Publicaciones Google Scholar de
1980 a
2024
Título |
Fuente |
Fecha |
Games for coding to attract new students to STEM |
EDUCON 2024 – IEEE Global Engineering Education Conference , 2024 |
2024 |
AI as yet another tool in undergraduate student projects: preliminary results |
EDUCON 2024 – IEEE Global Engineering Education Conference , 2024 |
2024 |
Filosofía, Feminismo y Ficción: identidades narrativas en mundos analógicos y virtuales |
|
2024 |
Tumor genomic heterogeneity in non-small cell lung cancer (NSCLC) patients from Latin America |
Cancer Research 84 (6_Supplement), 6158-6158 , 2024 |
2024 |
ON DESIGN OF INCLUSIVE AND ENJOYABLE EDUCATIONAL GAMES-THE GAMING4CODING CONCEPT |
INTED2024 Proceedings, 3702-3710 , 2024 |
2024 |
La evaluación educativa en la era de la inteligencia artificial |
Revista Padres y Maestros, 33-40 , 2024 |
2024 |
Computers and Education: Research and Experiences in eLearning Technology |
Journal of Universal Computer Science , 2024 |
2024 |
Ai asyet another tool in undergraduate student projects: Preliminary results |
2024 IEEE Global Engineering Education Conference (EDUCON), 1-7 , 2024 |
2024 |
Automatización del seguimiento docente en la Facultad de Informática |
|
2024 |
Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program. |
LASI Spain , 2023 |
2023 |
Blue is for boys and pink is for girls: How to break gender stereotypes with a videogame |
Education Sciences 13 (10), 1004 , 2023 |
2023 |
Bootstrapping serious games to assess learning through analytics |
IEEE Global Engineering Education Conference (EDUCON) , 2023 |
2023 |
Bootstrapping serious games to assess learning through analytics |
2023 IEEE Global Engineering Education Conference (EDUCON), 1-5 , 2023 |
2023 |
The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: the opportunity of serious games |
Applied Neuropsychology: Adult, 1-17 , 2023 |
2023 |
Game learning analytics: Learning analytics for serious games |
Learning, design, and technology: An international compendium of theory … , 2023 |
2023 |
Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics |
Proceedings of the 17th European Conference on Game-Based Learning: ECGBL 2023 , 2023 |
2023 |
Evidence-based evaluation of a serious game to increase bullying awareness |
Interactive Learning Environments 31 (2), 644-654 , 2023 |
2023 |
Brazilian Multicenter Comparative Study to Characterize the Analytical Sensitivity and Expert′ s Concordance Using TargetDirected Sequencing of FFPE Samples |
JOURNAL OF MOLECULAR DIAGNOSTICS 25 (11), S142-S142 , 2023 |
2023 |
Learning Technologies and Systems: 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE … |
Springer Nature , 2023 |
2023 |
Using new AI-driven techniques to ease serious games authoring |
2023 IEEE Frontiers in Education Conference (FIE), 1-9 , 2023 |
2023 |
Systematic literature review of digital resources to educate on gender equality |
Education and Information Technologies 28 (8), 10639-10664 , 2023 |
2023 |
Teaching Mobile Communication Concepts Using a Digital Serious Game: Observations of a 3-Year Online Pilot Case Study |
EdMedia+ Innovate Learning, 737-742 , 2023 |
2023 |
Game Learning Analytics: Blending visual and data mining techniques to improve serious games and to better understand players learning |
Journal of Learning Analytics , 2022 |
2022 |
Scoping review of bioelectrical signals uses in videogames for evaluation purposes |
IEEE Access 10, 107703-107715 , 2022 |
2022 |
Fundamentals of Transaction Management in Enterprise Application Architectures |
IEEE Access 10, 124305-124332 , 2022 |
2022 |
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation |
2022 IEEE Global Engineering Education Conference (EDUCON), 2077-2083 , 2022 |
2022 |
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation |
IEEE Global Engineering Education Conference (EDUCON) , 2022 |
2022 |
How to get the girls gaming: A literature study on inclusive design |
16th European Conference on Game Based Learning (ECGBL 2022) , 2022 |
2022 |
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
Journal of Learning Analytics 9 (3), 32-49 , 2022 |
2022 |
Tendencias didácticas y tecnológicas en un contexto de pandemia y pospandemia COVID-19 |
Fundacion Carolina, Cuadernos de trabajo , 2022 |
2022 |
Infraestructura para las prácticas de las asignaturas relacionadas con las Aplicaciones Web como apoyo a la docencia digital |
|
2022 |
Innovation, Research and Development in Engineering Education. Activities of the Spanish Chapter of the IEEE Education Society: Directive Board of the IEEE Education Society … |
2022 Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (XV … , 2022 |
2022 |
Acceptance evaluation of a serious game to address gender stereotypes in mexico |
International Conference on Web-Based Learning, 229-240 , 2022 |
2022 |
Serious Games for Social Problems |
International Conference on Web-Based Learning, 98-109 , 2022 |
2022 |
La aplicación de la perspectiva RRI en la innovación educativa:“El método docente de Proyecto Social Real” |
|
2021 |
Improving evidence-based assessment of players using serious games |
Telematics and Informatics 60, 101583 , 2021 |
2021 |
Creating awareness on bullying and cyberbullying among young people: validating the effectiveness and design of the serious game Conectado |
Telematics and Informatics, 101568 , 2021 |
2021 |
A Tool Supported Approach for Teaching Serious Game Learning Analytics |
IEEE Frontiers in Education 2021 , 2021 |
2021 |
Welcome from the ICBK 2021 Chairs |
Institute of Electrical and Electronics Engineers , 2021 |
2021 |
A Tool Supported Approach for Teaching Serious Game Learning Analytics |
2021 IEEE Frontiers in Education Conference (FIE), 1-8 , 2021 |
2021 |
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado |
Telematics and Informatics 60, 101568 , 2021 |
2021 |
Data science meets standardized game learning analytics |
IEEE Global Engineering Education Conference (EDUCON) , 2021 |
2021 |
Creating Serious STEM Games by combining a Game Platform and Mathematical Software |
2021 International Conference on Advanced Learning Technologies (ICALT), 69-71 , 2021 |
2021 |
Data science meets standardized game learning analytics |
2021 IEEE Global Engineering Education Conference (EDUCON), 1546-1552 , 2021 |
2021 |
Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning |
Gesellschaft für Informatik eV , 2021 |
2021 |
Democratizing game learning analytics for serious games |
International Conference on Games and Learning Alliance, 164-173 , 2021 |
2021 |
Extending Narrative Serious Games Using Ad-Hoc Mini-games |
International Conference on Web-Based Learning, 63-74 , 2021 |
2021 |
Infraestructura para la expansión de escenarios de guerra digital como apoyo a la docencia en ciberseguridad |
|
2021 |
e-learning Standards in Game-Based Learning? |
2021 International Conference on Advanced Learning Technologies (ICALT), 81-82 , 2021 |
2021 |
Renovación del sistema de información docente de la Facultad de Informática |
|
2021 |
ColGrup-Método de aprendizaje de Gestión Colaborativa de múltiples Grupos de trabajo |
|
2020 |
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review |
Computers & Education 157, 103958 , 2020 |
2020 |
Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI. |
X International Conference on VIRTUAL CAMPUS. Tetouan (Morocco), 3-5 … , 2020 |
2020 |
Securing J2EE SOA Enterprise Applications with a Pattern-Based Approach |
Open Journal of Web Technologies (OJWT) 7 (1), 19-45 , 2020 |
2020 |
Guest Editorial: Joint Special Issue on “Innovation in Technologies for Educational Computing” |
IEEE Transactions on Emerging Topics in Computing 8 (1), 179-181 , 2020 |
2020 |
Research priorities in immersive learning technology: the perspectives of the iLRN community |
Virtual Reality 24 (2), 319-341 , 2020 |
2020 |
Simplifiying serious games authoring and validation with uadventure and SIMVA |
2020 IEEE 20th International Conference on Advanced Learning Technologies … , 2020 |
2020 |
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study |
Journal of Computer Assisted Learning 36 (3), 350-358 , 2020 |
2020 |
Applications of Simva to Simplify Serious Games Validation and Deployment |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 161-170 , 2020 |
2020 |
Review of serious games to educate on gender equality |
Eighth international conference on technological ecosystems for enhancing … , 2020 |
2020 |
A scalable architecture for one-stop evaluation of serious games |
International Conference on Games and Learning Alliance, 69-78 , 2020 |
2020 |
Molecular characterization of non-small cell lung cancer tumors in Latin American patients from Brazil, Chile and Peru uncovers novel potentially driver mutations |
medRxiv, 2020.09. 11.20171025 , 2020 |
2020 |
Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses |
2020 IEEE 32nd Conference on Software Engineering Education and Training … , 2020 |
2020 |
Validation of a Cyberbullying Serious Game Using Game Analytics |
IEEE Transactions on Learning Technologies 13 (1), 186-197 , 2020 |
2020 |
Simplifying serious games and analytics deployment in a virtual campus using lti and xapi |
2020 X International Conference on Virtual Campus (JICV), 1-4 , 2020 |
2020 |
Simplifying the Validation and Application of Games with Simva |
International Symposium on Emerging Technologies for Education, 337-346 , 2019 |
2019 |
Simva: Simplifying the scientific validation of serious games. |
19th IEEE International Conference on Advanced Learning Technologies (ICALT … , 2019 |
2019 |
Applicability of a cyberbullying videogame as a teacher tool: Comparing teachers and educational sciences students |
IEEE Access 7, 55841-55850 , 2019 |
2019 |
Game learning analytics, facilitating the use of serious games in the class |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 14 (4), 168-176 , 2019 |
2019 |
Experience API (xAPI) and Serious Games: the xAPI-SG Profile |
|
2019 |
Lesons Learned applying learning analytics to assess serious games |
Computers in Human Behavior , 2019 |
2019 |
Game learning analytics for educators |
2019 IEEE Global Engineering Education Conference (EDUCON), 1436-1442 , 2019 |
2019 |
Applications of data science to game learning analytics data: A systematic literature review |
Computers & Education 141, 103612 , 2019 |
2019 |
Lessons learned applying learning analytics to assess serious games |
Computers in Human Behavior 99, 301-309 , 2019 |
2019 |
Using Simva to evaluate serious games and collect game learning analytics data. |
LASI-SPAIN, 22-34 , 2019 |
2019 |
Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase |
VAEP-RITA 7, 175-184 , 2019 |
2019 |
Simva: Simplifying the scientific validation of serious games |
