … , 2001 |
2001 |
Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales |
VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001) , 2001 |
2001 |
Modelling the Generation of Customised Poetry in JESS. |
ICEIS (1), 543-552 , 2001 |
2001 |
Modeling literary style for semi-automatic generation of poetry |
User Modeling 2001: 8th International Conference, UM 2001 Sonthofen, Germany … , 2001 |
2001 |
Sections, categories and keywords as interest specification tools for personalised news services |
Online Information Review 25 (3), 149-160 , 2001 |
2001 |
FROM CLIENT'S DREAMS TO ACHIEVABLE PROJECTS: An expert system for determining web site feasibility |
ICEIS 2001-Proceedings of the 3rd International Conference on Enterprise … , 2001 |
2001 |
Hermes: Servicios de personalización inteligente de noticias mediante la integración de técnicas de análisis automático del contenido textual y modelado de usuario con … |
Procesamiento del lenguaje natural 27 , 2001 |
2001 |
Ingeniería del software:¿ basta con desarrollar proyectos o haría falta probar a implantar procesos de desarrollo a largo plazo? |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2001 |
2001 |
Automatic generation of poetry using a CBR approach |
CAEPIA-TTIA 01 Actas Volumen I , 2001 |
2001 |
An overview of the use of mobile agents in virtual environments |
Intelligent Virtual Agents: Third International Workshop, IVA 2001 Madrid … , 2001 |
2001 |
An expert system for the composition of formal spanish poetry |
Knowledge-Based Systems 14 (3-4), 181-188 , 2001 |
2001 |
Categorizing Photographs for User-Adapted Searching in a News Agency E-Commerce Application. |
NDDL, 55-66 , 2001 |
2001 |
Sections, categories and keywords as interest specification tools for personalised news services |
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2001 |
Using linear classifiers in the integration of user modeling and text content analysis in the personalization of a web-based spanish news service |
Proceedings. of the Workshop on Machine Learning, Information Retrieval and … , 2001 |
2001 |
Integrating multilingual text classification tasks and user modeling in personalized newspaper services |
User Modeling 2001: 8th International Conference, UM 2001 Sonthofen, Germany … , 2001 |
2001 |
Generación automática de resúmenes personalizados |
Procesamiento del lenguaje natural, nº 27 (septiembre 2001); pp. 281-290 , 2001 |
2001 |
Modelling the generation of customised poetry in Jess |
ICEIS Press , 2001 |
2001 |
A user model based on content analysis for the intelligent personalization of a news service |
User Modeling 2001: 8th International Conference, UM 2001 Sonthofen, Germany … , 2001 |
2001 |
Análisis sintáctico bidireccional de TAGs |
Procesamiento del lenguaje natural 26, 103-110 , 2000 |
2000 |
Aplicación del método de Larman a la construcción de entornos virtuales |
Facultad de Informática (UPM) , 2000 |
2000 |
A logic programming application for the analysis of Spanish verse |
International conference on computational logic, 1330-1344 , 2000 |
2000 |
Nuevos sistemas de información: tendencias y evaluación |
Cuadernos de documentación multimedia, 6 , 2000 |
2000 |
Wasp: Evaluation of different strategies for the automatic generation of spanish verse |
Proceedings of the AISB-00 symposium on creative & cultural aspects of AI … , 2000 |
2000 |
Sistemas de información en Internet: estudio de un caso |
Investigación bibliotecológica: Archivonomía, bibliotecología e información … , 2000 |
2000 |
Un modelo computacional para la generación automática de poesía formal en Castellano. |
Procesamiento del lenguaje natural 26 , 2000 |
2000 |
Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario. |
Procesamiento del lenguaje natural 26 , 2000 |
2000 |
Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario. |
Procesamiento del Lenguaje Natural 26 , 2000 |
2000 |
Proyecto Mercurio: un servicio personalizado de noticias basado en técnicas de clasificación de texto y modelado de usuario |
Procesamiento del lenguaje natural, nº 26 (septiembre 2000); pp. 249-250 , 2000 |
2000 |
Sistemas de información en Internet: estudio de un caso |
Investigación bibliotecológica 14 (29), 114-129 , 2000 |
2000 |
Evaluating a user-model based personalisation architecture for digital news services |
Research and Advanced Technology for Digital Libraries: 4th European … , 2000 |
2000 |
Nuevos sistemas de información: tendencias y evaluación |
Cuadernos de documentación multimedia 9, 38 , 2000 |
2000 |
Three information filtering applications on the internet driven by linguistic techniques |
Revue Francaise de Linguistique Appliquee 5 (2), 137-149 , 2000 |
2000 |
Un sistema experto basado en reglas para la automatización de la elaboración de horarios para un conjunto de restricciones particulares |
III Jornadas de Transferencia Tecnológica de Inteligencia Artificial, Murcia … , 1999 |
1999 |
Sequential Building of Constrained Timetables Using Rule-Based Heuristics: An Expert System for Automated Timetabling at UEM |
UEM, 6to. CongresoInternacionalde InvestigacionenCienciasComputacionales CIICC99 , 1999 |
1999 |
Integrando una Base de Datos Léxica y una Colección de Entrenamiento para la Desambiguación del Sentido de las Palabras |
SEPLN , 1998 |
1998 |
Integrating linguistic resources in a uniform way for Text classification tasks |
First International Conference on language resources & evaluation: Granada … , 1998 |
1998 |
Integrando una Base de Datos Léxica y una Colección de Entrenamiento para la Desambiguación del Sentido de las Palabras |
Procesamiento del lenguaje natural, nº 23 (septiembre 1998); pp. 40-46 , 1998 |
1998 |
Compositionality for Presuppositions over Tableaux |
arXiv preprint cmp-lg/9505014 , 1995 |
1995 |
Functional and biochemical interactions between the calcium channel blocker nimodipine and the μ-opiate agonist sufentanil |
Eur. J. Neurosci.(Suppl.) 5, 193 , 1992 |
1992 |