2019 IEEE 19th International Conference on Advanced Learning Technologies … , 2019 |
2019 |
UAdventure: Simplifying narrative serious games development |
2019 IEEE 19th international conference on advanced learning technologies … , 2019 |
2019 |
GesTie-Gestiona tu tiempo (Método de aprendizaje de gestión del tiempo y autonomía organizativa en múltiples proyectos) |
|
2019 |
uAdventure: Simplifying Narrative Serious Games Development |
The 19th IEEE International Conference on Advanced Learning Technologies … , 2019 |
2019 |
Using Simva to evaluate serious games and collect game learning analytics data |
Learning Analytics Summer Institute Spain (LASI-Spain), 27-28 June 2019 … , 2019 |
2019 |
From heterogeneous activities to unified analytics dashboards |
IEEE Global Engineering Education Conference (EDUCON), 9–11 April, 2019, Duba , 2019 |
2019 |
Improving teacher game learning analytics dashboards through ad-hoc development |
|
2019 |
Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users |
IEEE Access , 2019 |
2019 |
Applicability of a cyberbullying videogame as a teacher tool: comparing teachers and educational sciences students |
IEEE Access , 2019 |
2019 |
Simplifying the creation of adventure serious games with educational-oriented features |
Journal of Educational Technology & Society 22 (3), 32-46 , 2019 |
2019 |
From heterogeneous activities to unified analytics dashboards |
2019 IEEE global engineering education conference (EDUCON), 1108-1113 , 2019 |
2019 |
IMPRESS: Improving engagement in software engineering courses through gamification |
Product-Focused Software Process Improvement: 20th International Conference … , 2019 |
2019 |
Conectado in the classroom: applying a video game for the prevention of bullying at the school |
ICERI2019 Proceedings, 1484-1493 , 2019 |
2019 |
Preliminary assessment of a targeted break-point NGS assay for ALK gene fusion detection in lung adenocarcinoma samples from chilean patients |
Elsevier , 2018 |
2018 |
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities |
British Journal of Educational Technology , 2018 |
2018 |
Conectado: A serious game to raise awareness of bullying and cyberbullying in high schools |
|
2018 |
Making understandable game learning analytics for teachers |
International Conference on Web-Based Learning, 112-121 , 2018 |
2018 |
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes |
Multimedia Tools and Applications 77 (2), 2849-2871 , 2018 |
2018 |
Using game technology to automatize neuropsychological tests and research in active aging |
Proceedings of the 4th EAI International Conference on Smart Objects and … , 2018 |
2018 |
Multi-level Game Learning Analytics for Serious Games |
VS Games 2018. 10th International Conference on Virtual Worlds and Games for … , 2018 |
2018 |
Game Learning Analytics is not informagic! |
IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018 … , 2018 |
2018 |
Learning analytics for location-based serious games |
IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018 … , 2018 |
2018 |
Plataforma de gestión de retos gamificados y analíticas |
|
2018 |
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes |
Multimedia Tools and applications 77, 2849-2871 , 2018 |
2018 |
BigMark: análisis y predicción de calificaciones mediante Big Data |
UCM , 2018 |
2018 |
uAdventure: El Renacer de eAdventure |
TICAI 2017: TICs para el Aprendizaje de la Ingeniería, 13-20 , 2018 |
2018 |
BEACONING D4.7 Game analytics and adaptation components reference implementation. |
http://pubman.e-ucm.es/drafts/e-UCM_draft_329.pdf , 2018 |
2018 |
Learning Analytics: Campus Virtual como fuente de información para conocer a nuestros estudiantes y mejorar la calidad docente |
|
2018 |
Validation of a cyberbullying serious game using game analytics |
IEEE Transactions on Learning Technologies 13 (1), 186-197 , 2018 |
2018 |
The Courtesy of Spain: Theater for the New Generations |
|
2018 |
Multi-level game learning analytics for serious games |
2018 10th International Conference on Virtual Worlds and Games for Serious … , 2018 |
2018 |
Improving serious games analyzing learning analytics data: lessons learned |
International conference on games and learning alliance, 287-296 , 2018 |
2018 |
D2. 6-Final bundle of dashboard components |
|
2018 |
Conectado: concienciando contra el cyberbullying mediante un videojuego educativo |
Didáctica, innovación y multimedia, 0019 , 2018 |
2018 |
PD. 1.05 Molecular Characterization of EGFR Somatic Mutations in Lung Adenocarcinoma Tumors from Chilean Patients |
Journal of Thoracic Oncology 13 (9), S157 , 2018 |
2018 |
Learning analytics for location-based serious games |
2018 IEEE Global Engineering Education Conference (EDUCON), 1192-1200 , 2018 |
2018 |
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing". |
TLT 11 (1), 2-4 , 2018 |
2018 |
Conectado: A Serious Game to Raise Awareness of Bullying and Cyberbullying in High Schools (published in Chinese) |
Educational Communications and Technology, 59-64 , 2018 |
2018 |
P07 Preliminary Orthogonal Analysis of EML4-ALK Gene Fusion Detection Methods in Chilean Patients with Lung Adenocarcinoma |
Journal of Thoracic Oncology 13 (9), S163-S164 , 2018 |
2018 |
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging |
GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and … , 2018 |
2018 |
The RAGE software portal: toward a serious game technologies marketplace |
Games and Learning Alliance conference (GALA Conf), December 5-7, 2018 … , 2018 |
2018 |
D1. 2–Asset Integration Methodology |
RAGE project , 2018 |
2018 |
Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners |
iLRN 2018 Montana. Workshop, Long and Short Paper, and Poster Proceedings … , 2018 |
2018 |
Difusión y validación de resultados sobre la utilización de videojuegos como herramientas educativas en educación médica y cirugía clínica |
|
2018 |
29P Preliminary assessment of a targeted breakpoint NGS assay for ALK gene fusion detection in lung adenocarcinoma samples from Chilean patients |
Journal of Thoracic Oncology 13 (4), S16 , 2018 |
2018 |
Game learning analytics is not informagic! |
2018 IEEE Global Engineering Education Conference (EDUCON), 1729-1737 , 2018 |
2018 |
Making understandable Game Learning Analytics for teachers |
17th International Conference on Web-based Learning (ICWL 2018) , 2018 |
2018 |
PD. 1.04 A Comprehensive Description of the Molecular Epidemiology of Somatic Mutations in Actionable Genes in NSCLC Chilean Patients |
Journal of Thoracic Oncology 13 (9), S156 , 2018 |
2018 |
Diseño y aplicación al aula de un modelo de asistente semi-automático para procesos de aprendizaje presenciales |
|
2017 |
Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study |
IEEE Transactions on Learning Technologies 10 (2), 236-246 , 2017 |
2017 |
Applying standards to systematize learning analytics in serious games |
Computer Standards & Interfaces 50, 116–123, , 2017 |
2017 |
D2. 2-Final Bundle of Server-side Components |
|
2017 |
Applying standards to systematize learning analytics in serious games |
Computer Standards & Interfaces 50, 116-123 , 2017 |
2017 |
Digital education in the classroom |
2017 IEEE Global Engineering Education Conference (EDUCON), 31-32 , 2017 |
2017 |
GLAID: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities |
Serious Games, Interaction and Simulation: 6th International Conference … , 2017 |
2017 |
Simplifying location-based serious game authoring |
Proceedings of the 5th International Conference on Technological Ecosystems … , 2017 |
2017 |
Difusión de resultados sobre videojuegos educativos en cirugía |
|
2017 |
Senior Games |
|
2017 |
D1. 1–Applied gaming asset methodology |
|
2017 |
Developing gamified interactive content for medical training in cytopathology |
Universidad de La Laguna , 2017 |
2017 |
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool |
Serious Games: Third Joint International Conference, JCSG 2017, Valencia … , 2017 |
2017 |
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury |
Journal of Biomedical Informatics 74 (October 2017), 71–84 , 2017 |
2017 |
Caramelos con sabor a nota 2.0: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
UAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools |
2017 IEEE Global Engineering Education Conference (EDUCON), 1755-1762 , 2017 |
2017 |
Caramelos con sabor a nota: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
Systematizing game learning analytics for serious games |
IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017 … , 2017 |
2017 |
Systematizing game learning analytics for serious games |
2017 IEEE global engineering education conference (EDUCON), 1111-1118 , 2017 |
2017 |
Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses |
GamiLearn'17 1st International Workshop on Gamification and Games for … , 2017 |
2017 |
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury |
|
2017 |
Introducing competences into lti-connections between learning management systems and gaming platforms |
1st Workshop on Gamification and Games for Learning (GamiLearn’17) , 2017 |
2017 |
Advances in Web-Based Learning–ICWL 2017 |
Proceedings of the 16th International Conference, Cape Town, South Africa , 2017 |
2017 |
uAdventure: The eAdventure reboot |
IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017 … , 2017 |
2017 |
Using a videogame to facilitate nursing and medical students' first visit to the operating theatre. A randomized controlled trial |
Nurse education today 55, 45-53 , 2017 |
2017 |
Enterprise WAE: A Lightweight UML Extension for the Characterization of the Presentation Tier of Enterprise Applications with MDD-Based Mockup Generation |
International Journal of Software Engineering and Knowledge Engineering 27 … , 2017 |
2017 |
Feasibility of a Virtual Campus Decoupled From the Underlying e-Learning Platform: The VCAA Virtual Campus |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 12 (4), 173-181 , 2017 |
2017 |
D2. 4-Final Bundle of Client-side Components |
|
2017 |
Integrating learning analytics into a game authoring tool |
Advances in Web-Based Learning–ICWL 2017: 16th International Conference … , 2017 |
2017 |
Usabilidad en dashboards para analítica de Big Data |
|
2017 |
Full lifecycle architecture for serious games: Integrating game learning analytics and a game authoring tool |
Joint International Conference on Serious Games, 73-84 , 2017 |
2017 |
Advances in Web-Based Learning–ICWL 2017: 16th International Conference, Cape Town, South Africa, September 20-22, 2017, Proceedings |
Springer , 2017 |
2017 |
Tools and approaches for simplifying serious games development in educational settings |
2016 IEEE global engineering education conference (EDUCON), 1188-1197 , 2016 |
2016 |
Design and development of a serious game for medical training in cytopathology |
Proceedings of the 6th International Conference on Digital Health Conference … , 2016 |
2016 |
Metodología de Integración de Objetos de Aprendizaje Avanzados en Sistemas de E-Learning |
Red Iberoamericana de Repositorios Educativos (RIURE, Red 513RT0471). , 2016 |
2016 |
D2. 1-First bundle of server-side components |
|
2016 |
RAGE architecture for reusable serious gaming technology components |
International Journal of Computer Games Technology 2016 (1), 5680526 , 2016 |
2016 |
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities |
IEEE ICALT 2016 Conference , 2016 |
2016 |
Programación en Java 2 |
McGraw-Hill Education , 2016 |
2016 |
What serious game studios want from ICT research: identifying developers’ needs |
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome … , 2016 |
2016 |
Downtown, a subway adventure: Using learning analytics to improve the development of a learning game for people with intellectual disabilities |
2016 IEEE 16th International Conference on Advanced Learning Technologies … , 2016 |
2016 |
An instrument to build a gamer clustering framework according to gaming preferences and habits |
Computers in Human Behavior 62, 353-363 , 2016 |
2016 |
D1. 4–First version applied gaming asset methodology |
|
2016 |
A metamodel-based definition of a conversion mechanism between SOAP and RESTful web services |
Computer Standards & Interfaces 48, 49-70 , 2016 |
2016 |
Metadata for serious games in learning object repositories |
IEEE Revista Iberoamericana de tecnologías del Aprendizaje 11 (2), 95-100 , 2016 |
2016 |
Designing educational material |
2016 IEEE Global Engineering Education Conference (EDUCON), 1218-1220 , 2016 |
2016 |
Game Learning Analytics: Learning Analytics for Serious Games |
Learning, Design, and Technology, 1-29 , 2016 |
2016 |
Realidad Aumentada en el Museo de Informática García Santesmases (MIGS++) |
|
2016 |
MDD inclusion of navigational, structural and RBAC elements for JSF and ASP. NET MVC frameworks in UML models |
Proceedings of the Fourth International Conference on Technological … , 2016 |
2016 |
Metadata for Serious Games |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11 (2), 95-100 , 2016 |
2016 |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
|
2016 |
D2. 3 First bundle of client-side components |
|
2016 |
D3. 5–First Storytelling Framework |
|
2016 |
Validación de la utilidad y difusión de resultados sobre videojuegos educativos en cirugía. |
|
2016 |
D2. 5-First bundle of dashboard components |
|
2016 |
Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games |
Computers & Education 83 (April), 103-117 , 2015 |
2015 |
Can educational video games increase high school students' interest in theatre? |
Computers & education 87, 182-191 , 2015 |
2015 |
Can educational video games increase high school students' interest in theatre? |
|
2015 |
Requirements for educational games in MOOCs |
IEEE Global Engineering Education Conference (EDUCON) ISBN: 978-1-4799-1907 … , 2015 |
2015 |
Videojuegos y Teatro en las Escuelas |
Imprensa da Universidade de Coimbra , 2015 |
2015 |
SOA support to virtual campus advanced architectures: The VCAA canonical interfaces |
Computer Standards & Interfaces 40, 1-14 , 2015 |
2015 |
Educational Game Development Approach to a Particular Case: The Donor's Evaluation |
Transplantation Proceedings 47 (1), 13-18 , 2015 |
2015 |
A literature review of serious games for intellectual disabilities |
Design for Teaching and Learning in a Networked World: 10th European … , 2015 |
2015 |
Building a scalable game engine to teach computer science languages |
|
2015 |
Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games |
Computers & Education 83, 103-117 , 2015 |
2015 |
SIGUE: Uso de dispositivos móviles, códigos QR y técnicas de Learning Analytics para el seguimiento de la participación en clase durante la evaluación continua. |
|
2015 |
Challenges of serious games |
EAI Endorsed Transactions on Serious Games 2 (6) , 2015 |
2015 |
Can educational video games increase high school students' interest in theatre? |
Computers & Education 87, 182-191 , 2015 |
2015 |
Metadatos para Juegos Educativos en Repositorios de Objetos de Aprendizaje |
Versión Abierta Español–Portugués 3, 101-106 , 2015 |
2015 |
Videojuegos y Teatro en las Escuelas |
Revista Portuguesa de Pedagogia, 33-57 , 2015 |
2015 |
Building a scalable game engine to teach computer science languages |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (4), 253-261 , 2015 |
2015 |
Game learning analytics |
Learning Analytics for Serious Games , 2015 |
2015 |
Requirements for educational games in MOOCs |
2015 IEEE Global Engineering Education Conference (EDUCON), 993-997 , 2015 |
2015 |
Videojuegos y Teatro en las Escuelas |
|
2015 |
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE) |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (1), 1-2 , 2015 |
2015 |
2014 Index IEEE Transactions on Learning Technologies Vol. 7 |
IEEE Transactions on Learning Technologies 8 (1), 151 , 2015 |
2015 |
Challenges of educational games |
EAI Endorsed Transactions on Serious Games , 2015 |
2015 |
Requirements for educational games in MOOCs |
IEEE Global Engineering Education Conference (EDUCON), 959-963 , 2015 |
2015 |
Contemporary Computer Supported Collaboration: Systems, Technologies, Algorithms, and Applications |
Concurrency and Computation: Practice and Experience 27 (11), 2681-2685 , 2015 |
2015 |
Are serious games working as expected? |
Emerging issues in smart learning, 89-96 , 2015 |
2015 |
Introducing Mokap: A Novel Approach to Creating Serious Games |
ACM , 2015 |
2015 |
Special Issue Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment |
Journal of Educational Technology & Society 18 (1), 1-2 , 2015 |
2015 |
MENTORIZATE-UCM: Herramientas de gestión del programa de mentorías en la UCM |
|
2015 |
Highlights in the literature available in serious games for intellectual disabilities |
Advances in Web-Based Learning--ICWL 2015: 14th International Conference … , 2015 |
2015 |
Advances in Web-Based Learning--ICWL 2015: 14th International Conference, Guangzhou, China, November 5-8, 2015, Proceedings |
Springer , 2015 |
2015 |
Creating interactive content in android devices: the Mokap Hackaton |
End-User Development: 5th International Symposium, IS-EUD 2015, Madrid … , 2015 |
2015 |
Requirements for educational games in MOOCs |
|
2015 |
Towards a low cost adaptation of educational games for people with disabilities |
Computer Science and Information Systems 11 (1), 369-391 , 2014 |
2014 |
Expert user validation of transplant management procedure simulations |
2014 IEEE 3nd International Conference on Serious Games and Applications for … , 2014 |
2014 |
Expert User Validation of Transplant Management Procedure Simulations |
IEEE 3rd International Conference on Serious Games and Applications for … , 2014 |
2014 |
Accessible Games and Education: Accessibility Experiences with eAdventure |
Fun for All: Translation and Accessibility Practices in Video Games, 67-90 , 2014 |
2014 |
Implications of learning analytics for serious game design |
2014 IEEE 14th international conference on advanced learning technologies … , 2014 |
2014 |
Developing game-like simulations to formalize tacit procedural knowledge: the ONT experience |
Educational Technology Research and Development 62 (2), 227-243 , 2014 |
2014 |
Metadata for Educational Games in Online Repositories |
Proceedings of the XV International Conference on Human Computer Interaction … , 2014 |
2014 |
Serious Games as edX MOOC Activities |
2014 IEEE Global Engineering Education Conference (EDUCON), 867-871 , 2014 |
2014 |
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education |
IEEE Transactions on Learning Technologies 7 (1), 69-82 , 2014 |
2014 |
Retos de los juegos educativos |
novática 230 (7) , 2014 |
2014 |
Learning analytics and educational games: lessons learned from practical experience |
Games and Learning Alliance: Second International Conference, GALA 2013 … , 2014 |
2014 |
NMMp: A Model-Driven UML Extension for the Description of Navigation Maps for Web Applications |
International Journal of Software Engineering and Knowledge Engineering 24 … , 2014 |
2014 |
Acquiring 21st Century Skills: gaining insight into the design and applicability of a serious game with 4C-ID |
Games and Learning Alliance: Second International Conference, GALA 2013 … , 2014 |
2014 |
Enhancing adaptive learning and assessment in virtual learning environments with educational games |
K-12 Education: Concepts, Methodologies, Tools, and Applications, 578-597 , 2014 |
2014 |
An integration architecture of virtual campuses with external e-learning tools |
Journal of Educational Technology & Society 17 (3), 252-266 , 2014 |
2014 |
Serious games as edX MOOC activities |
2014 ieee global engineering education conference (educon), 867-871 , 2014 |
2014 |
Learning Analytics and Assessment in Serious Games |
IEEE Global Engineering Education Conference 2014: Educon 2014 , 2014 |
2014 |
Development of a game engine for accessible web-based games |
Games and Learning Alliance: Second International Conference, GALA 2013 … , 2014 |
2014 |
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education |
IEEE Transactions on Learning Technologies 7 (1), 69-82 , 2014 |
2014 |
Applying learning analytics to simplify serious games deployment in the classroom |
2014 IEEE Global Engineering Education Conference (EDUCON), 872-877 , 2014 |
2014 |
Serious games: A journey from research to application |
2014 IEEE Frontiers in Education Conference, Madrid, Spain; 10/2014, 391-394 , 2014 |
2014 |
Learning analytics for and in serious games-different perspectives |
|
2014 |
Retos de los juegos educativos |
Novática 230, 7-13 , 2014 |
2014 |
Application of Learning Analytics in educational videogames |
Entertainment Computing 5 (4), 313-322 , 2014 |
2014 |
Serious games: A journey from research to application |
2014 IEEE Frontiers in education conference (FIE) proceedings, 1-4 , 2014 |
2014 |
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism |
Games for Training, Education, Health and Sports: 4th International … , 2014 |
2014 |
Retos de los juegos educativos |
NOVATICA, 7-13 , 2014 |
2014 |
Special issue Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities |
Journal of Educational Technology & Society 17 (1) , 2014 |
2014 |
A game Engine to Learn Computer Science Languages. |
2014 IEEE Frontiers in Education Conference, 765-771 , 2014 |
2014 |
Serious games: a journey from research to application |
|
2014 |
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education |
Institute of Electrical and Electronics Engineers Inc , 2014 |
2014 |
STANISLAVKY’S SYSTEM AS A GAME DESIGN METHOD: A CASE STUDY |
Digital Games Research Association (DIGRA). Atlanta 26-29 Aug. 2013. EEUU … , 2013 |
2013 |
Using videogames facilitates the first visit to the operating theatre. |
Medical Education 47 (5) , 2013 |
2013 |
TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (1), 31-38 , 2013 |
2013 |
Enfoques innovadores en juegos serios |
IEEE Vaep Rita 1 (1), 19-21 , 2013 |
2013 |
Using e-Learning standards in educational video games |
Computer Standards & Interfaces 36 (1), 178–187 , 2013 |
2013 |
INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS, PRESENT AND FUTURE |
" CAROL I" National Defence University Publishing House , 2013 |
2013 |
Using Low-cost computer-based simulations in the Spanish National Transplant Procedures |
IEEE 15th International Conference on e-Health Networking, Applications and … , 2013 |
2013 |
eCharacter: una herramienta libre para la creación de personajes 3D |
|
2013 |
Integrating serious games into e-learning platforms: Present and future |
The International Scientific Conference eLearning and Software for Education … , 2013 |
2013 |
Infraestructura de las tecnologías educativas |
CanalUNED , 2013 |
2013 |
eCharacter, una Herramienta Libre para la Creación de Personajes para Juegos Educativos |
|
2013 |
Exploring data distributions: Visual design and evaluation |
International Journal of Human-Computer Interaction 29 (2), 77-95 , 2013 |
2013 |
E-learning takes the stage: From La Dama Boba to a serious game |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 197-204 , 2013 |
2013 |
ADDRESSING SERIOUS GAMES INTEROPERABILITY: THE eADVENTURE JOURNEY |
JADLET Journal of Advanced Distributed Learning Technology 1 (1), 60-76 , 2013 |
2013 |
GBL in practice: supporting an effective integration of serious games in educational contexts |
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2013 |
Extending Web educational applications via SGML structuring |
The Virtual Campus: Trends for higher education and training, 244 , 2013 |
2013 |
Students designing educational games |
EAI Endorsed Transactions on Serious Games 1 (1) , 2013 |
2013 |
A meta-relational approach for the definition and management of hybrid learning objects |
Journal of Educational Technology & Society 16 (4), 258 , 2013 |
2013 |
E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models? |
IEEE Global Engineering Education Conference (EDUCON) 2013, 1255-1261 , 2013 |
2013 |
Strategies for effective digital games development and implementation |
Cases on digital game-based learning: Methods, models, and strategies, 168-198 , 2013 |
2013 |
Development of game-like simulations for procedural knowledge in healthcare education |
IEEE Transactions on Learning Technologies 7 (1), 69-82 , 2013 |
2013 |
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games |
Journal of Research and Practice in Information Technology 45 (3/4) , 2013 |
2013 |
E-learning a escena: De La Dama Boba a Juego Serio |
IEEE VAEP RITA 1 (1), 51-58 , 2013 |
2013 |
The Power of Analytics to Engage and Guide: Experiences at the eMadrid Excellence Network |
EDUCON 2013, 13-15 , 2013 |
2013 |
The role of technology and digital gaming in nurse education |
Nursing standard 27 (28), 35-38 , 2013 |
2013 |
Application of game-like simulations in the Spanish Transplant National Organization |
Transplantation Proceedings 45 (10), 3564-3565 , 2013 |
2013 |
ADDRESSING SERIOUS GAMES INTEROPERABILITY: THE eADVENTURE JOURNEY |
Journal Of Advanced Distributed Learning Technology 1 (1), 60-76 , 2013 |
2013 |
Innovative approaches to serious games |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 163-165 , 2013 |
2013 |
INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE |
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2013 |
INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE. |
eLearning & Software for Education , 2013 |
2013 |
E-Learning standards and learning analytics. Can data collection be improved by using standard data models? |
2013 IEEE Global Engineering Education Conference (EDUCON), 1255-1261 , 2013 |
2013 |
Integration mechanisms in e-learning platforms |
International Journal of Computer Information Systems and Industrial … , 2013 |
2013 |
Using e-learning standards in educational video games |
Computer Standards & Interfaces 36 (1), 178-187 , 2013 |
2013 |
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation. |
J. Univers. Comput. Sci. 18 (18), 2576-2598 , 2012 |
2012 |
Architecture of a multiplatform virtual campus |
Software: Practice and Experience 42 (10), 1229-1246 , 2012 |
2012 |
SOA integration of a tool for retrieving open learning resources into a modular virtual campus |
IADIS e-learning, 262-269 , 2012 |
2012 |
A framework to improve evaluation in educational games |
Proceedings of the 2012 IEEE global engineering education conference (EDUCON … , 2012 |
2012 |
e-UCM (Grupo de Investigación en e-learning), UCM |
Informatica Educativa Comunicaciones 15 (15) , 2012 |
2012 |
Will m-learning bring disruption into education? Advances from the eMadrid excellence network |
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON … , 2012 |
2012 |
Eyes-free interfaces for educational games |
2012 International Symposium on Computers in Education (SIIE), 1-6 , 2012 |
2012 |
A narrative metaphor to facilitate educational game authoring |
Computers & Education 58 (1), 590-599 , 2012 |
2012 |
e-UCM (Grupo de Investigación en e-learning), UCM |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 37-46 , 2012 |
2012 |
Game based learning for 21st century transferable skills: challenges and opportunities |
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2012 |
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle |
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2012 |
Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project |
Proceedings of the European Conference on Games Based Learning, 63-72 , 2012 |
2012 |
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games |
Proceedings of the 14th international ACM SIGACCESS conference on Computers … , 2012 |
2012 |
Integrating domain experts in educational game authoring |
In proceedings of the 2012 Fourth IEEE International Conference On Digital … , 2012 |
2012 |
Designing serious games for adult students with cognitive disabilities |
Neural Information Processing: 19th International Conference, ICONIP 2012 … , 2012 |
2012 |
Video-game instruction in basic life support maneuvers |
Emergencias 24 (6), 433-437 , 2012 |
2012 |
A framework for simplifying educator tasks related to the integration of games in the learning flow |
Journal of Educational Technology & Society 15 (4), 305-318 , 2012 |
2012 |
Juegos accesibles para ciegos en plataformas móviles |
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2012 |
e-UCM (Grupo de Investigación en e-learning), UCM |
|
2012 |
Integrating domain experts in educational game authoring: a case study |
2012 IEEE Fourth International Conference On Digital Game And Intelligent … , 2012 |
2012 |
Deploying and debugging educational games using e-learning standards |
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON … , 2012 |
2012 |
Towards universal game development in education: Automatic and semiautomatic methodologies |
Advances in Web-Based Learning-ICWL 2012: 11th International Conference … , 2012 |
2012 |
Tracing a little for big improvements: Application of learning analytics and videogames for student assessment |
Procedia Computer Science 15, 203-209 , 2012 |
2012 |
Juegos accesibles y la integración laboral |
Buenas prácticas de accesibilidad en videojuegos, 124-130 , 2012 |
2012 |
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle |
Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA 7 (3), 163-170 , 2012 |
2012 |
A framework for simplifying educator tasks related to the integration of games in the learning flow |
Education Technology & Society 15 (4), 305-318 , 2012 |
2012 |
Aplicación de técnicas de ingeniería de lenguajes al campo del modelado educativo |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2011 |
2011 |
Uso de estándares aplicados a TIC en educación |
Ministerio de Educación , 2011 |
2011 |
Metamodeling or profiling: a practical case in the web engineering domain |
XVII Congreso Argentino de Ciencias de la Computación , 2011 |
2011 |
Production of creative game-based learning scenarios: A handbook for teachers |
Brussels, Belgium: European Commission , 2011 |
2011 |
Enhancing moodle to support problem based learning. The Nucleo experience |
2011 IEEE Global Engineering Education Conference (EDUCON), 1177-1182 , 2011 |
2011 |
Software engineering infrastructure in a large virtual campus |
Interactive Technology and Smart Education 8 (3), 172-185 , 2011 |
2011 |
Web services availability in e-learning platforms |
2011 7th International Conference on Next Generation Web Services Practices … , 2011 |
2011 |
Estándares en E-Learning y diseño educativo |
Ministerio de Educación, Cultura y Deporte , 2011 |
2011 |
Fomentando la creatividad: Creación de escenarios de aprendizaje basados en juegos |
Una Guia para Profesores, 1-46 , 2011 |
2011 |
Integration of a Physics Engine into an Adventure Game Platform |
Actas Workshop Guimarães, 5 , 2011 |
2011 |
Extensible multi-platform educational game framework |
Advances in Web-Based Learning-ICWL 2011: 10th International Conference … , 2011 |
2011 |
Introducing Accessibility Features in an Educational Game Authoring Tool |
IEEE International Conference on Advanced Learning Technologies , 2011 |
2011 |
Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos |
IEEE RITA 6 (3) , 2011 |
2011 |
T2. 6: Assessment Research Field Report |
|
2011 |
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience |
Advanced Learning Technologies (ICALT), 2011 11th IEEE International … , 2011 |
2011 |
Applying sonification to improve accessibility of point-and-click computer games for people with limited vision |
Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction , 2011 |
2011 |
Game· Tel: An approach to multi-format and multi-device accessible engineering education |
2011 Frontiers in Education Conference (FIE), F1H-1-F1H-6 , 2011 |
2011 |
A visual language for the creation of narrative educational games |
Journal of Visual Languages & Computing 22 (6), 443-452 , 2011 |
2011 |
Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos |
Revista Iberoamericana de Tecnologías del Aprendizaje 6 (3), 118-127 , 2011 |
2011 |
From interface mockups to web application models |
International Conference on Web Information Systems Engineering, 257-264 , 2011 |
2011 |
Estándares en e-learning y modelado educativo |
Instituto Nacional de Tecnologías Educativas , 2011 |
2011 |
Principles of Serious Games Interoperability |
ISI proceedings, the 6th International Conference on Virtual Learning, Cluj … , 2011 |
2011 |
Implantación de un Campus Virtual de Grandes Dimensiones: el Campus Virtual de la UCM. |
Rev. Iberoam. de Tecnol. del Aprendiz. 6 (4), 167-174 , 2011 |
2011 |
Extensión UML para el modelado de mapas navegacionales de aplicaciones web basado en MDA |
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2011 |
Soporte en Plataformas de e-learning a Patrones Pedagógicos |
Actas del 2º Taller sobre Ingeniería del Software en e-learning (ISELEAR'11 … , 2011 |
2011 |
Uso de estándares aplicados a TIC en educación |
Instituto de Tecnologías Educativas (ITE), Ministerio de Educación , 2011 |
2011 |
Factores clave para el éxito de un campus virtual de gran tamaño: el campus virtual UCM |
Avances en Ingeniería del Software Aplicada al E-learning: actas revisadas y … , 2011 |
2011 |
Caracterización de Catálogos de Patrones de elearning en Instituciones Universitarias |
Jornadas de Ingeniería del Software y Bases de Datos 4 (3) , 2010 |
2010 |
Factores Claves para el éxito de un Gran Campus Virtual: el Campus Virtual de la UCM |
Actas de los Talleres de las Jornadas de Ingeniería del Software y Bases de … , 2010 |
2010 |
The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010) |
Proceedings of the 18th ACM international conference on Multimedia, 1743-1744 , 2010 |
2010 |
Extending a game authoring tool for ubiquitous education |
2010 3rd IEEE International Conference on Ubi-Media Computing, 171-178 , 2010 |
2010 |
MTDL'10-Proceedings of the 2010 ACM Workshop on Multimedia Technologies for Distance Leaning, Co-located with ACM Multimedia 2010: Foreword |
MTDL'10-Proceedings of the 2010 ACM Workshop on Multimedia Technologies for … , 2010 |
2010 |
Towards a new generation of Virtual Campuses |
2010 Sixth Advanced International Conference on Telecommunications, 70-73 , 2010 |
2010 |
iTest: online assessment and self‐assessment in mathematics |
Interactive Technology and Smart Education 7 (3), 154-167 , 2010 |
2010 |
Distribution column overviews in tabular visualizations |
Tech. rep., HCIL , 2010 |
2010 |
Psycho-pedagogical framework for fostering creativity |
Project report, EU project , 2010 |
2010 |
An analysis of augmented reality systems |
2010 Fifth International Multi-conference on Computing in the Global … , 2010 |
2010 |
Gene similarity uncovers mutation path vast 2010 mini challenge 3 award: Innovative tool adaptation |
2010 IEEE Symposium on Visual Analytics Science and Technology, 287-288 , 2010 |
2010 |
Creation cost-effective adaptative educational hypermedia based on markup technologies and e-learning standards |
Digital Education Review, 1-11 , 2010 |
2010 |
Editor para dispositivos móviles de videojuegos educativos |
|
2010 |
EMPLOYMENT OF A LOW-COST SIMULATION AS A COMPLEMENT TO LABORATORY SESSIONS IN MEDICAL EDUCATION |
EDULEARN10 Proceedings, 1272-1277 , 2010 |
2010 |
ManyNets: an interface for multiple network analysis and visualization |
Proceedings of the SIGCHI conference on human factors in computing systems … , 2010 |
2010 |
Software design patterns in the implementation of a large virtual campus |
e-society, 59 , 2010 |
2010 |
Adventure games and language learning |
First International Workshop on Technological Innovation for Specialized … , 2010 |
2010 |
Easing assessment of game-based learning with and LAMS |
Proceedings of the second ACM international workshop on Multimedia … , 2010 |
2010 |
Integrating adaptive games in student-centered virtual learning environments |
International Journal of Distance Education Technologies (IJDET) 8 (3), 1-15 , 2010 |
2010 |
Introduciendo Criterios de Accesibilidad en una Herramienta de Juegos Educativos:< e-Adventure |
In proceedings of xi simposio nacional de tecnologías de la información y … , 2010 |
2010 |
The 2nd ACM International Workshop on Multimedia Technologies for Distance Leaning (Preface) |
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2010 |
<e-Adventure>: Introducing educational games in the learning process |
Education Engineering (EDUCON), 2010 IEEE, 1121-1126 , 2010 |
2010 |
Application of a low-cost web-based simulation to improve students' practical skills in medical education |
International Journal of Medical Informatics 79 (6), 459-467 , 2010 |
2010 |
Exploring distributions: design and evaluation |
University of Maryland, Human-Computer Interaction Lab Tech Report HCIL-2010-01 , 2010 |
2010 |
Towards the generalization of Game-Based learning: Integrating educational video games in LAMS |
2010 10th IEEE International Conference on Advanced Learning Technologies … , 2010 |
2010 |
Integrating educational video games in LAMS: The< e-Adventure> Experience |
5th International LAMS & Learning Design Conference “Sharing Great Ideas … , 2010 |
2010 |
A Draft Web Engineering Curriculum Pattern |
10th International Conference on Web Engineering, Wien , 2010 |
2010 |
CS training: Introducing mobile educational games in the learning flow |
2010 IEEE International Symposium on Industrial Electronics, 2017-2022 , 2010 |
2010 |
A visual domain specific language for the creation of educational video games |
IEEE Learning Technology Newsletter 12 (1), 36-39 , 2010 |
2010 |
Experiences in using a MUVE for enhancing motivation in engineering education |
IEEE EDUCON 2010 Conference, 775-782 , 2010 |
2010 |
An Analysis of the Significance of MDD for Industry |
SERP 2010: proceedings of the 2010 international conference on software … , 2010 |
2010 |
Comparison of knowledge during the assembly process of learning objects |
Journal of Intelligent Information Systems 35 (1), 51-74 , 2010 |
2010 |
e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning |
Advances in Web-Based Learning–ICWL 2010, 259-268 , 2010 |
2010 |
Re-Telling History: A Web-based Educational Videogame for Teaching History. |
STEG@ ICWL , 2009 |
2009 |
iTest: herramienta de evaluación (y autoevaluación) on-line con soporte para archivos multimedia, fórmulas y gráficas de funciones matemáticas |
Buenas prácticas e indicios de calidad, 120-126 , 2009 |
2009 |
Reading Ben Shneiderman’s Email: Identifying Narrative Elements in Email Archives |
College Park, MD: University of Maryland , 2009 |
2009 |
Itest: An online tool for assessment and self-assessment in mathematics |
2009 11th IEEE International Symposium on Multimedia, 663-668 , 2009 |
2009 |
Authoring and reengineering of IMS learning design units of learning |
IEEE Transactions on Learning Technologies 2 (3), 189-202 , 2009 |
2009 |
Do multi-user virtual environments really enhance student's motivation in engineering education? |
Frontiers in Education Conference, 2009. FIE'09. 39th IEEE, 1-6 , 2009 |
2009 |
Game-like simulations for online adaptive learning: A case study |
Learning by Playing. Game-based Education System Design and Development: 4th … , 2009 |
2009 |
Language-Driven, Technology-Enhanced Instructional Systems Design |
Learning in the Synergy of Multiple Disciplines: 4th European Conference on … , 2009 |
2009 |
Applying multiplayer role-based learning in engineering education: three case studies to analyze the impact on students' performance |
International Journal of Engineering Education 25 (4), 665 , 2009 |
2009 |
Translating e-learning flow-oriented activity sequencing descriptions into rule-based designs |
2009 Sixth International Conference on Information Technology: New … , 2009 |
2009 |
MareMonstrum, using a MUVE for enhancing soft skills in Software Engineers at the Complutense University of Madrid |
4th International Conference on Interactive Mobile and Computer-Aided … , 2009 |
2009 |
Language engineering techniques for the development of e-learning applications |
Journal of Network and Computer applications 32 (5), 1092-1105 , 2009 |
2009 |
Learning teamwork skills in university programming courses |
Computers & Education 53 (2), 517-531 , 2009 |
2009 |
Mobile game development for multiple devices in education |
International Journal of Emerging Technologies in Learning (iJET) 4 (2009) , 2009 |
2009 |
Enhancing IMS LD units of learning comprehension |
2009 Fourth International Conference on Internet and Web Applications and … , 2009 |
2009 |
A SWEBOK-based Viewpoint of the Web Engineering |
Journal of Universal Computer Science 15 (17), 3169-3200 , 2009 |
2009 |
Aplicacion de Estándares de e-Learning a Videojuegos Educativos |
ASPECT 2009, asociado al congreso FINTDI 2009 , 2009 |
2009 |
Adaptive role playing games: An immersive approach for problem based learning |
Journal of Educational Technology & Society 12 (4), 110-124 , 2009 |
2009 |
Model-checking for adventure videogames |
Information and Software Technology 51 (3), 564-580 , 2009 |
2009 |
A general architecture for the integration of educational videogames in standards-compliant virtual learning environments |
2009 Ninth IEEE International Conference on Advanced Learning Technologies … , 2009 |
2009 |
Una arquitectura general para la integración de videojuegos educativos en entornos virtuales de enseñanza |
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2009 |
Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming |
Journal of Educational Technology & Society 12 (4), 359-371 , 2009 |
2009 |
Bridging the gap: Adaptive games and student-centered VLEs |
Advances in Web Based Learning–ICWL 2009: 8th International Conference … , 2009 |
2009 |
Estándares en e-learning y diseño educativo |
Ministerio de Educación , 2009 |
2009 |
Coordinating heterogeneous game-based learning approaches in online learning environments |
Transactions on edutainment II, 1-18 , 2009 |
2009 |
Taller Digital. Aprendizaje con juegos y simulaciones |
CanalUNED , 2009 |
2009 |
Implementing accessibility in educational videogames with |
Proceedings of the first ACM international workshop on Multimedia … , 2009 |
2009 |
Instructor-oriented authoring tools for educational videogames |
2008 Eighth IEEE International Conference on Advanced Learning Technologies … , 2008 |
2008 |
Voto Útil.(Programar es crear) |
Novática: Revista de la Asociación de Técnicos de Informática 34 (193), 74-74 , 2008 |
2008 |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and |
2nd European Conference on Technology Enhanced Learning, 247-261 , 2008 |
2008 |
Learning models for the integration of adaptive educational games in virtual learning environments |
Technologies for E-Learning and Digital Entertainment: Third International … , 2008 |
2008 |
El trabajo voluntario y altruista en ATI> 02 en resumen Aprendizaje ubicuo, compartido y relevante> 02 |
novática, 2 , 2008 |
2008 |
THE VIRTUAL CAMPUS OF THE COMPLUTENSE UNIVERSITY OF MADRID |
PIXEL-BIT-REVISTA DE MEDIOS Y EDUCACION, 55-65 , 2008 |
2008 |
A flow-oriented visual language for learning designs |
Advances in Web Based Learning-ICWL 2008: 7th International Conference … , 2008 |
2008 |
Translating Workflow Diagrams into Web Designs. |
SEKE, 667-672 , 2008 |
2008 |
Development of a Personalized e-learning Experience Based on IMS Standard Technologies |
Computers and Education: Towards Educational Change and Innovation, 73-82 , 2008 |
2008 |
From story-telling to educational gaming: The Bamiyan valley case |
Advances in Web Based Learning-ICWL 2008, 253-264 , 2008 |
2008 |
Computers and education: E-Learning, from theory to practice |
Computers and education: E-Learning, from theory to practice, 1-241 , 2008 |
2008 |
Sociedad de la información. Programar es crear. Polígonos Escalera. |
Novática: Revista de la Asociación de Técnicos de Informática, 71-71 , 2008 |
2008 |
Games-based learning in elearning Environments |
UPGRADE 12 (3), 15-20 , 2008 |
2008 |
A language-driven approach for the design of interactive applications |
Interacting with Computers 20 (1), 112-127 , 2008 |
2008 |
Aprendizaje basado en juegos en entornos e-learning |
Novática: Revista de la Asociación de Técnicos de Informática 193, 13-17 , 2008 |
2008 |
From documents to applications using markup languages |
IEEE software 25 (2), 68-76 , 2008 |
2008 |
NUCLEO: Adaptive computer supported collaborative learning in a role game based scenario |
Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International … , 2008 |
2008 |
Design of the ac academic plagiarism detection system |
Technical report, Tech. rep., Escuela Politecnica Superior, Universidad … , 2008 |
2008 |
Visualizing program similarity in the Ac plagiarism detection system |
Proceedings of the working conference on Advanced visual interfaces, 404-407 , 2008 |
2008 |
Language-driven development of web-based learning applications |
Advances in Web Based Learning–ICWL 2007: 6th International Conference … , 2008 |
2008 |
Mining and visualizing visited trails in web-based educational systems |
Educational Data Mining 2008 , 2008 |
2008 |
ELO-tool: Taking action in the challenge of assembling learning objects |
Journal of Educational Technology & Society 11 (1), 102-117 , 2008 |
2008 |
Guest Editorial: eGames and adaptive eLearning: A practical approach |
Simulation & Gaming 39 (3), 316-318 , 2008 |
2008 |
Development of educational videogames in m-Learning contexts |
2008 Second IEEE International Conference on Digital Game and Intelligent … , 2008 |
2008 |
Proceedings of the 1st Workshop on Story-Telling for Educational Gaming (STEG) 2008 |
STEG 2008, 1-72 , 2008 |
2008 |
El Campus virtual de la universidad complutense de Madrid. |
Pixel-Bit. Revista de Medios y Educación, 55-65 , 2008 |
2008 |
Enhancing reusability of IMS LD units of learning: the e-LD approach |
2008 Eighth IEEE International Conference on Advanced Learning Technologies … , 2008 |
2008 |
El campus virtual de la Universidad Complutense de Madrid |
Pixel-Bit. Revista de Medios y Educación, 32, 55-65. , 2008 |
2008 |
Online learning and clinical procedures: Rapid development and effective deployment of game-like interactive simulations |
Transactions on edutainment I, 288-304 , 2008 |
2008 |
Making sense of collaboratively annotated Multimedia Metadata for (mobile) digital Story-Telling and Educational Gaming |
Proceedings of the 1st Workshop on Story-Telling for Educational Gaming 10 , 2008 |
2008 |
A content-centric development process model |
Computer 41 (3), 24-30 , 2008 |
2008 |
Integración de juegos de rol multijugador en sistemas de gestión de e-learning |
X Simposio Internacional de Informática Educativa SIIE 2008, 465-470 , 2008 |
2008 |
Computers in human behavior Special issue: Electronic games and personalised elearning processes |
Computers in Human Behavior 24 (6), 2475-2476 , 2008 |
2008 |
Characterizing navigation maps for web applications with the NMM approach |
Science of Computer Programming 71 (1), 1-16 , 2008 |
2008 |
Building adaptive game-based learning resources: The integration of IMS Learning Design and |
Simulation & Gaming 39 (3), 414-431 , 2008 |
2008 |
Multiplayer role games applied to problem based learning |
Proceedings of the 3rd international conference on Digital Interactive Media … , 2008 |
2008 |
Polígonos Escalera.(Programar es crear) |
Novática: Revista de la Asociación de Técnicos de Informática 34 (192), 75-76 , 2008 |
2008 |
Electronic games and personalised elearning processes |
Computers in Human Behavior 24 (6), 2475-2476 , 2008 |
2008 |
NÚCLEO, aprendizaje colaborativo escenificado mediante un juego de rol |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2008 |
2008 |
: an open source authoring environment for 3D adventure games in education. |
Advances in Computer Entertainment Technology, 191-194 , 2008 |
2008 |
Educational game design for online education |
Computers in Human Behavior 24 (6), 2530-2540 , 2008 |
2008 |
Un entorno e-learning adaptativo basado en principios socioconstructivos |
Actas del Simposio Nacional de Tecnologías de la Información y las … , 2007 |
2007 |
Uso de estándares aplicados a TIC en Educación |
Informe Técnico 16 , 2007 |
2007 |
An eLearning specification meets a game: authoring and integration with IMS Learning Design and< e-Adventure |
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2007 |
Educational modeling languages: A conceptual introduction and a high-level classification |
Computers and education: E-Learning, from theory to practice, 27-40 , 2007 |
2007 |
Educational Modeling Languages. A Conceptual Introduction and a High-Level Classification |
Computers and Education. E-Learning, From Theory to Practice, Springer … , 2007 |
2007 |
Computers and education: E-learning, from theory to practice |
Springer Science & Business Media , 2007 |
2007 |
A highly modular and extensible architecture for an integrated IMS‐based authoring system: the experience |
Software: Practice and Experience 37 (4), 441-461 , 2007 |
2007 |
Uso de estándares aplicados a TIC en Educación (Centro Nacional de Información y Comunicación Educativa, CNICE-Ministerio de Educación) |
Informe Técnico 16 , 2007 |
2007 |
NUCLEO an adaptive role game based scenario |
IEEE Learning Technology Newsletter 9 , 2007 |
2007 |
A game-based adaptive unit of learning with ims learning design and |
Creating New Learning Experiences on a Global Scale, 247-261 , 2007 |
2007 |
Saldando cuentas (CUPCAM, problema C, solución) |
Novática: Revista de la Asociación de Técnicos de Informática 187, 75 , 2007 |
2007 |
AC: An integrated source code plagiarism detection environment |
arXiv preprint cs.IT/0703136 , 2007 |
2007 |
Middleware services for DRM |
2007 2nd International Conference on Communication Systems Software and … , 2007 |
2007 |
Computers in Education: New Developments in e-Learning Technology. |
J. Univers. Comput. Sci. 13 (7), 920-923 , 2007 |
2007 |
A documental approach to adventure game development |
Science of computer programming 67 (1), 3-31 , 2007 |
2007 |
Saldando cuentas (CUPCAM 2006, problema C, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 186, 75 , 2007 |
2007 |
Supporting the Authoring and Operationalization of Educational Modelling Languages. |
J. Univers. Comput. Sci. 13 (7), 938-947 , 2007 |
2007 |
Adaptative communities of practice through games in the ‘NUCLEO’e-learning framework |
proceedings of the 9th International Symposium on Computers in Education … , 2007 |
2007 |
Adaptive units of learning and educational videogames |
Journal of Interactive Media in Education 2007 (1), 5-5 , 2007 |
2007 |
Uncovering plagiarism networks |
arXiv preprint cs/0703136 , 2007 |
2007 |
Un entorno e-learning adaptativo basado en principios socio-constructivos |
VIII Simposio Nacional de Tecnologías de la Información y las Comunicaciones … , 2007 |
2007 |
Erratum: A highly modular and extensible architecture for an integrated IMS‐based authoring system: the experience |
Software: Practice and Experience 37 (5), 579-579 , 2007 |
2007 |
Evaluación online en educación secundaria y universitaria: una experiencia de enseñanza-aprendizaje |
Anales de ingeniería técnica en informática de sistemas, 13-23 , 2007 |
2007 |
Authoring game-based adaptive units of learning with IMS Learning Design and e-Adventure |
International Journal of Learning Technology 3 (3), 252-268 , 2007 |
2007 |
An approach to the visualization of adaptive hypermedia structures and other small-world networks based on hierarchically clustered graphs |
PhD Thesis presented at Universidad Autónoma de Madrid , 2007 |
2007 |
Conceptualization of hybrid web sites |
Internet Research 17 (2), 207-228 , 2007 |
2007 |
Rapid development of game-like interactive simulations for learning clinical procedures |
Proceedings of the Game Design and Technology Workshop and Conference (GDTW … , 2007 |
2007 |
8th International Symposium on Computers in Education Proceedings (Vol. 1) |
8th International Symposium on Computers in Education Proceedings (Vol. 1), V-X , 2006 |
2006 |
A document-oriented paradigm for the construction of content-intensive applications |
The Computer Journal 49 (5), 562-584 , 2006 |
2006 |
Automatic generation of students' conceptual models underpinned by free-text adaptive computer assisted assessment |
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT … , 2006 |
2006 |
Especificaciones y estándares en e-learning |
Red digital: revista de tecnologías de la información y comunicación educativas , 2006 |
2006 |
Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de lingüística del español 24 , 2006 |
2006 |
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains. |
Int. J. Comput. Sci. Appl. 3 (2), 91-108 , 2006 |
2006 |
and Baltasar Fernández-Manjón2 |
Advances in Web Based Learning--ICWL 2006: 5th International Conference … , 2006 |
2006 |
Language-Driven Development of Videogames: The Experience |
Entertainment Computing-ICEC 2006: 5th International Conference, Cambridge … , 2006 |
2006 |
The problem with rights expression languages |
Proceedings of the ACM workshop on Digital rights management, 59-68 , 2006 |
2006 |
Using dynamic learning design patterns to construct powerful e-learning environments |
8th International Symposium on Computers in Education: proceedings: october … , 2006 |
2006 |
8th International Symposium on Computers in Education: proceedings: october 24-26th, León, Spain |
8th International Symposium on Computers in Education: proceedings: october … , 2006 |
2006 |
Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de lingüística del español 24 , 2006 |
2006 |
Aprendizaje de técnicas avanzadas de Programación Orientada a Objetos mediante programación de juegos |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2006 |
2006 |
A descriptive markup approach to facilitate the production of e-learning contents |
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT … , 2006 |
2006 |
Language-Driven Development of Videogames: The Experience |
Entertainment Computing-ICEC 2006, 153-164 , 2006 |
2006 |
Programas equivalentes (CUPCAM 2005, problema E, solución) |
Novática: Revista de la Asociación de Técnicos de Informática 179, 74 , 2006 |
2006 |
A la caza del tesoro (CUPCAM 2005, problema G, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 180, 73 , 2006 |
2006 |
Production and maintenance of content-intensive videogames: A document-oriented approach |
Third International Conference on Information Technology: New Generations … , 2006 |
2006 |
8th International Symposium on Computers in Education Proceedings, SIIE 2006 |
8th International Symposium on Computers in Education Proceedings, SIIE 2006 , 2006 |
2006 |
A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages |
Proceedings of 8 th Simposio Internacional de Informática Educativa, León … , 2006 |
2006 |
<e-QTI>: A Reusable Assessment Engine |
Advances in Web Based Learning–ICWL 2006, 134-145 , 2006 |
2006 |
A graph-based monitoring tool for adaptive hypermedia course systems |
International Conference on Adaptive Hypermedia and Adaptive Web-Based … , 2006 |
2006 |
The PlumbingXJ approach for fast prototyping of web applications |
Journal of Digital Information 5 (2) , 2006 |
2006 |
Aprendizaje de técnicas avanzadas de Programación Orientada a Objetos mediante programación de juegos |
Actas de las XII Jornadas de Enseñanza Universitaria de la Informática … , 2006 |
2006 |
Preserving the mental map in interactive graph interfaces |
Proceedings of the working conference on Advanced visual interfaces, 270-273 , 2006 |
2006 |
Production and deployment of educational videogames as assessable learning objects |
Innovative Approaches for Learning and Knowledge Sharing: First European … , 2006 |
2006 |
Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de Lingüística del Español (ELiEs), 5 , 2006 |
2006 |
e-QTI: A Reusable Assessment Engine |
Advances in Web Based Learning–ICWL 2006, 134-145 , 2006 |
2006 |
Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de Lingüística del Español (ELiEs) 24 , 2006 |
2006 |
LEARNING OBJECTS DEFINITION AND USE IN< E-AULA |
EduTech: Computer-Aided Design Meets Computer-Aided Learning: Computer-Aided … , 2006 |
2006 |
Learning Resource Deployment, Organization and Management-Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach |
Lecture Notes in Computer Science 3583, 144-156 , 2005 |
2005 |
Integración de investigación y docencia en el Campus Virtual: El sistema Chasqui |
Editorial Complutense , 2005 |
2005 |
Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components |
31st EUROMICRO Conference on Software Engineering and Advanced Applications … , 2005 |
2005 |
Authoring of adaptive computer assisted assessment of free-text answers |
Journal of Educational Technology & Society 8 (3), 53-65 , 2005 |
2005 |
Programas equivalentes (CUPCAM 2005, problema E, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 178, 74 , 2005 |
2005 |
Semantic Web Technologies Applied to e-learning Personalization in <e-Aula> |
Journal of Universal Computer Science 11 (9), 1470-1481 , 2005 |
2005 |
Document-oriented software construction based on domain-specific markup languages |
International Conference on Information Technology: Coding and Computing … , 2005 |
2005 |
Learning Objects and e-learning standards: experiences in< e-Aula> System |
RED-REVISTA DE EDUCACION A DISTANCIA , 2005 |
2005 |
Building learning management systems using IMS standards: Architecture of a manifest driven approach |
International Conference on Web-Based Learning, 144-156 , 2005 |
2005 |
Building repositories of learning objects in specialized domains: the Chasqui approach |
Fifth IEEE International Conference on Advanced Learning Technologies (ICALT … , 2005 |
2005 |
Objetos educativos y estandarización en e-learning: experiencias en el sistema< e-Aula |
Revista de Educación a Distancia (RED) , 2005 |
2005 |
A first step towards the web engineering body of knowledge |
International Conference on Web Engineering, 585-587 , 2005 |
2005 |
Incremental definition and operationalization of domain-specific markup languages in ADDS |
ACM SIGPLAN Notices 40 (12), 28-37 , 2005 |
2005 |
Especificaciones y estándares en e-learning |
Red Digital: Revista de Tecnologías de la Información y Comunicación … , 2005 |
2005 |
From Chasqui to Chasqui II: an Evolution in the Conceptualization of Virtual Objects. |
J. UCS 11 (9), 1518-1529 , 2005 |
2005 |
Uso de DocBook en la Creación de Contenidos Educativos Interoperables |
II Simposio Pluridisciplinar sobre Diseño, Evaluación y Descripción de … , 2005 |
2005 |
Document-oriented development of content-intensive applications |
International Journal of Software Engineering and Knowledge Engineering 15 … , 2005 |
2005 |
An ontology-based mechanism for assembling learning objects |
Advanced Industrial Conference on Telecommunications/Service Assurance with … , 2005 |
2005 |
Objetos educativos y estandarización en e-learning: experiencias en el sistema< e-Aula |
RED: revista de educación a distancia 3 , 2005 |
2005 |
Using Docbook to Aid in The Creation of Learning Content |
New Trends and Technologies in Computer-Aided Learning for Computer-Aided … , 2005 |
2005 |
Conceptualization of navigational maps for web applications |
Proc. MDWE, 80-88 , 2005 |
2005 |
Towards the Implementation of IMS Learning Design in the LMS |
Web-Based Education: Proceedings of the Fourth IASTED International … , 2005 |
2005 |
The< e-Game> project: Facilitating the development of educational adventure games |
Cognition and Exploratory Learning in the Digital age (CELDA 2005), 353-358 , 2005 |
2005 |
Semantic Web Technologies Applied to e-learning Personalization in< e-aula> |
Journal of Universal Computer Science 11 (9), 1470-1481 , 2005 |
2005 |
Desarrollo de la adaptatividad en un sistema de e-learning basado en estándares IMS |
Simposium Internacional de Informática Educativa, 275-279 , 2005 |
2005 |
The <e-Game> project: Facilitating the development of educational adventure games |
Cognition and exploratory learning in the digital age (CELDA 2005). Porto … , 2005 |
2005 |
Comparing graphs and trees for adaptive hypermedia authoring |
Proc. of A3EH: 3rd Inter. Workshop on Authoring of Adaptive & Adaptable … , 2005 |
2005 |
USING DOCBOOK TO AID IN THE CREATION OF LEARNING CONTENT |
New trends and technologies in computer-aided learning for computer-aided … , 2005 |
2005 |
Towards the Implementation of IMS Learning Design in the< e-Aula> LMS |
Proceedings of the 4th IASTED-Web Based Education Conference. Grindelwald … , 2005 |
2005 |
Developing content-intensive applications with XML documents, document transformations and software components |
31st EUROMICRO Conference on Software Engineering and Advanced Applications … , 2005 |
2005 |
Conceptualization of navigational maps for web applications |
In Proceedings of Workshop on Model-driven Web Engineering , 2005 |
2005 |
Designing a personalized E-learning experience using learning objects. |
ICWI, 773-778 , 2004 |
2004 |
Learning Objects Definition and Use in: Towards a Personalized Learning Experience |
EduTech Computer-Aided Design Meets Computer-Aided Learning: IFIP 18th World … , 2004 |
2004 |
Extensión de estándares educativos para personalización aplicando tecnologías de la Web Semántica |
Informática educativa: nuevos retos, 137 , 2004 |
2004 |
El proyecto REI-MLH |
En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 |
2004 |
Authoring and dynamic generation of adaptive e-courses |
Web Engineering: 4th International Conference, ICWE 2004, Munich, Germany … , 2004 |
2004 |
Conceptualization, prototyping and process of hypermedia applications |
International Journal of Software Engineering and Knowledge Engineering 14 … , 2004 |
2004 |
Conceptualización, prototipado y proceso de aplicaciones hipermedia |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2004 |
2004 |
Selected Papers from the 10th Conference of the Spanish Association for Artificial Intelligence (CAEPIA03)-A Document-Oriented Approach to the Development of Knowledge Based … |
Lecture Notes in Computer Science 3040, 16-25 , 2004 |
2004 |
The plumbingXJ approach for fast prototyping of web applications |
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2004 |
<e-Aula>: desarrollo de un sistema e-learning basado en estándares IMS |
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2004 |
Implementación de sistemas e-Learning empleando estándares IMS: usos del manifiesto |
Informática educativa: nuevos retos , 2004 |
2004 |
De Chasqui a Chasqui II: una evolución en la conceptualización de los objetos virtuales |
Informática educativa: nuevos retos, 103 , 2004 |
2004 |
Educational adaptive hypermedia meets computer assisted assessment |
Proceedings of the International Workshop of Educational Adaptive Hypermedia … , 2004 |
2004 |
Competencias: un nuevo enfoque para las organizaciones |
Avances en medición 2 (1), 108-113 , 2004 |
2004 |
ADDS: A Document-Oriented Approach for Application Development. |
J. Univers. Comput. Sci. 10 (9), 1302-1324 , 2004 |
2004 |
< e-aula>: A personalized e-learning system based on educational standards and markup languages |
Proceedings of the IASTED International Conference on Web-Based Education … , 2004 |
2004 |
ADDS: A Document-Oriented Approach for Application Development. |
J. UCS 10 (9), 1302-1324 , 2004 |
2004 |
A Personalized E-Learning System based on Educational Standards and Markup Languages |
Web-Based Education: Proceedings of the IASTED International Conference(WBE … , 2004 |
2004 |
Javier Torrente, Ángel del Blanco, Guillermo Cañizal |
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2004 |
A graph-based interface to complex hypermedia structure visualization |
Proceedings of the working conference on Advanced visual interfaces, 163-166 , 2004 |
2004 |
Desarrollo de cursos y de un sistema de enseñanza de acuerdo a estándares de E-learning: el proyecto |
En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 |
2004 |
Virtual objects: an approach to building learning objects in archaeology |
Computers and education: towards a lifelong learning society, 191-202 , 2003 |
2003 |
C♯ para desarrolladores de Java |
McGraw-Hill/Interamericana , 2003 |
2003 |
Languages and Tools-Building Applications with Domain-Specific Markup Languages: A Systematic Approach to the Development of XML-Based Software |
Lecture Notes in Computer Science 2722, 230-240 , 2003 |
2003 |
Usos experimentales de estándares educativos en el sistema< e-aula> |
CHALLENGES 2003, III Conferencia Internacional sobre Tecnologías de la … , 2003 |
2003 |
An XML-based approach for fast prototyping of Web applications |
International Conference on Web Engineering, 241-244 , 2003 |
2003 |
An XML-based approach for fast prototyping of web applications |
International Conference on Web Engineering, 241-244 , 2003 |
2003 |
Building applications with domain-specific markup languages: A systematic approach to the development of XML-based software |
Web Engineering: International Conference, ICWE 2003 Oviedo, Spain, July 14 … , 2003 |
2003 |
Building applications with domain-specific markup languages: A systematic approach to the development of XML-based software |
International Conference on Web Engineering, 230-240 , 2003 |
2003 |
ADDS: Una aproximación documental al desarrollo de software |
III Jornadas de Programación y Lenguajes (PROLE'03): Actas, Alicante, del 12 … , 2003 |
2003 |
Building applications with domain-specific markup languages: a systematic approach to the development of XML-based software |
International Conference on Web Engineering, 230-240 , 2003 |
2003 |
Introducción a las redes neuronales |
Universidad Complutense de Madrid, Facultad de Informática.[24] Francisco … , 2003 |
2003 |
Estudio de la propuesta IMS de estandarización de enseñanza asistida por computadora |
Informe Técnico Departamento de Sistemas Informáticos y Programación … , 2003 |
2003 |
ADDS: Una aproximación documental al desarrollo de software |
III Jornadas de Programación y Lenguajes (PROLE'03): Actas, Alicante, del 12 … , 2003 |
2003 |
Virtual Objects: An Approach to Building Learning Objects in Archaeology |
Computers and Education, 191-202 , 2003 |
2003 |
A document-oriented approach to the development of knowledge based systems |
Conference on Technology Transfer, 16-25 , 2003 |
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Formal-driven conceptualization and prototyping of hypermedia applications |
International Conference on Fundamental Approaches to Software Engineering … , 2002 |
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An extensible and modular processing model for document trees. |
Extreme Markup Languages® , 2002 |
2002 |
Requirements Engineering-Formal-Driven Conceptualization and Prototyping of Hypermedia Applications |
Lecture Notes in Computer Science 2306, 308-322 , 2002 |
2002 |
Objetos virtuales: una aproximación a la construcción de objetos de aprendizaje en Arqueología |
6 Congreso Iberoamericano, 4 Simposio Internacional de Informática Educativa … , 2002 |
2002 |
Application of XML Mark-up Languages to Software Development |
Upgrade (SIN: 1684-5285), also in Novática (ISSN: 0211-2124) 3 (4), 15-20 , 2002 |
2002 |
Cost-effective Adaptative Educational Hypermedia |
Interactive Educational Multimedia 4, 1-11 , 2002 |
2002 |
<e-aula>: Entorno de aprendizaje personalizado basado en estándares educativos |
VII Jornadas de Ingeniería del Software y Bases de Datos, Madrid , 2002 |
2002 |
Conceptualización, prototipado y proceso de aplicaciones hipermedia |
Universidad Complutense de Madrid. http://www. ucm. es/BUCM/tesis/mat/ucm … , 2002 |
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Formal-driven conceptualization and prototyping of hypermedia applications |
Fundamental Approaches to Software Engineering: 5th International Conference … , 2002 |
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Conceptualización, prototipado y proceso de aplicaciones hipermedia: disco compacto |
Vniversitas Complvtensis Matritensis. Madrid, España. ES , 2002 |
2002 |
Aplicación de los lenguajes de Marcado XML en el Desarrollo de Software |
Novática: Revista de la Asociación de Técnicos de Informática, 17 , 2002 |
2002 |
La información, los lenguajes de marcado y su aplicación a la interacción hombre-computadora |
Sistemas de interacción persona-computador, 249-266 , 2001 |
2001 |
Operationalizing Application Descriptions in DTC: Building Applications with Generalized Markup Technologies. |
SEKE, 379-386 , 2001 |
2001 |
Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain |
Computers and Education, 251-260 , 2001 |
2001 |
Java 2. Iniciación y referencia |
McGraw-Hill Interamericana , 2001 |
2001 |
Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain |
Computers and Education: Towards an Interconnected Society, 251-260 , 2001 |
2001 |
Sistemas de ayuda inteligente para entornos informáticos complejos |
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial 5 … , 2001 |
2001 |
Integration of Markup Languages and Object-Oriented Techniques in a Hypermedia Methodology |
ACH/ALLC/ACH/ICCH/ALLC/EADH 2000-Glasgow , 2000 |
2000 |
Integration of markup languages, document transformations and software components in the development of applications: the DTC approach |
Proceedings of ICS 2000, 16th IFIP World Computer Congress 2000, Information … , 2000 |
2000 |
Developing Applications with XML Documents, Document Transformations and Software Components |
10th International Conference on Computing and Information ICCI-2000. Kuwait , 2000 |
2000 |
Núcleo: un sistema para el aprendizaje virtual colaborativo escenificado a través del rol muti-juego |
Universidad Complutense de Madrid , 2000 |
2000 |
Developing Applications with XML Documents, Document Transformations and Software Components |
10th International Conference on Computing and Information. ICCI-2000. Kuwait , 2000 |
2000 |
A Practical Methodology for the Development of Educational Hypermedias |
Proceedings of ICEUT 2000, 16th IFIP World Computer Congress 2000 … , 2000 |
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Desarrollo de aplicaciones hipermedia educativas en la web |
Recuperado de http://xilofone. dsi. uminho. pt/twt3/cursos/Iniciativa/bibdig … , 2000 |
2000 |
XML-based Integration of Hypermedia Design and Component-Based Techniques in the Production of Educational Applications |
Computers and Education in the 21st Century, 229-239 , 2000 |
2000 |
Developing Applications based on Markup Languages with XML Documents, Document Transformations and Software Components |
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Integration of Markup Languages, Document Transformations and Software Components in the development of applications: the DTC approach |
Proceedings of ICS 2000, 16th IFIP World Computer Congress 2000, Information … , 2000 |
2000 |
Programación avanzada con ADO |
McGraw Hill , 2000 |
2000 |
The design of a flexible hypermedia system: Integrating an interactive learning paradigm for foreign language text comprehension |
Building University Electronic Educational Environments: IFIP TC3 WG3. 2/3.6 … , 2000 |
2000 |
Integrating an interactive learning paradigm for foreign language text comprehension into a flexible hypermedia system |
IFIP WG3. 2-WG3 6, 4-6 , 1999 |
1999 |
Diseño y evaluación de sistemas de ayuda interactivos |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 2 , 1998 |
1998 |
Extending web educational applications via SGML structuring and content-based capabilities |
The Virtual Campus, 244-259 , 1998 |
1998 |
Integration of formal concept analysis in a knowledge-based assistant |
Methodology and Tools in Knowledge-Based Systems: 11th International … , 1998 |
1998 |
Declarative mark-up languages as a tool for developing educational hypermedia |
Intelligent Tutoring Systems: 4th International Conference, ITS’98 San … , 1998 |
1998 |
Declarative Mark-Up Languages as a Tool for Developing Educational Hypermedia |
International Conference on Intelligent Tutoring Systems, 607-607 , 1998 |
1998 |
Extending web educational applications via SGML structuring and content-based capabilities |
The Virtual Campus: Trends for higher education and training, 244-259 , 1998 |
1998 |
Integration of formal concept analysis in a knowledge-based assistant |
International Conference on Industrial, Engineering and Other Applications … , 1998 |
1998 |
Pragmatic user model implementation in an intelligent help system |
British Journal of Educational Technology 29 (2), 113-123 , 1998 |
1998 |
Building educational tools based on formal concept analysis |
Education and Information Technologies 3 (3), 187-201 , 1998 |
1998 |
Using automatic methods for structuring conceptual knowledge in intelligent learning environments |
International Conference on Intelligent Tutoring Systems, 264-273 , 1998 |
1998 |
Using Standard Mark-Up in the Design and Development of Web Educational Software. |
Teleteaching, 303-312 , 1998 |
1998 |
Microsoft Office 97: Visual Basic paso a paso |
McGraw-Hill , 1998 |
1998 |
TCP/IP: arquitectura, protocolos e implementación con IPv6 y seguridad de IP |
McGraw-Hill , 1998 |
1998 |
Using automatic methods for structuring conceptual knowledge in intelligent learning environments |
Intelligent Tutoring Systems: 4th International Conference, ITS’98 San … , 1998 |
1998 |
Applying formal concept analysis to domain modeling in an intelligent help system |
IT & KNOWS information technologies and knowledge systems (Vienna, Budapest … , 1998 |
1998 |
Informática educativa: revisión y análisis de los problemas de la utilización de las computadoras en la enseñanza |
Informática y automática: revista de la Asociación Española de Informática y … , 1997 |
1997 |
Desarrollo de sistemas de ayuda basados en técnicas de recuperación de información y análisis formal de conceptos |
III Jornadas de Informática. Actas: El Puerto de Santa María (Cádiz), 14 al … , 1997 |
1997 |
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features |
Education and Information Technologies 2, 193-206 , 1997 |
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Integración del análisis formal de conceptos en el desarrollo de sistemas de ayuda inteligente |
CAEPIA'97: actas, 765-774 , 1997 |
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Desarrollo de sistemas de ayuda inteligente mediante integración de tecnologías y reutilización de información |
Universidad Complutense de Madrid, Servicio de , 1996 |
1996 |
Internet como herramienta de trabajo en el campo educativo |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 1 , 1995 |
1995 |
Information overload in the Information Age |
Innovative Adult Learning with Innovative Technologies, 17-30 , 1995 |
1995 |
COPERNICO: Una herramienta de ayuda para la construcción de bases de conocimiento |
VI Conferencia de la Asociación Española para la Inteligencia Artificial … , 1995 |
1995 |
Un asistente inteligente para UNIX basado en la documentación |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 4 , 1994 |
1994 |
Comunicaciones en unix |
McGraw-Hill , 1992 |
1992 |
Los problemas del bajo peso al nacer |
Colombia Medica 21 (1), 2-6 , 1990 |
1990 |